2018-03-19 19:00:29 -04:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Texture {
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/**
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2018-03-22 16:17:10 -04:00
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* Unswizzles a swizzled texture without changing its format.
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2018-03-19 19:00:29 -04:00
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*/
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2018-03-22 16:17:10 -04:00
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
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/**
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* Decodes an unswizzled texture into a A8R8G8B8 texture.
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*/
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height);
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2018-03-19 19:00:29 -04:00
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} // namespace Texture
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} // namespace Tegra
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