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core/debugger: fix a number of shutdown deadlocks
This commit is contained in:
parent
de6c0defb3
commit
1f0fee33ed
9 changed files with 73 additions and 8 deletions
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@ -493,6 +493,12 @@ void System::Shutdown() {
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impl->Shutdown();
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}
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void System::DetachDebugger() {
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if (impl->debugger) {
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impl->debugger->NotifyShutdown();
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}
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}
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std::unique_lock<std::mutex> System::StallCPU() {
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return impl->StallCPU();
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}
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@ -160,6 +160,9 @@ public:
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/// Shutdown the emulated system.
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void Shutdown();
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/// Forcibly detach the debugger if it is running.
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void DetachDebugger();
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std::unique_lock<std::mutex> StallCPU();
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void UnstallCPU();
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@ -42,6 +42,16 @@ static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
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return received_data;
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}
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enum class SignalType {
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Stopped,
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ShuttingDown,
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};
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struct SignalInfo {
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SignalType type;
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Kernel::KThread* thread;
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};
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namespace Core {
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class DebuggerImpl : public DebuggerBackend {
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@ -56,7 +66,7 @@ public:
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ShutdownServer();
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}
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bool NotifyThreadStopped(Kernel::KThread* thread) {
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bool SignalDebugger(SignalInfo signal_info) {
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std::scoped_lock lk{connection_lock};
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if (stopped) {
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@ -64,9 +74,13 @@ public:
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// It should be ignored.
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return false;
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}
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stopped = true;
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boost::asio::write(signal_pipe, boost::asio::buffer(&thread, sizeof(thread)));
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// Set up the state.
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stopped = true;
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info = signal_info;
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// Write a single byte into the pipe to wake up the debug interface.
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boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
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return true;
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}
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@ -124,7 +138,7 @@ private:
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Common::SetCurrentThreadName("yuzu:Debugger");
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// Set up the client signals for new data.
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AsyncReceiveInto(signal_pipe, active_thread, [&](auto d) { PipeData(d); });
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AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
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AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
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// Stop the emulated CPU.
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@ -142,9 +156,28 @@ private:
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}
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void PipeData(std::span<const u8> data) {
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switch (info.type) {
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case SignalType::Stopped:
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// Stop emulation.
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AllCoreStop();
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// Notify the client.
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active_thread = info.thread;
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UpdateActiveThread();
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frontend->Stopped(active_thread);
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break;
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case SignalType::ShuttingDown:
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frontend->ShuttingDown();
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// Wait for emulation to shut down gracefully now.
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suspend.reset();
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signal_pipe.close();
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client_socket.shutdown(boost::asio::socket_base::shutdown_both);
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LOG_INFO(Debug_GDBStub, "Shut down server");
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break;
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}
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}
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void ClientData(std::span<const u8> data) {
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@ -246,7 +279,9 @@ private:
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boost::asio::ip::tcp::socket client_socket;
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std::optional<std::unique_lock<std::mutex>> suspend;
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SignalInfo info;
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Kernel::KThread* active_thread;
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bool pipe_data;
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bool stopped;
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std::array<u8, 4096> client_data;
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@ -263,7 +298,13 @@ Debugger::Debugger(Core::System& system, u16 port) {
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Debugger::~Debugger() = default;
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bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) {
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return impl && impl->NotifyThreadStopped(thread);
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return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread});
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}
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void Debugger::NotifyShutdown() {
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if (impl) {
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impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr});
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}
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}
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} // namespace Core
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@ -35,6 +35,11 @@ public:
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*/
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bool NotifyThreadStopped(Kernel::KThread* thread);
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/**
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* Notify the debugger that a shutdown is being performed now and disconnect.
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*/
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void NotifyShutdown();
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private:
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std::unique_ptr<DebuggerImpl> impl;
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};
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@ -66,6 +66,11 @@ public:
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*/
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virtual void Stopped(Kernel::KThread* thread) = 0;
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/**
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* Called when emulation is shutting down.
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*/
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virtual void ShuttingDown() = 0;
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/**
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* Called when new data is asynchronously received on the client socket.
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* A list of actions to perform is returned.
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@ -106,6 +106,8 @@ GDBStub::~GDBStub() = default;
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void GDBStub::Connected() {}
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void GDBStub::ShuttingDown() {}
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void GDBStub::Stopped(Kernel::KThread* thread) {
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SendReply(arch->ThreadStatus(thread, GDB_STUB_SIGTRAP));
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}
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@ -23,6 +23,7 @@ public:
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void Connected() override;
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void Stopped(Kernel::KThread* thread) override;
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void ShuttingDown() override;
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std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
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private:
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@ -1545,6 +1545,7 @@ void GMainWindow::ShutdownGame() {
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AllowOSSleep();
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system->DetachDebugger();
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discord_rpc->Pause();
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emu_thread->RequestStop();
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@ -229,6 +229,7 @@ int main(int argc, char** argv) {
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while (emu_window->IsOpen()) {
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emu_window->WaitEvent();
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}
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system.DetachDebugger();
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void(system.Pause());
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system.Shutdown();
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