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Merge pull request #2266 from yuriks/fix-displaytransfer
OpenGL: Fix DisplayTransfer accel when input width != output width
This commit is contained in:
commit
17ce07943d
4 changed files with 29 additions and 19 deletions
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@ -346,7 +346,7 @@ static void SetAxiConfigQoSMode(Service::Interface* self) {
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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LOG_WARNING(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
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LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
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}
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/**
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@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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CachedSurface src_params;
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src_params.addr = config.GetPhysicalInputAddress();
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src_params.width = config.output_width;
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// It's important to use the correct source input width to properly skip over parts of the input
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// image which will be cropped from the output but still affect the stride of the input image.
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src_params.width = config.input_width;
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// Using the output's height is fine because we don't read or skip over the remaining part of
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// the image, and it allows for smaller texture cache lookup rectangles.
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src_params.height = config.output_height;
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src_params.is_tiled = !config.input_linear;
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src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
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@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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return false;
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}
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// Adjust the source rectangle to take into account parts of the input lines being cropped
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if (config.input_width > config.output_width) {
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src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
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}
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// Require destination surface to have same resolution scale as source to preserve scaling
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dst_params.res_scale_width = src_surface->res_scale_width;
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dst_params.res_scale_height = src_surface->res_scale_height;
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@ -938,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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src_params.addr = framebuffer_addr;
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src_params.width = config.width;
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src_params.height = config.height;
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src_params.stride = pixel_stride;
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src_params.pixel_stride = pixel_stride;
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src_params.is_tiled = false;
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src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
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@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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}
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if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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return false;
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}
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bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
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OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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return false;
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if (can_blit) {
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
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dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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}
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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// Restore previous framebuffer bindings
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cur_state.draw.read_framebuffer = old_fbs[0];
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cur_state.draw.draw_framebuffer = old_fbs[1];
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cur_state.Apply();
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return true;
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return can_blit;
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}
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bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
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@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
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// Stride only applies to linear images.
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ASSERT(params.pixel_stride == 0 || !params.is_tiled);
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std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
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new_surface->addr = params.addr;
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@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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new_surface->texture.Create();
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new_surface->width = params.width;
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new_surface->height = params.height;
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new_surface->stride = params.stride;
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new_surface->pixel_stride = params.pixel_stride;
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new_surface->res_scale_width = params.res_scale_width;
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new_surface->res_scale_height = params.res_scale_height;
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@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
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if (!new_surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
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tuple.format, tuple.type, texture_src_data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
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if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
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@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
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if (!surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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} else {
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SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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false);
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}
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}
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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surface->dirty = false;
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@ -171,7 +171,8 @@ struct CachedSurface {
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OGLTexture texture;
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u32 width;
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u32 height;
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u32 stride = 0;
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/// Stride between lines, in pixels. Only valid for images in linear format.
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u32 pixel_stride = 0;
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float res_scale_width = 1.f;
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float res_scale_height = 1.f;
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