2021-05-20 23:38:38 -04:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <string_view>
|
|
|
|
|
|
|
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
|
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
|
|
#include "shader_recompiler/profile.h"
|
|
|
|
|
|
|
|
namespace Shader::Backend::GLSL {
|
|
|
|
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
2021-05-24 18:35:37 -04:00
|
|
|
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|
|
|
const IR::Value& offset) {
|
|
|
|
ctx.AddU32("{}=ssbo{}_u32[{}];", inst, binding.U32(), offset.U32());
|
2021-05-20 23:38:38 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLoadStorage64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset) {
|
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset,
|
2021-05-21 19:55:58 -04:00
|
|
|
[[maybe_unused]] std::string_view value) {
|
2021-05-20 23:38:38 -04:00
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset,
|
2021-05-21 19:55:58 -04:00
|
|
|
[[maybe_unused]] std::string_view value) {
|
2021-05-20 23:38:38 -04:00
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset,
|
2021-05-21 19:55:58 -04:00
|
|
|
[[maybe_unused]] std::string_view value) {
|
2021-05-20 23:38:38 -04:00
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset,
|
2021-05-21 19:55:58 -04:00
|
|
|
[[maybe_unused]] std::string_view value) {
|
2021-05-20 23:38:38 -04:00
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
|
2021-05-22 01:52:03 -04:00
|
|
|
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
|
|
std::string_view value) {
|
2021-05-22 15:06:14 -04:00
|
|
|
ctx.Add("ssbo{}_u32[{}]={};", binding.U32(), offset.U32(), value);
|
2021-05-20 23:38:38 -04:00
|
|
|
}
|
|
|
|
|
2021-05-22 01:52:03 -04:00
|
|
|
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
|
|
|
|
std::string_view value) {
|
2021-05-24 18:35:37 -04:00
|
|
|
ctx.Add("ssbo{}_u32x2[{}]={};", binding.U32(), offset.U32(), value);
|
2021-05-20 23:38:38 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
|
|
|
|
[[maybe_unused]] const IR::Value& binding,
|
|
|
|
[[maybe_unused]] const IR::Value& offset,
|
2021-05-21 19:55:58 -04:00
|
|
|
[[maybe_unused]] std::string_view value) {
|
2021-05-20 23:38:38 -04:00
|
|
|
throw NotImplementedException("GLSL Instrucion");
|
|
|
|
}
|
|
|
|
} // namespace Shader::Backend::GLSL
|