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Texture_Cache: Remove some unprecise fallback case and clang format
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5818959e54
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2 changed files with 5 additions and 13 deletions
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@ -294,13 +294,14 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size
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const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
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const u32 depth{is_layered ? 1U : GetMipDepth(level)};
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if (is_tiled) {
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return Tegra::Texture::CalculateSize(!as_host_size, GetBytesPerPixel(), width, height, depth,
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GetMipBlockHeight(level), GetMipBlockDepth(level));
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return Tegra::Texture::CalculateSize(!as_host_size, GetBytesPerPixel(), width, height,
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depth, GetMipBlockHeight(level),
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GetMipBlockDepth(level));
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} else {
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if (as_host_size || IsBuffer()) {
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return GetBytesPerPixel()*width*height*depth;
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return GetBytesPerPixel() * width * height * depth;
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} else {
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return pitch*height*depth;
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return pitch * height * depth;
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}
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}
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}
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@ -662,15 +662,6 @@ private:
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}
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return {current_surface, *view};
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}
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// The next case is unsafe, so if we r in accurate GPU, just skip it
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if (Settings::values.use_accurate_gpu_emulation) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
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MatchTopologyResult::FullMatch);
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}
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// This is the case the texture is a part of the parent.
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if (current_surface->MatchesSubTexture(params, gpu_addr)) {
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return RebuildSurface(current_surface, params, is_render);
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}
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} else {
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// If there are many overlaps, odds are they are subtextures of the candidate
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// surface. We try to construct a new surface based on the candidate parameters,
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