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decoders: Minor style changes
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2 changed files with 8 additions and 14 deletions
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@ -103,8 +103,8 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const
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const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
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const u32 pixel_index{out_x + pixel_base};
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
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data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
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data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
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std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
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}
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pixel_base += stride_x;
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@ -16,16 +16,13 @@ inline std::size_t GetGOBSize() {
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return 512;
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}
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/**
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* Unswizzles a swizzled texture without changing its format.
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*/
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/// Unswizzles a swizzled texture without changing its format.
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void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height = TICEntry::DefaultBlockHeight,
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u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0);
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/**
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* Unswizzles a swizzled texture without changing its format.
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*/
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/// Unswizzles a swizzled texture without changing its format.
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height = TICEntry::DefaultBlockHeight,
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@ -37,15 +34,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing);
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/**
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* Decodes an unswizzled texture into a A8R8G8B8 texture.
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*/
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/// Decodes an unswizzled texture into a A8R8G8B8 texture.
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height);
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/**
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* This function calculates the correct size of a texture depending if it's tiled or not.
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*/
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/// This function calculates the correct size of a texture depending if it's tiled or not.
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth);
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@ -53,6 +46,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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u32 block_height);
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/// Copies a tiled subrectangle into a linear surface.
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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