mirror of
https://git.suyu.dev/suyu/suyu.git
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More Qt changes for debugger
This commit is contained in:
parent
564e3f5032
commit
1c7120b3aa
9 changed files with 190 additions and 187 deletions
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@ -14,7 +14,7 @@
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(true), render_window(render_window)
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EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), render_window(render_window)
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{
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{
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}
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}
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@ -25,61 +25,23 @@ void EmuThread::SetFilename(const char* filename)
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void EmuThread::run()
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void EmuThread::run()
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{
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{
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//u32 tight_loop;
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NOTICE_LOG(MASTER_LOG, APP_NAME " starting...\n");
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if (Core::Init(/*render_window*/)) {
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ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
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Core::Stop();
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exit(1);
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}
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// Load a game or die...
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std::string boot_filename = filename;
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std::string error_str;
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bool res = Loader::LoadFile(boot_filename, &error_str);
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if (!res) {
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ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
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}
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Core::Start(); //autoboot for now
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Core::Start(); //autoboot for now
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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while (true)
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Core::SingleStep();
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}
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/*
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while(core::SYS_DIE != core::g_state)
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{
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{
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if (core::SYS_RUNNING == core::g_state)
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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{
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if(!cpu->is_on)
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if (cpu_running || exec_cpu_step)
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{
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{
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cpu->Start(); // Initialize and start CPU.
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if (exec_cpu_step)
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}
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else
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{
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for(tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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if (!cpu_running)
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{
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emit CPUStepped();
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exec_cpu_step = false;
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exec_cpu_step = false;
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cpu->step = true;
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while (!exec_cpu_step && !cpu_running && core::SYS_DIE != core::g_state);
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Core::SingleStep();
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}
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emit CPUStepped();
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cpu->execStep();
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cpu->step = false;
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}
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}
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}
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}
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}
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}
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else if (core::SYS_HALTED == core::g_state)
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{
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core::Stop();
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}
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}
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*/
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Core::Stop();
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Core::Stop();
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}
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}
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@ -40,6 +40,14 @@ public:
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*/
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*/
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void SetCpuRunning(bool running) { cpu_running = running; }
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void SetCpuRunning(bool running) { cpu_running = running; }
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/**
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* Allow the CPU to continue processing instructions without interruption
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*
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* @note This function is thread-safe
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*/
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bool IsCpuRunning() { return cpu_running; }
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public slots:
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public slots:
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/**
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/**
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* Stop emulation and wait for the thread to finish.
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* Stop emulation and wait for the thread to finish.
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@ -1,6 +1,7 @@
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#include "cpu_regs.hxx"
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#include "cpu_regs.hxx"
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//#include "powerpc/cpu_core_regs.h"
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#include "core.h"
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#include "arm/armdefs.h"
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GARM11RegsView::GARM11RegsView(QWidget* parent) : QDockWidget(parent)
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GARM11RegsView::GARM11RegsView(QWidget* parent) : QDockWidget(parent)
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{
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{
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@ -10,14 +11,12 @@ GARM11RegsView::GARM11RegsView(QWidget* parent) : QDockWidget(parent)
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tree->addTopLevelItem(registers = new QTreeWidgetItem(QStringList("Registers")));
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tree->addTopLevelItem(registers = new QTreeWidgetItem(QStringList("Registers")));
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tree->addTopLevelItem(CSPR = new QTreeWidgetItem(QStringList("CSPR")));
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tree->addTopLevelItem(CSPR = new QTreeWidgetItem(QStringList("CSPR")));
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//const Qt::ItemFlags child_flags = Qt::ItemIsEditable | Qt::ItemIsEnabled;
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registers->setExpanded(true);
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//registers->setFlags(child_flags);
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CSPR->setExpanded(true);
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//CSPR->setFlags(child_flags);
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for (int i = 0; i < 16; ++i)
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for (int i = 0; i < 16; ++i)
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{
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{
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QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i, 2, 10, QLatin1Char('0'))));
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QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i, 2, 10, QLatin1Char('0'))));
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//child->setFlags(child_flags);
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registers->addChild(child);
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registers->addChild(child);
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}
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}
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@ -40,25 +39,24 @@ GARM11RegsView::GARM11RegsView(QWidget* parent) : QDockWidget(parent)
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void GARM11RegsView::OnCPUStepped()
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void GARM11RegsView::OnCPUStepped()
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{
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{
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//TODO (Vail) replace values
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ARMul_State* state = Core::GetState();
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int value = 0;
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for (int i = 0; i < 16; ++i)
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for (int i = 0; i < 16; ++i)
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registers->child(i)->setText(1, QString("0x%1").arg(i, 8, 16, QLatin1Char('0')));
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registers->child(i)->setText(1, QString("0x%1").arg(state->Reg[i], 8, 16, QLatin1Char('0')));
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CSPR->child(0)->setText(1, QString("%1").arg(value));
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CSPR->setText(1, QString("0x%1").arg(state->Cpsr, 8, 16, QLatin1Char('0')));
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CSPR->child(1)->setText(1, QString("%1").arg(value));
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CSPR->child(0)->setText(1, QString("b%1").arg(state->Cpsr & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
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CSPR->child(2)->setText(1, QString("%1").arg(value));
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CSPR->child(1)->setText(1, QString("%1").arg((state->Cpsr >> 5) & 0x1)); // T - State
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CSPR->child(3)->setText(1, QString("%1").arg(value));
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CSPR->child(2)->setText(1, QString("%1").arg((state->Cpsr >> 6) & 0x1)); // F - FIQ disable
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CSPR->child(4)->setText(1, QString("%1").arg(value));
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CSPR->child(3)->setText(1, QString("%1").arg((state->Cpsr >> 7) & 0x1)); // I - IRQ disable
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CSPR->child(5)->setText(1, QString("%1").arg(value));
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CSPR->child(4)->setText(1, QString("%1").arg((state->Cpsr >> 8) & 0x1)); // A - Imprecise abort
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CSPR->child(6)->setText(1, QString("%1").arg(value));
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CSPR->child(5)->setText(1, QString("%1").arg((state->Cpsr >> 9) & 0x1)); // E - Data endianess
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CSPR->child(7)->setText(1, QString("%1").arg(value));
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CSPR->child(6)->setText(1, QString("%1").arg((state->Cpsr >> 10) & 0x3F)); // IT - If-Then state (DNM)
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CSPR->child(8)->setText(1, QString("%1").arg(value));
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CSPR->child(7)->setText(1, QString("%1").arg((state->Cpsr >> 16) & 0xF)); // GE - Greater-than-or-Equal
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CSPR->child(9)->setText(1, QString("%1").arg(value));
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CSPR->child(8)->setText(1, QString("%1").arg((state->Cpsr >> 20) & 0xF)); // DNM - Do not modify
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CSPR->child(10)->setText(1, QString("%1").arg(value));
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CSPR->child(9)->setText(1, QString("%1").arg((state->Cpsr >> 24) & 0x1)); // J - Java state
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CSPR->child(11)->setText(1, QString("%1").arg(value));
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CSPR->child(10)->setText(1, QString("%1").arg((state->Cpsr >> 27) & 0x1)); // Q - Sticky overflow
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CSPR->child(12)->setText(1, QString("%1").arg(value));
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CSPR->child(11)->setText(1, QString("%1").arg((state->Cpsr >> 28) & 0x1)); // V - Overflow
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CSPR->child(13)->setText(1, QString("%1").arg(value));
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CSPR->child(12)->setText(1, QString("%1").arg((state->Cpsr >> 29) & 0x1)); // C - Carry/Borrow/Extend
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CSPR->child(14)->setText(1, QString("%1").arg(value));
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CSPR->child(13)->setText(1, QString("%1").arg((state->Cpsr >> 30) & 0x1)); // Z - Zero
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CSPR->child(15)->setText(1, QString("%1").arg(value));
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CSPR->child(14)->setText(1, QString("%1").arg((state->Cpsr >> 31) & 0x1)); // N - Negative/Less than
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}
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}
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@ -8,12 +8,11 @@
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#include "common.h"
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#include "common.h"
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#include "mem_map.h"
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#include "mem_map.h"
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#include "core.h"
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#include "break_points.h"
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#include "break_points.h"
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//#include "powerpc/cpu_core_regs.h"
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#include "arm/armdefs.h"
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#include "arm/disassembler/arm_disasm.h"
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#include "arm/disassembler/arm_disasm.h"
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//#include "powerpc/interpreter/cpu_int.h"
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GDisAsmView::GDisAsmView(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread)
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GDisAsmView::GDisAsmView(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread)
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{
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{
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disasm_ui.setupUi(this);
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disasm_ui.setupUi(this);
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@ -21,49 +20,82 @@ GDisAsmView::GDisAsmView(QWidget* parent, EmuThread& emu_thread) : QDockWidget(p
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breakpoints = new BreakPoints();
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breakpoints = new BreakPoints();
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model = new QStandardItemModel(this);
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model = new QStandardItemModel(this);
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model->setColumnCount(3);
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model->setColumnCount(2);
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disasm_ui.treeView->setModel(model);
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disasm_ui.treeView->setModel(model);
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RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
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// RegisterHotkey("Disassembler", "Pause", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Continue", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
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RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
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connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), this, SLOT(OnSetBreakpoint()));
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connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), this, SLOT(OnSetBreakpoint()));
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connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
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connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
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connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
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connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
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connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
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connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
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connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop()));
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connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
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connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
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connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
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connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
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// connect(GetHotkey("Disassembler", "Pause", this), SIGNAL(activated()), this, SLOT(OnPause()));
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connect(GetHotkey("Disassembler", "Continue", this), SIGNAL(activated()), this, SLOT(OnContinue()));
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connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), this, SLOT(OnSetBreakpoint()));
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connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), this, SLOT(OnSetBreakpoint()));
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}
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}
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void GDisAsmView::Init()
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{
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ARMul_State* state = Core::GetState();
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Arm* disasm = new Arm();
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base_addr = state->pc;
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unsigned int curInstAddr = base_addr;
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char result[255];
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for (int i = 0; i < 10000; i++) // fixed for now
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{
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disasm->disasm(curInstAddr, Memory::Read32(curInstAddr), result);
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model->setItem(i, 0, new QStandardItem(QString("0x%1").arg((uint)(curInstAddr), 8, 16, QLatin1Char('0'))));
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model->setItem(i, 1, new QStandardItem(QString(result)));
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curInstAddr += 4;
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}
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disasm_ui.treeView->resizeColumnToContents(0);
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disasm_ui.treeView->resizeColumnToContents(1);
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QModelIndex model_index = model->index(0, 0);
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disasm_ui.treeView->scrollTo(model_index);
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disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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}
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void GDisAsmView::OnSetBreakpoint()
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void GDisAsmView::OnSetBreakpoint()
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{
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{
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if (SelectedRow() == -1)
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int selected_row = SelectedRow();
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if (selected_row == -1)
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return;
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return;
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u32 address = base_addr + 4 * SelectedRow();
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u32 address = base_addr + (selected_row * 4);
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if (breakpoints->IsAddressBreakPoint(address))
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if (breakpoints->IsAddressBreakPoint(address))
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{
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{
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breakpoints->Remove(address);
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breakpoints->Remove(address);
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model->item(SelectedRow(), 0)->setBackground(QBrush());
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model->item(selected_row, 0)->setBackground(QBrush());
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model->item(SelectedRow(), 1)->setBackground(QBrush());
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model->item(selected_row, 1)->setBackground(QBrush());
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model->item(SelectedRow(), 2)->setBackground(QBrush());
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}
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}
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else
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else
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{
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{
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breakpoints->Add(address);
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breakpoints->Add(address);
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model->item(SelectedRow(), 0)->setBackground(Qt::red);
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model->item(selected_row, 0)->setBackground(QBrush(QColor(0xFF, 0x99, 0x99)));
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model->item(SelectedRow(), 1)->setBackground(Qt::red);
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model->item(selected_row, 1)->setBackground(QBrush(QColor(0xFF, 0x99, 0x99)));
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model->item(SelectedRow(), 2)->setBackground(Qt::red);
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}
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}
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}
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}
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void GDisAsmView::OnContinue()
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{
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emu_thread.SetCpuRunning(true);
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}
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void GDisAsmView::OnStep()
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void GDisAsmView::OnStep()
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{
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OnStepInto(); // change later
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}
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void GDisAsmView::OnStepInto()
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{
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{
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emu_thread.SetCpuRunning(false);
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emu_thread.SetCpuRunning(false);
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emu_thread.ExecStep();
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emu_thread.ExecStep();
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@ -74,64 +106,24 @@ void GDisAsmView::OnPause()
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emu_thread.SetCpuRunning(false);
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emu_thread.SetCpuRunning(false);
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}
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}
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void GDisAsmView::OnContinue()
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void GDisAsmView::OnToggleStartStop()
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{
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{
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emu_thread.SetCpuRunning(true);
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emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning());
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}
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}
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void GDisAsmView::OnCPUStepped()
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void GDisAsmView::OnCPUStepped()
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{
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{
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/*
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ARMword next_instr = Core::GetState()->pc;
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base_addr = ireg.PC - 52;
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unsigned int curInstAddr = base_addr;
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int counter = 0;
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QModelIndex cur_instr_index;
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model->setRowCount(100);
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while(true)
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{
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u32 opcode = *(u32*)(&Mem_RAM[curInstAddr & RAM_MASK]);
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char out1[64];
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if (breakpoints->IsAddressBreakPoint(next_instr))
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char out2[128];
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u32 out3 = 0;
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memset(out1, 0, sizeof(out1));
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memset(out2, 0, sizeof(out2));
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// NOTE: out3 (nextInstAddr) seems to be bugged, better don't use it...
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DisassembleGekko(out1, out2, opcode, curInstAddr, &out3);
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|
||||||
model->setItem(counter, 0, new QStandardItem(QString("0x%1").arg((uint)curInstAddr, 8, 16, QLatin1Char('0'))));
|
|
||||||
model->setItem(counter, 1, new QStandardItem(QString(out1)));
|
|
||||||
model->setItem(counter, 2, new QStandardItem(QString(out2)));
|
|
||||||
|
|
||||||
if (ireg.PC == curInstAddr)
|
|
||||||
{
|
{
|
||||||
model->item(counter, 0)->setBackground(Qt::yellow);
|
emu_thread.SetCpuRunning(false);
|
||||||
model->item(counter, 1)->setBackground(Qt::yellow);
|
|
||||||
model->item(counter, 2)->setBackground(Qt::yellow);
|
|
||||||
cur_instr_index = model->index(counter, 0);
|
|
||||||
}
|
}
|
||||||
else if (Debugger::IsBreakpoint(curInstAddr))
|
|
||||||
{
|
|
||||||
model->item(counter, 0)->setBackground(Qt::red);
|
|
||||||
model->item(counter, 1)->setBackground(Qt::red);
|
|
||||||
model->item(counter, 2)->setBackground(Qt::red);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
model->item(counter, 0)->setBackground(QBrush());
|
|
||||||
model->item(counter, 1)->setBackground(QBrush());
|
|
||||||
model->item(counter, 2)->setBackground(QBrush());
|
|
||||||
}
|
|
||||||
curInstAddr += 4;
|
|
||||||
|
|
||||||
++counter;
|
unsigned int index = (next_instr - base_addr) / 4;
|
||||||
if (counter >= 100) break;
|
QModelIndex model_index = model->index(index, 0);
|
||||||
}
|
disasm_ui.treeView->scrollTo(model_index);
|
||||||
disasm_ui.treeView->resizeColumnToContents(0);
|
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
|
||||||
disasm_ui.treeView->resizeColumnToContents(1);
|
|
||||||
disasm_ui.treeView->resizeColumnToContents(2);
|
|
||||||
disasm_ui.treeView->scrollTo(cur_instr_index); // QAbstractItemView::PositionAtCenter?
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int GDisAsmView::SelectedRow()
|
int GDisAsmView::SelectedRow()
|
||||||
|
|
|
@ -15,11 +15,15 @@ class GDisAsmView : public QDockWidget
|
||||||
public:
|
public:
|
||||||
GDisAsmView(QWidget* parent, EmuThread& emu_thread);
|
GDisAsmView(QWidget* parent, EmuThread& emu_thread);
|
||||||
|
|
||||||
|
void Init();
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void OnSetBreakpoint();
|
void OnSetBreakpoint();
|
||||||
void OnStep();
|
|
||||||
void OnPause();
|
|
||||||
void OnContinue();
|
void OnContinue();
|
||||||
|
void OnStep();
|
||||||
|
void OnStepInto();
|
||||||
|
void OnPause();
|
||||||
|
void OnToggleStartStop();
|
||||||
|
|
||||||
void OnCPUStepped();
|
void OnCPUStepped();
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,8 @@
|
||||||
#include "callstack.hxx"
|
#include "callstack.hxx"
|
||||||
#include "ramview.hxx"
|
#include "ramview.hxx"
|
||||||
|
|
||||||
|
#include "system.h"
|
||||||
|
#include "loader.h"
|
||||||
#include "core.h"
|
#include "core.h"
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
|
@ -31,11 +33,11 @@ GMainWindow::GMainWindow()
|
||||||
render_window = new GRenderWindow;
|
render_window = new GRenderWindow;
|
||||||
render_window->hide();
|
render_window->hide();
|
||||||
|
|
||||||
GDisAsmView* disasm = new GDisAsmView(this, render_window->GetEmuThread());
|
disasm = new GDisAsmView(this, render_window->GetEmuThread());
|
||||||
addDockWidget(Qt::BottomDockWidgetArea, disasm);
|
addDockWidget(Qt::BottomDockWidgetArea, disasm);
|
||||||
disasm->hide();
|
disasm->hide();
|
||||||
|
|
||||||
GARM11RegsView* arm_regs = new GARM11RegsView(this);
|
arm_regs = new GARM11RegsView(this);
|
||||||
addDockWidget(Qt::RightDockWidgetArea, arm_regs);
|
addDockWidget(Qt::RightDockWidgetArea, arm_regs);
|
||||||
arm_regs->hide();
|
arm_regs->hide();
|
||||||
|
|
||||||
|
@ -75,8 +77,6 @@ GMainWindow::GMainWindow()
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||||
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasm, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasm, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
||||||
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), arm_regs, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), arm_regs, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
||||||
//connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), ram_edit, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
||||||
//connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstack, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
||||||
|
|
||||||
// Setup hotkeys
|
// Setup hotkeys
|
||||||
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
|
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
|
||||||
|
@ -87,6 +87,8 @@ GMainWindow::GMainWindow()
|
||||||
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
||||||
|
|
||||||
show();
|
show();
|
||||||
|
|
||||||
|
System::Init(render_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
GMainWindow::~GMainWindow()
|
GMainWindow::~GMainWindow()
|
||||||
|
@ -100,6 +102,27 @@ void GMainWindow::BootGame(const char* filename)
|
||||||
{
|
{
|
||||||
render_window->DoneCurrent(); // make sure EmuThread can access GL context
|
render_window->DoneCurrent(); // make sure EmuThread can access GL context
|
||||||
render_window->GetEmuThread().SetFilename(filename);
|
render_window->GetEmuThread().SetFilename(filename);
|
||||||
|
|
||||||
|
NOTICE_LOG(MASTER_LOG, "citra starting...\n");
|
||||||
|
|
||||||
|
if (Core::Init(/*render_window*/)) {
|
||||||
|
ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
|
||||||
|
Core::Stop();
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load a game or die...
|
||||||
|
std::string boot_filename = filename;
|
||||||
|
std::string error_str;
|
||||||
|
bool res = Loader::LoadFile(boot_filename, &error_str);
|
||||||
|
|
||||||
|
if (!res) {
|
||||||
|
ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
disasm->Init();
|
||||||
|
arm_regs->OnCPUStepped();
|
||||||
|
|
||||||
render_window->GetEmuThread().start();
|
render_window->GetEmuThread().start();
|
||||||
|
|
||||||
SetupEmuWindowMode();
|
SetupEmuWindowMode();
|
||||||
|
@ -115,14 +138,30 @@ void GMainWindow::OnMenuLoadELF()
|
||||||
|
|
||||||
void GMainWindow::OnStartGame()
|
void GMainWindow::OnStartGame()
|
||||||
{
|
{
|
||||||
|
render_window->show();
|
||||||
|
render_window->GetEmuThread().SetCpuRunning(true);
|
||||||
|
|
||||||
|
ui.action_Start->setEnabled(false);
|
||||||
|
ui.action_Pause->setEnabled(true);
|
||||||
|
ui.action_Stop->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnPauseGame()
|
void GMainWindow::OnPauseGame()
|
||||||
{
|
{
|
||||||
|
render_window->GetEmuThread().SetCpuRunning(false);
|
||||||
|
|
||||||
|
ui.action_Start->setEnabled(true);
|
||||||
|
ui.action_Pause->setEnabled(false);
|
||||||
|
ui.action_Stop->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnStopGame()
|
void GMainWindow::OnStopGame()
|
||||||
{
|
{
|
||||||
|
render_window->GetEmuThread().SetCpuRunning(false);
|
||||||
|
|
||||||
|
ui.action_Start->setEnabled(true);
|
||||||
|
ui.action_Pause->setEnabled(false);
|
||||||
|
ui.action_Stop->setEnabled(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnOpenHotkeysDialog()
|
void GMainWindow::OnOpenHotkeysDialog()
|
||||||
|
@ -134,8 +173,8 @@ void GMainWindow::OnOpenHotkeysDialog()
|
||||||
|
|
||||||
void GMainWindow::SetupEmuWindowMode()
|
void GMainWindow::SetupEmuWindowMode()
|
||||||
{
|
{
|
||||||
if (!render_window->GetEmuThread().isRunning())
|
//if (!render_window->GetEmuThread().isRunning())
|
||||||
return;
|
// return;
|
||||||
|
|
||||||
bool enable = ui.action_Single_Window_Mode->isChecked();
|
bool enable = ui.action_Single_Window_Mode->isChecked();
|
||||||
if (enable && render_window->parent() == NULL) // switch to single window mode
|
if (enable && render_window->parent() == NULL) // switch to single window mode
|
||||||
|
|
|
@ -7,6 +7,8 @@
|
||||||
|
|
||||||
class GImageInfo;
|
class GImageInfo;
|
||||||
class GRenderWindow;
|
class GRenderWindow;
|
||||||
|
class GDisAsmView;
|
||||||
|
class GARM11RegsView;
|
||||||
|
|
||||||
class GMainWindow : public QMainWindow
|
class GMainWindow : public QMainWindow
|
||||||
{
|
{
|
||||||
|
@ -42,6 +44,8 @@ private:
|
||||||
Ui::MainWindow ui;
|
Ui::MainWindow ui;
|
||||||
|
|
||||||
GRenderWindow* render_window;
|
GRenderWindow* render_window;
|
||||||
|
GDisAsmView* disasm;
|
||||||
|
GARM11RegsView* arm_regs;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // _CITRA_QT_MAIN_HXX_
|
#endif // _CITRA_QT_MAIN_HXX_
|
||||||
|
|
|
@ -87,14 +87,6 @@
|
||||||
<string>&Start</string>
|
<string>&Start</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Stop">
|
|
||||||
<property name="enabled">
|
|
||||||
<bool>false</bool>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>&Stop</string>
|
|
||||||
</property>
|
|
||||||
</action>
|
|
||||||
<action name="action_Pause">
|
<action name="action_Pause">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
|
@ -102,9 +94,14 @@
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>&Pause</string>
|
<string>&Pause</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="visible">
|
</action>
|
||||||
|
<action name="action_Stop">
|
||||||
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
</property>
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>&Stop</string>
|
||||||
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_About">
|
<action name="action_About">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
|
|
@ -29,8 +29,8 @@ public:
|
||||||
QAction *action_load_elf;
|
QAction *action_load_elf;
|
||||||
QAction *action_Exit;
|
QAction *action_Exit;
|
||||||
QAction *action_Start;
|
QAction *action_Start;
|
||||||
QAction *action_Stop;
|
|
||||||
QAction *action_Pause;
|
QAction *action_Pause;
|
||||||
|
QAction *action_Stop;
|
||||||
QAction *action_About;
|
QAction *action_About;
|
||||||
QAction *action_Single_Window_Mode;
|
QAction *action_Single_Window_Mode;
|
||||||
QAction *action_Hotkeys;
|
QAction *action_Hotkeys;
|
||||||
|
@ -60,13 +60,12 @@ public:
|
||||||
action_Exit->setObjectName(QString::fromUtf8("action_Exit"));
|
action_Exit->setObjectName(QString::fromUtf8("action_Exit"));
|
||||||
action_Start = new QAction(MainWindow);
|
action_Start = new QAction(MainWindow);
|
||||||
action_Start->setObjectName(QString::fromUtf8("action_Start"));
|
action_Start->setObjectName(QString::fromUtf8("action_Start"));
|
||||||
action_Stop = new QAction(MainWindow);
|
|
||||||
action_Stop->setObjectName(QString::fromUtf8("action_Stop"));
|
|
||||||
action_Stop->setEnabled(false);
|
|
||||||
action_Pause = new QAction(MainWindow);
|
action_Pause = new QAction(MainWindow);
|
||||||
action_Pause->setObjectName(QString::fromUtf8("action_Pause"));
|
action_Pause->setObjectName(QString::fromUtf8("action_Pause"));
|
||||||
action_Pause->setEnabled(false);
|
action_Pause->setEnabled(false);
|
||||||
action_Pause->setVisible(false);
|
action_Stop = new QAction(MainWindow);
|
||||||
|
action_Stop->setObjectName(QString::fromUtf8("action_Stop"));
|
||||||
|
action_Stop->setEnabled(false);
|
||||||
action_About = new QAction(MainWindow);
|
action_About = new QAction(MainWindow);
|
||||||
action_About->setObjectName(QString::fromUtf8("action_About"));
|
action_About->setObjectName(QString::fromUtf8("action_About"));
|
||||||
action_Single_Window_Mode = new QAction(MainWindow);
|
action_Single_Window_Mode = new QAction(MainWindow);
|
||||||
|
@ -126,8 +125,8 @@ public:
|
||||||
action_load_elf->setText(QApplication::translate("MainWindow", "Load ELF ...", 0, QApplication::UnicodeUTF8));
|
action_load_elf->setText(QApplication::translate("MainWindow", "Load ELF ...", 0, QApplication::UnicodeUTF8));
|
||||||
action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
|
action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
|
||||||
action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8));
|
action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8));
|
||||||
action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
|
|
||||||
action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
|
action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
|
||||||
|
action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
|
||||||
action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
|
action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
|
||||||
action_Single_Window_Mode->setText(QApplication::translate("MainWindow", "Single Window Mode", 0, QApplication::UnicodeUTF8));
|
action_Single_Window_Mode->setText(QApplication::translate("MainWindow", "Single Window Mode", 0, QApplication::UnicodeUTF8));
|
||||||
action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
|
action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
|
||||||
|
|
Loading…
Reference in a new issue