2018-02-11 21:34:20 -05:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2018-03-19 19:00:29 -04:00
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#include <cinttypes>
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2018-10-25 23:42:39 -04:00
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#include <cstring>
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2018-02-12 12:34:41 -05:00
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#include "common/assert.h"
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2018-03-25 00:35:06 -04:00
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#include "core/core.h"
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2018-08-31 23:25:18 -04:00
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#include "core/core_timing.h"
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2018-03-22 16:25:17 -04:00
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#include "video_core/debug_utils/debug_utils.h"
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2018-02-11 21:34:20 -05:00
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#include "video_core/engines/maxwell_3d.h"
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2019-04-05 18:21:15 -04:00
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#include "video_core/memory_manager.h"
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2018-03-24 02:41:16 -04:00
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#include "video_core/rasterizer_interface.h"
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2018-03-19 19:00:29 -04:00
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#include "video_core/textures/texture.h"
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2018-02-11 21:34:20 -05:00
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2018-10-20 15:58:06 -04:00
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namespace Tegra::Engines {
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2018-02-11 21:34:20 -05:00
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2018-03-18 04:13:22 -04:00
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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2019-02-15 22:05:17 -05:00
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Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager)
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
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macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
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InitDirtySettings();
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2018-10-25 23:42:39 -04:00
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InitializeRegisterDefaults();
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}
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void Maxwell3D::InitializeRegisterDefaults() {
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// Initializes registers to their default values - what games expect them to be at boot. This is
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// for certain registers that may not be explicitly set by games.
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// Reset all registers to zero
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std::memset(®s, 0, sizeof(regs));
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// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
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// needed for ARMS.
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2019-05-14 08:53:16 -04:00
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for (auto& viewport : regs.viewports) {
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viewport.depth_range_near = 0.0f;
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viewport.depth_range_far = 1.0f;
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2018-10-25 23:42:39 -04:00
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}
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2019-01-22 02:14:29 -05:00
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2018-11-01 23:21:25 -04:00
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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regs.blend.equation_rgb = Regs::Blend::Equation::Add;
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regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
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regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
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regs.blend.equation_a = Regs::Blend::Equation::Add;
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regs.blend.factor_source_a = Regs::Blend::Factor::One;
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regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
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for (auto& blend : regs.independent_blend) {
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blend.equation_rgb = Regs::Blend::Equation::Add;
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blend.factor_source_rgb = Regs::Blend::Factor::One;
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blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
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blend.equation_a = Regs::Blend::Equation::Add;
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blend.factor_source_a = Regs::Blend::Factor::One;
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blend.factor_dest_a = Regs::Blend::Factor::Zero;
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2018-11-01 23:21:25 -04:00
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}
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2018-11-06 22:27:12 -05:00
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regs.stencil_front_op_fail = Regs::StencilOp::Keep;
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regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
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regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
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regs.stencil_front_func_func = Regs::ComparisonOp::Always;
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regs.stencil_front_func_mask = 0xFFFFFFFF;
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regs.stencil_front_mask = 0xFFFFFFFF;
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regs.stencil_two_side_enable = 1;
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regs.stencil_back_op_fail = Regs::StencilOp::Keep;
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regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
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regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
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regs.stencil_back_func_func = Regs::ComparisonOp::Always;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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2019-01-22 02:14:29 -05:00
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2018-11-13 18:15:13 -05:00
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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2018-11-20 19:57:20 -05:00
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// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
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// default of enabled fixes rendering here.
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2019-05-14 08:53:16 -04:00
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for (auto& color_mask : regs.color_mask) {
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color_mask.R.Assign(1);
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color_mask.G.Assign(1);
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color_mask.B.Assign(1);
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color_mask.A.Assign(1);
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2018-11-20 19:57:20 -05:00
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}
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2019-01-22 02:14:29 -05:00
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// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
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regs.rt_separate_frag_data = 1;
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2018-10-25 23:42:39 -04:00
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}
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2018-02-11 21:34:20 -05:00
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2019-07-10 15:38:31 -04:00
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#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
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void Maxwell3D::InitDirtySettings() {
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const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
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const u32 end = start + range;
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for (std::size_t i = start; i < end; i++) {
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dirty_pointers[i] = position;
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}
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};
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for (std::size_t i = 0; i < DirtyRegs::NUM_REGS; i++) {
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dirty.regs[i] = true;
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}
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// Init Render Targets
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
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constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
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u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
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for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
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set_block(rt_reg, registers_per_rt, rt_dirty_reg);
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rt_dirty_reg++;
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}
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constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
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set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
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// Init Vertex Arrays
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constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
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constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
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constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
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u32 va_reg = DIRTY_REGS_POS(vertex_array);
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u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
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for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
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vertex_reg += vertex_array_size) {
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set_block(vertex_reg, 3, va_reg);
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// The divisor concerns vertex array instances
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dirty_pointers[vertex_reg + 3] = vi_reg;
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va_reg++;
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vi_reg++;
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}
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constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
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constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
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constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
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va_reg = DIRTY_REGS_POS(vertex_array);
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for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
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vertex_reg += vertex_limit_size) {
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set_block(vertex_reg, vertex_limit_size, va_reg);
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va_reg++;
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}
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constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
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constexpr u32 vertex_instance_size =
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sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
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constexpr u32 vertex_instance_end =
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vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
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vi_reg = DIRTY_REGS_POS(vertex_instance);
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for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
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vertex_reg += vertex_instance_size) {
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set_block(vertex_reg, vertex_instance_size, vi_reg);
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vi_reg++;
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}
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set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
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DIRTY_REGS_POS(vertex_attrib_format));
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// Init Shaders
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
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DIRTY_REGS_POS(shaders));
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}
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2018-03-28 16:20:18 -04:00
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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2018-08-08 23:22:45 -04:00
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// Reset the current macro.
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executing_macro = 0;
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2018-10-29 23:36:03 -04:00
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// Lookup the macro offset
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const u32 entry{(method - MacroRegistersStart) >> 1};
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const auto& search{macro_offsets.find(entry)};
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if (search == macro_offsets.end()) {
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LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
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UNREACHABLE();
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2018-08-08 23:22:45 -04:00
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return;
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}
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2018-03-18 04:13:22 -04:00
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2018-08-08 23:22:45 -04:00
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// Execute the current macro.
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2018-10-29 23:36:03 -04:00
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macro_interpreter.Execute(search->second, std::move(parameters));
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2018-03-16 21:32:44 -04:00
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}
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2018-11-23 23:20:56 -05:00
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void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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2019-02-15 22:05:17 -05:00
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auto debug_context = system.GetGPUDebugContext();
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2018-03-25 00:35:06 -04:00
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2019-02-26 01:01:48 -05:00
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const u32 method = method_call.method;
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2018-03-18 04:13:22 -04:00
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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if (executing_macro != 0) {
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2019-02-26 01:01:48 -05:00
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ASSERT(method == executing_macro + 1);
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2018-03-18 04:13:22 -04:00
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}
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// Methods after 0xE00 are special, they're actually triggers for some microcode that was
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// uploaded to the GPU during initialization.
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2019-02-26 01:01:48 -05:00
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if (method >= MacroRegistersStart) {
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2018-03-18 04:13:22 -04:00
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// We're trying to execute a macro
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if (executing_macro == 0) {
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// A macro call must begin by writing the macro method's register, not its argument.
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2019-02-26 01:01:48 -05:00
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ASSERT_MSG((method % 2) == 0,
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2018-03-18 04:13:22 -04:00
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"Can't start macro execution by writing to the ARGS register");
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2019-02-26 01:01:48 -05:00
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executing_macro = method;
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2018-03-18 04:13:22 -04:00
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}
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2018-11-23 23:20:56 -05:00
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macro_params.push_back(method_call.argument);
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2018-03-18 04:13:22 -04:00
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2018-03-18 05:17:10 -04:00
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// Call the macro when there are no more parameters in the command buffer
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2018-11-23 23:20:56 -05:00
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if (method_call.IsLastCall()) {
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2018-03-28 16:20:18 -04:00
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CallMacroMethod(executing_macro, std::move(macro_params));
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2018-03-18 05:17:10 -04:00
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}
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2018-03-18 04:13:22 -04:00
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return;
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}
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2019-02-26 01:01:48 -05:00
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ASSERT_MSG(method < Regs::NUM_REGS,
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2018-04-23 21:03:50 -04:00
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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2018-03-25 00:35:06 -04:00
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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2018-03-22 16:25:17 -04:00
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}
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2019-02-26 01:01:48 -05:00
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if (regs.reg_array[method] != method_call.argument) {
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regs.reg_array[method] = method_call.argument;
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2019-07-10 15:38:31 -04:00
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std::size_t dirty_reg = dirty_pointers[method];
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if (dirty_reg) {
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dirty.regs[dirty_reg] = true;
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if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
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dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
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dirty.vertex_array_buffers = true;
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} else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
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dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
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dirty.vertex_instances = true;
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} else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
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dirty_reg < DIRTY_REGS_POS(render_settings)) {
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dirty.render_settings = true;
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}
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2018-11-06 15:26:27 -05:00
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}
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2018-11-06 13:15:44 -05:00
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}
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2019-02-26 01:01:48 -05:00
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switch (method) {
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2018-04-23 21:01:29 -04:00
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case MAXWELL3D_REG_INDEX(macros.data): {
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2018-11-23 23:20:56 -05:00
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ProcessMacroUpload(method_call.argument);
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2018-04-23 21:01:29 -04:00
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break;
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}
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2018-10-29 23:36:03 -04:00
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case MAXWELL3D_REG_INDEX(macros.bind): {
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2018-11-23 23:20:56 -05:00
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ProcessMacroBind(method_call.argument);
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2018-10-29 23:36:03 -04:00
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break;
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}
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2018-03-18 16:19:47 -04:00
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
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2018-11-23 23:20:56 -05:00
|
|
|
ProcessCBData(method_call.argument);
|
2018-03-18 16:19:47 -04:00
|
|
|
break;
|
|
|
|
}
|
2018-03-17 18:06:23 -04:00
|
|
|
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
2018-03-17 18:08:26 -04:00
|
|
|
ProcessCBBind(Regs::ShaderStage::Vertex);
|
2018-03-17 18:06:23 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
|
2018-03-17 18:08:26 -04:00
|
|
|
ProcessCBBind(Regs::ShaderStage::TesselationControl);
|
2018-03-17 18:06:23 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
|
2018-03-17 18:08:26 -04:00
|
|
|
ProcessCBBind(Regs::ShaderStage::TesselationEval);
|
2018-03-17 18:06:23 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
|
2018-03-17 18:08:26 -04:00
|
|
|
ProcessCBBind(Regs::ShaderStage::Geometry);
|
2018-03-17 18:06:23 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
|
2018-03-17 18:08:26 -04:00
|
|
|
ProcessCBBind(Regs::ShaderStage::Fragment);
|
2018-03-17 18:06:23 -04:00
|
|
|
break;
|
|
|
|
}
|
2018-03-04 19:13:15 -05:00
|
|
|
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
|
|
|
DrawArrays();
|
|
|
|
break;
|
|
|
|
}
|
2018-06-07 00:54:25 -04:00
|
|
|
case MAXWELL3D_REG_INDEX(clear_buffers): {
|
|
|
|
ProcessClearBuffers();
|
|
|
|
break;
|
|
|
|
}
|
2018-02-12 12:34:41 -05:00
|
|
|
case MAXWELL3D_REG_INDEX(query.query_get): {
|
|
|
|
ProcessQueryGet();
|
|
|
|
break;
|
|
|
|
}
|
2019-04-02 11:46:00 -04:00
|
|
|
case MAXWELL3D_REG_INDEX(sync_info): {
|
|
|
|
ProcessSyncPoint();
|
|
|
|
break;
|
|
|
|
}
|
2019-04-22 19:27:36 -04:00
|
|
|
case MAXWELL3D_REG_INDEX(exec_upload): {
|
|
|
|
upload_state.ProcessExec(regs.exec_upload.linear != 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case MAXWELL3D_REG_INDEX(data_upload): {
|
2019-04-23 08:02:24 -04:00
|
|
|
const bool is_last_call = method_call.IsLastCall();
|
2019-04-22 19:27:36 -04:00
|
|
|
upload_state.ProcessData(method_call.argument, is_last_call);
|
|
|
|
if (is_last_call) {
|
2019-07-10 15:38:31 -04:00
|
|
|
dirty.OnMemoryWrite();
|
2019-04-22 19:27:36 -04:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2018-02-12 12:34:41 -05:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2018-03-25 00:35:06 -04:00
|
|
|
if (debug_context) {
|
|
|
|
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
|
2018-03-22 16:25:17 -04:00
|
|
|
}
|
2018-02-12 12:34:41 -05:00
|
|
|
}
|
|
|
|
|
2018-04-23 21:01:29 -04:00
|
|
|
void Maxwell3D::ProcessMacroUpload(u32 data) {
|
2018-10-29 23:36:03 -04:00
|
|
|
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
|
|
|
|
"upload_address exceeded macro_memory size!");
|
|
|
|
macro_memory[regs.macros.upload_address++] = data;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Maxwell3D::ProcessMacroBind(u32 data) {
|
|
|
|
macro_offsets[regs.macros.entry] = data;
|
2018-04-23 21:01:29 -04:00
|
|
|
}
|
|
|
|
|
2018-02-12 12:34:41 -05:00
|
|
|
void Maxwell3D::ProcessQueryGet() {
|
2019-02-24 00:15:35 -05:00
|
|
|
const GPUVAddr sequence_address{regs.query.QueryAddress()};
|
2018-02-12 12:34:41 -05:00
|
|
|
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
|
|
|
|
// VAddr before writing.
|
|
|
|
|
2018-04-23 18:06:57 -04:00
|
|
|
// TODO(Subv): Support the other query units.
|
|
|
|
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
|
|
|
|
"Units other than CROP are unimplemented");
|
|
|
|
|
2018-06-03 20:17:31 -04:00
|
|
|
u64 result = 0;
|
2018-04-23 18:06:57 -04:00
|
|
|
|
|
|
|
// TODO(Subv): Support the other query variables
|
|
|
|
switch (regs.query.query_get.select) {
|
|
|
|
case Regs::QuerySelect::Zero:
|
2018-06-03 20:17:31 -04:00
|
|
|
// This seems to actually write the query sequence to the query address.
|
|
|
|
result = regs.query.query_sequence;
|
2018-04-23 18:06:57 -04:00
|
|
|
break;
|
|
|
|
default:
|
2018-04-27 07:54:05 -04:00
|
|
|
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
|
2018-04-23 18:06:57 -04:00
|
|
|
static_cast<u32>(regs.query.query_get.select.Value()));
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO(Subv): Research and implement how query sync conditions work.
|
|
|
|
|
2018-06-03 20:17:31 -04:00
|
|
|
struct LongQueryResult {
|
|
|
|
u64_le value;
|
|
|
|
u64_le timestamp;
|
|
|
|
};
|
|
|
|
static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
|
|
|
|
|
2018-02-12 12:34:41 -05:00
|
|
|
switch (regs.query.query_get.mode) {
|
2018-04-23 18:06:57 -04:00
|
|
|
case Regs::QueryMode::Write:
|
|
|
|
case Regs::QueryMode::Write2: {
|
2018-02-12 12:34:41 -05:00
|
|
|
u32 sequence = regs.query.query_sequence;
|
2018-06-03 20:17:31 -04:00
|
|
|
if (regs.query.query_get.short_query) {
|
|
|
|
// Write the current query sequence to the sequence address.
|
|
|
|
// TODO(Subv): Find out what happens if you use a long query type but mark it as a short
|
|
|
|
// query.
|
2019-03-03 23:54:16 -05:00
|
|
|
memory_manager.Write<u32>(sequence_address, sequence);
|
2018-06-03 20:17:31 -04:00
|
|
|
} else {
|
|
|
|
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
|
|
|
|
// GPU, this command may actually take a while to complete in real hardware due to GPU
|
|
|
|
// wait queues.
|
|
|
|
LongQueryResult query_result{};
|
|
|
|
query_result.value = result;
|
2018-08-31 23:25:18 -04:00
|
|
|
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
|
2019-02-15 22:05:17 -05:00
|
|
|
query_result.timestamp = system.CoreTiming().GetTicks();
|
2019-02-24 00:15:35 -05:00
|
|
|
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
|
2018-06-03 20:17:31 -04:00
|
|
|
}
|
2018-02-12 12:34:41 -05:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
2018-04-27 07:54:05 -04:00
|
|
|
UNIMPLEMENTED_MSG("Query mode {} not implemented",
|
2018-03-19 12:53:35 -04:00
|
|
|
static_cast<u32>(regs.query.query_get.mode.Value()));
|
2018-02-12 12:34:41 -05:00
|
|
|
}
|
|
|
|
}
|
2018-03-04 19:13:15 -05:00
|
|
|
|
2019-04-02 11:46:00 -04:00
|
|
|
void Maxwell3D::ProcessSyncPoint() {
|
|
|
|
const u32 sync_point = regs.sync_info.sync_point.Value();
|
|
|
|
const u32 increment = regs.sync_info.increment.Value();
|
|
|
|
const u32 cache_flush = regs.sync_info.unknown.Value();
|
2019-04-06 01:18:20 -04:00
|
|
|
LOG_DEBUG(HW_GPU, "Syncpoint set {}, increment: {}, unk: {}", sync_point, increment,
|
|
|
|
cache_flush);
|
2019-04-02 11:46:00 -04:00
|
|
|
}
|
|
|
|
|
2018-03-04 19:13:15 -05:00
|
|
|
void Maxwell3D::DrawArrays() {
|
2018-07-02 12:20:50 -04:00
|
|
|
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
|
|
|
regs.vertex_buffer.count);
|
2018-04-13 14:18:37 -04:00
|
|
|
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
2018-03-24 02:41:16 -04:00
|
|
|
|
2019-02-15 22:05:17 -05:00
|
|
|
auto debug_context = system.GetGPUDebugContext();
|
2018-03-25 00:35:06 -04:00
|
|
|
|
|
|
|
if (debug_context) {
|
|
|
|
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
2018-03-19 19:00:29 -04:00
|
|
|
}
|
2018-03-22 16:27:28 -04:00
|
|
|
|
2018-08-11 20:21:31 -04:00
|
|
|
// Both instance configuration registers can not be set at the same time.
|
|
|
|
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
|
|
|
|
"Illegal combination of instancing parameters");
|
|
|
|
|
|
|
|
if (regs.draw.instance_next) {
|
|
|
|
// Increment the current instance *before* drawing.
|
|
|
|
state.current_instance += 1;
|
|
|
|
} else if (!regs.draw.instance_cont) {
|
|
|
|
// Reset the current instance to 0.
|
|
|
|
state.current_instance = 0;
|
|
|
|
}
|
|
|
|
|
2018-04-13 14:18:37 -04:00
|
|
|
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
2018-08-03 12:55:58 -04:00
|
|
|
rasterizer.AccelerateDrawBatch(is_indexed);
|
2018-04-29 16:23:31 -04:00
|
|
|
|
2018-08-24 19:58:02 -04:00
|
|
|
if (debug_context) {
|
|
|
|
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
|
|
|
}
|
|
|
|
|
2018-04-29 16:23:31 -04:00
|
|
|
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
|
|
|
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
|
|
|
|
// it's possible that it is incorrect and that there is some other register used to specify the
|
|
|
|
// drawing mode.
|
|
|
|
if (is_indexed) {
|
|
|
|
regs.index_array.count = 0;
|
|
|
|
} else {
|
|
|
|
regs.vertex_buffer.count = 0;
|
|
|
|
}
|
2018-03-04 19:13:15 -05:00
|
|
|
}
|
|
|
|
|
2018-03-17 18:08:26 -04:00
|
|
|
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
2018-03-17 18:06:23 -04:00
|
|
|
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
|
2018-09-15 09:21:06 -04:00
|
|
|
auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
|
|
|
auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
|
2018-03-17 18:06:23 -04:00
|
|
|
|
2018-08-08 02:07:44 -04:00
|
|
|
ASSERT(bind_data.index < Regs::MaxConstBuffers);
|
2019-05-31 16:33:21 -04:00
|
|
|
auto& buffer = shader.const_buffers[bind_data.index];
|
2018-08-08 02:07:44 -04:00
|
|
|
|
2018-03-17 18:06:23 -04:00
|
|
|
buffer.enabled = bind_data.valid.Value() != 0;
|
|
|
|
buffer.address = regs.const_buffer.BufferAddress();
|
|
|
|
buffer.size = regs.const_buffer.cb_size;
|
2018-03-16 23:06:24 -04:00
|
|
|
}
|
2018-03-16 21:32:44 -04:00
|
|
|
|
2018-03-18 16:19:47 -04:00
|
|
|
void Maxwell3D::ProcessCBData(u32 value) {
|
|
|
|
// Write the input value to the current const buffer at the current position.
|
2019-01-22 01:47:56 -05:00
|
|
|
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
|
2018-03-18 16:19:47 -04:00
|
|
|
ASSERT(buffer_address != 0);
|
|
|
|
|
|
|
|
// Don't allow writing past the end of the buffer.
|
|
|
|
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
|
|
|
|
|
2019-02-24 00:15:35 -05:00
|
|
|
const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
|
2018-03-18 16:19:47 -04:00
|
|
|
|
2019-02-24 00:15:35 -05:00
|
|
|
u8* ptr{memory_manager.GetPointer(address)};
|
2019-02-18 20:58:32 -05:00
|
|
|
rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
|
2019-03-03 23:54:16 -05:00
|
|
|
memory_manager.Write<u32>(address, value);
|
2019-02-18 20:58:32 -05:00
|
|
|
|
2018-03-18 16:19:47 -04:00
|
|
|
// Increment the current buffer position.
|
|
|
|
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
|
|
|
|
}
|
|
|
|
|
2018-03-26 16:46:49 -04:00
|
|
|
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
2019-02-24 00:15:35 -05:00
|
|
|
const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
|
2018-03-26 16:46:49 -04:00
|
|
|
|
|
|
|
Texture::TICEntry tic_entry;
|
2019-04-15 23:05:05 -04:00
|
|
|
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
|
2018-03-26 16:46:49 -04:00
|
|
|
|
2019-04-28 00:01:22 -04:00
|
|
|
const auto r_type{tic_entry.r_type.Value()};
|
|
|
|
const auto g_type{tic_entry.g_type.Value()};
|
|
|
|
const auto b_type{tic_entry.b_type.Value()};
|
|
|
|
const auto a_type{tic_entry.a_type.Value()};
|
2018-03-26 16:46:49 -04:00
|
|
|
|
|
|
|
// TODO(Subv): Different data types for separate components are not supported
|
2019-05-14 16:58:09 -04:00
|
|
|
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
2018-03-26 16:46:49 -04:00
|
|
|
|
|
|
|
return tic_entry;
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
|
2019-02-24 00:15:35 -05:00
|
|
|
const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
|
2018-03-26 16:46:49 -04:00
|
|
|
|
|
|
|
Texture::TSCEntry tsc_entry;
|
2019-04-15 23:05:05 -04:00
|
|
|
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
|
2018-03-26 16:46:49 -04:00
|
|
|
return tsc_entry;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
|
|
|
|
std::vector<Texture::FullTextureInfo> textures;
|
2018-03-23 19:56:27 -04:00
|
|
|
|
2018-09-15 09:21:06 -04:00
|
|
|
auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
2018-03-23 19:56:27 -04:00
|
|
|
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
|
|
|
|
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
|
|
|
|
|
|
|
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
|
|
|
|
|
|
|
|
// Offset into the texture constbuffer where the texture info begins.
|
2018-09-15 09:21:06 -04:00
|
|
|
static constexpr std::size_t TextureInfoOffset = 0x20;
|
2018-03-23 19:56:27 -04:00
|
|
|
|
|
|
|
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
|
2018-03-26 16:46:49 -04:00
|
|
|
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
|
2018-03-23 19:56:27 -04:00
|
|
|
|
2019-03-03 23:54:16 -05:00
|
|
|
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
|
2018-03-23 19:56:27 -04:00
|
|
|
|
2018-03-26 16:46:49 -04:00
|
|
|
Texture::FullTextureInfo tex_info{};
|
|
|
|
// TODO(Subv): Use the shader to determine which textures are actually accessed.
|
2018-06-20 12:39:10 -04:00
|
|
|
tex_info.index =
|
|
|
|
static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
|
|
|
|
sizeof(Texture::TextureHandle);
|
2018-03-23 19:56:27 -04:00
|
|
|
|
2018-03-26 16:46:49 -04:00
|
|
|
// Load the TIC data.
|
2019-01-21 22:57:30 -05:00
|
|
|
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
|
|
|
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
|
|
|
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
2018-03-23 19:56:27 -04:00
|
|
|
|
2018-03-26 16:46:49 -04:00
|
|
|
// Load the TSC data
|
2019-02-03 02:58:01 -05:00
|
|
|
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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2018-03-26 16:46:49 -04:00
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2019-01-21 22:57:30 -05:00
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textures.push_back(tex_info);
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2018-03-23 19:56:27 -04:00
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|
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}
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return textures;
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|
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}
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2019-03-26 18:18:54 -04:00
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Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
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|
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std::size_t offset) const {
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2018-06-06 13:58:16 -04:00
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Texture::FullTextureInfo tex_info{};
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|
|
|
tex_info.index = static_cast<u32>(offset);
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|
|
|
|
|
|
|
// Load the TIC data.
|
2019-01-21 22:57:30 -05:00
|
|
|
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
|
|
|
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
|
|
|
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
2018-06-06 13:58:16 -04:00
|
|
|
|
|
|
|
// Load the TSC data
|
2019-02-03 02:58:01 -05:00
|
|
|
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
|
|
|
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
|
|
|
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
2018-06-06 13:58:16 -04:00
|
|
|
|
|
|
|
return tex_info;
|
|
|
|
}
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|
|
|
|
2019-03-26 18:18:54 -04:00
|
|
|
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
|
|
|
std::size_t offset) const {
|
2019-04-07 08:30:26 -04:00
|
|
|
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
|
|
|
const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
2019-03-26 18:18:54 -04:00
|
|
|
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
|
|
|
|
|
|
|
const GPUVAddr tex_info_address =
|
|
|
|
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
|
|
|
|
|
|
|
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
|
|
|
|
|
|
|
|
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
|
|
|
|
|
|
|
return GetTextureInfo(tex_handle, offset);
|
|
|
|
}
|
|
|
|
|
2018-03-28 16:14:47 -04:00
|
|
|
u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
|
|
|
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
|
|
|
|
return regs.reg_array[method];
|
|
|
|
}
|
|
|
|
|
2018-06-07 00:54:25 -04:00
|
|
|
void Maxwell3D::ProcessClearBuffers() {
|
2018-07-02 20:09:03 -04:00
|
|
|
ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
|
|
|
|
regs.clear_buffers.R == regs.clear_buffers.B &&
|
|
|
|
regs.clear_buffers.R == regs.clear_buffers.A);
|
2018-06-07 00:54:25 -04:00
|
|
|
|
2018-08-03 12:55:58 -04:00
|
|
|
rasterizer.Clear();
|
2018-06-07 00:54:25 -04:00
|
|
|
}
|
|
|
|
|
2019-04-07 08:30:26 -04:00
|
|
|
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
|
|
|
|
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
|
|
|
|
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
|
|
|
u32 result;
|
|
|
|
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2018-10-20 15:58:06 -04:00
|
|
|
} // namespace Tegra::Engines
|