mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 14:57:41 -05:00
Merge pull request #3082 from ReinUsesLisp/fix-lockers
gl_shader_cache: Fix locker constructors
This commit is contained in:
commit
0fc596de6e
1 changed files with 4 additions and 2 deletions
|
@ -394,7 +394,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
||||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||||
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
|
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
|
||||||
|
|
||||||
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)));
|
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
|
||||||
|
params.system.GPU().Maxwell3D());
|
||||||
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||||
// TODO(Rodrigo): Handle VertexA shaders
|
// TODO(Rodrigo): Handle VertexA shaders
|
||||||
// std::optional<ShaderIR> ir_b;
|
// std::optional<ShaderIR> ir_b;
|
||||||
|
@ -410,7 +411,8 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
|
||||||
params.disk_cache.SaveRaw(
|
params.disk_cache.SaveRaw(
|
||||||
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
|
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
|
||||||
|
|
||||||
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute);
|
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
|
||||||
|
params.system.GPU().KeplerCompute());
|
||||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||||
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||||
|
|
Loading…
Reference in a new issue