mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-28 22:36:26 -05:00
90 lines
2.7 KiB
C
90 lines
2.7 KiB
C
|
// Copyright 2018 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <functional>
|
||
|
#include <memory>
|
||
|
#include <vector>
|
||
|
#include <queue>
|
||
|
|
||
|
#include "audio_core/buffer.h"
|
||
|
#include "common/assert.h"
|
||
|
#include "common/common_types.h"
|
||
|
#include "core/core_timing.h"
|
||
|
|
||
|
namespace AudioCore {
|
||
|
|
||
|
using BufferPtr = std::shared_ptr<Buffer>;
|
||
|
|
||
|
/**
|
||
|
* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
|
||
|
*/
|
||
|
class Stream {
|
||
|
public:
|
||
|
/// Audio format of the stream
|
||
|
enum class Format {
|
||
|
Mono16,
|
||
|
Stereo16,
|
||
|
Multi51Channel16,
|
||
|
};
|
||
|
|
||
|
/// Callback function type, used to change guest state on a buffer being released
|
||
|
using ReleaseCallback = std::function<void()>;
|
||
|
|
||
|
Stream(int sample_rate, Format format, ReleaseCallback&& release_callback);
|
||
|
|
||
|
/// Plays the audio stream
|
||
|
void Play();
|
||
|
|
||
|
/// Stops the audio stream
|
||
|
void Stop();
|
||
|
|
||
|
/// Queues a buffer into the audio stream, returns true on success
|
||
|
bool QueueBuffer(BufferPtr&& buffer);
|
||
|
|
||
|
/// Returns true if the audio stream contains a buffer with the specified tag
|
||
|
bool ContainsBuffer(Buffer::Tag tag) const;
|
||
|
|
||
|
/// Returns a vector of recently released buffers specified by tag
|
||
|
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
|
||
|
|
||
|
/// Returns true if the stream is currently playing
|
||
|
bool IsPlaying() const {
|
||
|
return state == State::Playing;
|
||
|
}
|
||
|
|
||
|
/// Returns the number of queued buffers
|
||
|
size_t GetQueueSize() const {
|
||
|
return queued_buffers.size();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
/// Current state of the stream
|
||
|
enum class State {
|
||
|
Stopped,
|
||
|
Playing,
|
||
|
};
|
||
|
|
||
|
/// Plays the next queued buffer in the audio stream, starting playback if necessary
|
||
|
void PlayNextBuffer();
|
||
|
|
||
|
/// Releases the actively playing buffer, signalling that it has been completed
|
||
|
void ReleaseActiveBuffer();
|
||
|
|
||
|
/// Gets the number of core cycles when the specified buffer will be released
|
||
|
s64 GetBufferReleaseCycles(const Buffer& buffer) const;
|
||
|
|
||
|
int sample_rate; ///< Sample rate of the stream
|
||
|
Format format; ///< Format of the stream
|
||
|
ReleaseCallback release_callback; ///< Buffer release callback for the stream
|
||
|
State state{State::Stopped}; ///< Playback state of the stream
|
||
|
CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
|
||
|
BufferPtr active_buffer; ///< Actively playing buffer in the stream
|
||
|
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
|
||
|
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
|
||
|
};
|
||
|
|
||
|
} // namespace AudioCore
|