mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 13:26:30 -05:00
pica: shader_dirty if texture2 coord changed
This commit is contained in:
parent
0f664ef89d
commit
039b293092
5 changed files with 12 additions and 7 deletions
|
@ -93,7 +93,7 @@ ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
|
||||||
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
|
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
|
||||||
|
|
||||||
ASSERT_REG_POSITION(texturing, 0x80);
|
ASSERT_REG_POSITION(texturing, 0x80);
|
||||||
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
|
ASSERT_REG_POSITION(texturing.main_config, 0x80);
|
||||||
ASSERT_REG_POSITION(texturing.texture0, 0x81);
|
ASSERT_REG_POSITION(texturing.texture0, 0x81);
|
||||||
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
|
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
|
||||||
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
|
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
|
||||||
|
|
|
@ -126,7 +126,7 @@ struct TexturingRegs {
|
||||||
BitField<10, 1, u32> texture3_enable; // TODO: unimplemented
|
BitField<10, 1, u32> texture3_enable; // TODO: unimplemented
|
||||||
BitField<13, 1, u32> texture2_use_coord1;
|
BitField<13, 1, u32> texture2_use_coord1;
|
||||||
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
|
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
|
||||||
};
|
} main_config;
|
||||||
TextureConfig texture0;
|
TextureConfig texture0;
|
||||||
INSERT_PADDING_WORDS(0x8);
|
INSERT_PADDING_WORDS(0x8);
|
||||||
BitField<0, 4, TextureFormat> texture0_format;
|
BitField<0, 4, TextureFormat> texture0_format;
|
||||||
|
@ -146,9 +146,9 @@ struct TexturingRegs {
|
||||||
};
|
};
|
||||||
const std::array<FullTextureConfig, 3> GetTextures() const {
|
const std::array<FullTextureConfig, 3> GetTextures() const {
|
||||||
return {{
|
return {{
|
||||||
{texture0_enable.ToBool(), texture0, texture0_format},
|
{main_config.texture0_enable.ToBool(), texture0, texture0_format},
|
||||||
{texture1_enable.ToBool(), texture1, texture1_format},
|
{main_config.texture1_enable.ToBool(), texture1, texture1_format},
|
||||||
{texture2_enable.ToBool(), texture2, texture2_format},
|
{main_config.texture2_enable.ToBool(), texture2, texture2_format},
|
||||||
}};
|
}};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -402,6 +402,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||||
SyncLogicOp();
|
SyncLogicOp();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PICA_REG_INDEX(texturing.main_config):
|
||||||
|
shader_dirty = true;
|
||||||
|
break;
|
||||||
|
|
||||||
// Texture 0 type
|
// Texture 0 type
|
||||||
case PICA_REG_INDEX(texturing.texture0.type):
|
case PICA_REG_INDEX(texturing.texture0.type):
|
||||||
shader_dirty = true;
|
shader_dirty = true;
|
||||||
|
|
|
@ -40,7 +40,7 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
|
||||||
|
|
||||||
state.texture0_type = regs.texturing.texture0.type;
|
state.texture0_type = regs.texturing.texture0.type;
|
||||||
|
|
||||||
state.texture2_use_coord1 = regs.texturing.texture2_use_coord1 != 0;
|
state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0;
|
||||||
|
|
||||||
// Copy relevant tev stages fields.
|
// Copy relevant tev stages fields.
|
||||||
// We don't sync const_color here because of the high variance, it is a
|
// We don't sync const_color here because of the high variance, it is a
|
||||||
|
|
|
@ -276,7 +276,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||||
|
|
||||||
DEBUG_ASSERT(0 != texture.config.address);
|
DEBUG_ASSERT(0 != texture.config.address);
|
||||||
|
|
||||||
int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
|
int coordinate_i =
|
||||||
|
(i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;
|
||||||
float24 u = uv[coordinate_i].u();
|
float24 u = uv[coordinate_i].u();
|
||||||
float24 v = uv[coordinate_i].v();
|
float24 v = uv[coordinate_i].v();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue