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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
# pragma once
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# include <array>
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# include <cmath>
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# include <cstddef>
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# include <map>
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# include <string>
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# include "common/assert.h"
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# include "common/bit_field.h"
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# include "common/common_funcs.h"
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# include "common/common_types.h"
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# include "common/logging/log.h"
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# include "common/vector_math.h"
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
# define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
# if defined(_MSC_VER)
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
# else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
( ( typename std : : enable_if < backup_workaround_index = = PICA_REG_INDEX ( field_name ) , size_t > : : type ) PICA_REG_INDEX ( field_name ) )
# endif // _MSC_VER
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struct Regs {
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INSERT_PADDING_WORDS ( 0x10 ) ;
u32 trigger_irq ;
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INSERT_PADDING_WORDS ( 0x2f ) ;
enum class CullMode : u32 {
// Select which polygons are considered to be "frontfacing".
KeepAll = 0 ,
KeepClockWise = 1 ,
KeepCounterClockWise = 2 ,
// TODO: What does the third value imply?
} ;
union {
BitField < 0 , 2 , CullMode > cull_mode ;
} ;
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BitField < 0 , 24 , u32 > viewport_size_x ;
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INSERT_PADDING_WORDS ( 0x1 ) ;
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BitField < 0 , 24 , u32 > viewport_size_y ;
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INSERT_PADDING_WORDS ( 0x9 ) ;
BitField < 0 , 24 , u32 > viewport_depth_range ; // float24
BitField < 0 , 24 , u32 > viewport_depth_far_plane ; // float24
INSERT_PADDING_WORDS ( 0x1 ) ;
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union VSOutputAttributes {
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// Maps components of output vertex attributes to semantics
enum Semantic : u32
{
POSITION_X = 0 ,
POSITION_Y = 1 ,
POSITION_Z = 2 ,
POSITION_W = 3 ,
COLOR_R = 8 ,
COLOR_G = 9 ,
COLOR_B = 10 ,
COLOR_A = 11 ,
TEXCOORD0_U = 12 ,
TEXCOORD0_V = 13 ,
TEXCOORD1_U = 14 ,
TEXCOORD1_V = 15 ,
TEXCOORD2_U = 22 ,
TEXCOORD2_V = 23 ,
INVALID = 31 ,
} ;
BitField < 0 , 5 , Semantic > map_x ;
BitField < 8 , 5 , Semantic > map_y ;
BitField < 16 , 5 , Semantic > map_z ;
BitField < 24 , 5 , Semantic > map_w ;
} vs_output_attributes [ 7 ] ;
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INSERT_PADDING_WORDS ( 0x11 ) ;
union {
BitField < 0 , 16 , u32 > x ;
BitField < 16 , 16 , u32 > y ;
} viewport_corner ;
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INSERT_PADDING_WORDS ( 0x17 ) ;
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struct TextureConfig {
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enum WrapMode : u32 {
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ClampToEdge = 0 ,
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ClampToBorder = 1 ,
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Repeat = 2 ,
MirroredRepeat = 3 ,
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} ;
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union {
BitField < 0 , 8 , u32 > r ;
BitField < 8 , 8 , u32 > g ;
BitField < 16 , 8 , u32 > b ;
BitField < 24 , 8 , u32 > a ;
} border_color ;
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union {
BitField < 0 , 16 , u32 > height ;
BitField < 16 , 16 , u32 > width ;
} ;
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union {
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BitField < 8 , 2 , WrapMode > wrap_t ;
BitField < 12 , 2 , WrapMode > wrap_s ;
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} ;
INSERT_PADDING_WORDS ( 0x1 ) ;
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u32 address ;
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u32 GetPhysicalAddress ( ) const {
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return DecodeAddressRegister ( address ) ;
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}
// texture1 and texture2 store the texture format directly after the address
// whereas texture0 inserts some additional flags inbetween.
// Hence, we store the format separately so that all other parameters can be described
// in a single structure.
} ;
enum class TextureFormat : u32 {
RGBA8 = 0 ,
RGB8 = 1 ,
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RGB5A1 = 2 ,
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RGB565 = 3 ,
RGBA4 = 4 ,
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IA8 = 5 ,
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I8 = 7 ,
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A8 = 8 ,
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IA4 = 9 ,
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I4 = 10 ,
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A4 = 11 ,
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ETC1 = 12 , // compressed
ETC1A4 = 13 , // compressed
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} ;
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enum class LogicOp : u32 {
Clear = 0 ,
And = 1 ,
AndReverse = 2 ,
Copy = 3 ,
Set = 4 ,
CopyInverted = 5 ,
NoOp = 6 ,
Invert = 7 ,
Nand = 8 ,
Or = 9 ,
Nor = 10 ,
Xor = 11 ,
Equiv = 12 ,
AndInverted = 13 ,
OrReverse = 14 ,
OrInverted = 15 ,
} ;
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static unsigned NibblesPerPixel ( TextureFormat format ) {
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switch ( format ) {
case TextureFormat : : RGBA8 :
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return 8 ;
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case TextureFormat : : RGB8 :
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return 6 ;
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case TextureFormat : : RGB5A1 :
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case TextureFormat : : RGB565 :
case TextureFormat : : RGBA4 :
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case TextureFormat : : IA8 :
return 4 ;
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case TextureFormat : : I4 :
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case TextureFormat : : A4 :
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return 1 ;
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case TextureFormat : : I8 :
case TextureFormat : : A8 :
case TextureFormat : : IA4 :
default : // placeholder for yet unknown formats
return 2 ;
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}
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}
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union {
BitField < 0 , 1 , u32 > texture0_enable ;
BitField < 1 , 1 , u32 > texture1_enable ;
BitField < 2 , 1 , u32 > texture2_enable ;
} ;
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TextureConfig texture0 ;
INSERT_PADDING_WORDS ( 0x8 ) ;
BitField < 0 , 4 , TextureFormat > texture0_format ;
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INSERT_PADDING_WORDS ( 0x2 ) ;
TextureConfig texture1 ;
BitField < 0 , 4 , TextureFormat > texture1_format ;
INSERT_PADDING_WORDS ( 0x2 ) ;
TextureConfig texture2 ;
BitField < 0 , 4 , TextureFormat > texture2_format ;
INSERT_PADDING_WORDS ( 0x21 ) ;
struct FullTextureConfig {
const bool enabled ;
const TextureConfig config ;
const TextureFormat format ;
} ;
const std : : array < FullTextureConfig , 3 > GetTextures ( ) const {
return { {
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{ texture0_enable . ToBool ( ) , texture0 , texture0_format } ,
{ texture1_enable . ToBool ( ) , texture1 , texture1_format } ,
{ texture2_enable . ToBool ( ) , texture2 , texture2_format }
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} } ;
}
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// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0 ,
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PrimaryFragmentColor = 0x1 ,
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SecondaryFragmentColor = 0x2 ,
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Texture0 = 0x3 ,
Texture1 = 0x4 ,
Texture2 = 0x5 ,
Texture3 = 0x6 ,
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PreviousBuffer = 0xd ,
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Constant = 0xe ,
Previous = 0xf ,
} ;
enum class ColorModifier : u32 {
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SourceColor = 0x0 ,
OneMinusSourceColor = 0x1 ,
SourceAlpha = 0x2 ,
OneMinusSourceAlpha = 0x3 ,
SourceRed = 0x4 ,
OneMinusSourceRed = 0x5 ,
SourceGreen = 0x8 ,
OneMinusSourceGreen = 0x9 ,
SourceBlue = 0xc ,
OneMinusSourceBlue = 0xd ,
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} ;
enum class AlphaModifier : u32 {
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SourceAlpha = 0x0 ,
OneMinusSourceAlpha = 0x1 ,
SourceRed = 0x2 ,
OneMinusSourceRed = 0x3 ,
SourceGreen = 0x4 ,
OneMinusSourceGreen = 0x5 ,
SourceBlue = 0x6 ,
OneMinusSourceBlue = 0x7 ,
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} ;
enum class Operation : u32 {
Replace = 0 ,
Modulate = 1 ,
Add = 2 ,
AddSigned = 3 ,
Lerp = 4 ,
Subtract = 5 ,
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Dot3_RGB = 6 ,
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MultiplyThenAdd = 8 ,
AddThenMultiply = 9 ,
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} ;
union {
BitField < 0 , 4 , Source > color_source1 ;
BitField < 4 , 4 , Source > color_source2 ;
BitField < 8 , 4 , Source > color_source3 ;
BitField < 16 , 4 , Source > alpha_source1 ;
BitField < 20 , 4 , Source > alpha_source2 ;
BitField < 24 , 4 , Source > alpha_source3 ;
} ;
union {
BitField < 0 , 4 , ColorModifier > color_modifier1 ;
BitField < 4 , 4 , ColorModifier > color_modifier2 ;
BitField < 8 , 4 , ColorModifier > color_modifier3 ;
BitField < 12 , 3 , AlphaModifier > alpha_modifier1 ;
BitField < 16 , 3 , AlphaModifier > alpha_modifier2 ;
BitField < 20 , 3 , AlphaModifier > alpha_modifier3 ;
} ;
union {
BitField < 0 , 4 , Operation > color_op ;
BitField < 16 , 4 , Operation > alpha_op ;
} ;
union {
BitField < 0 , 8 , u32 > const_r ;
BitField < 8 , 8 , u32 > const_g ;
BitField < 16 , 8 , u32 > const_b ;
BitField < 24 , 8 , u32 > const_a ;
} ;
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union {
BitField < 0 , 2 , u32 > color_scale ;
BitField < 16 , 2 , u32 > alpha_scale ;
} ;
inline unsigned GetColorMultiplier ( ) const {
return ( color_scale < 3 ) ? ( 1 < < color_scale ) : 1 ;
}
inline unsigned GetAlphaMultiplier ( ) const {
return ( alpha_scale < 3 ) ? ( 1 < < alpha_scale ) : 1 ;
}
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} ;
TevStageConfig tev_stage0 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage1 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage2 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage3 ;
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INSERT_PADDING_WORDS ( 0x3 ) ;
union {
// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
// these masks are set
BitField < 8 , 4 , u32 > update_mask_rgb ;
BitField < 12 , 4 , u32 > update_mask_a ;
bool TevStageUpdatesCombinerBufferColor ( unsigned stage_index ) const {
return ( stage_index < 4 ) & & ( update_mask_rgb & ( 1 < < stage_index ) ) ;
}
bool TevStageUpdatesCombinerBufferAlpha ( unsigned stage_index ) const {
return ( stage_index < 4 ) & & ( update_mask_a & ( 1 < < stage_index ) ) ;
}
} tev_combiner_buffer_input ;
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INSERT_PADDING_WORDS ( 0xf ) ;
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TevStageConfig tev_stage4 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage5 ;
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union {
BitField < 0 , 8 , u32 > r ;
BitField < 8 , 8 , u32 > g ;
BitField < 16 , 8 , u32 > b ;
BitField < 24 , 8 , u32 > a ;
} tev_combiner_buffer_color ;
INSERT_PADDING_WORDS ( 0x2 ) ;
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const std : : array < Regs : : TevStageConfig , 6 > GetTevStages ( ) const {
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return { { tev_stage0 , tev_stage1 ,
tev_stage2 , tev_stage3 ,
tev_stage4 , tev_stage5 } } ;
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} ;
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enum class BlendEquation : u32 {
Add = 0 ,
Subtract = 1 ,
ReverseSubtract = 2 ,
Min = 3 ,
Max = 4 ,
} ;
enum class BlendFactor : u32 {
Zero = 0 ,
One = 1 ,
SourceColor = 2 ,
OneMinusSourceColor = 3 ,
DestColor = 4 ,
OneMinusDestColor = 5 ,
SourceAlpha = 6 ,
OneMinusSourceAlpha = 7 ,
DestAlpha = 8 ,
OneMinusDestAlpha = 9 ,
ConstantColor = 10 ,
OneMinusConstantColor = 11 ,
ConstantAlpha = 12 ,
OneMinusConstantAlpha = 13 ,
SourceAlphaSaturate = 14 ,
} ;
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enum class CompareFunc : u32 {
Never = 0 ,
Always = 1 ,
Equal = 2 ,
NotEqual = 3 ,
LessThan = 4 ,
LessThanOrEqual = 5 ,
GreaterThan = 6 ,
GreaterThanOrEqual = 7 ,
} ;
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enum class StencilAction : u32 {
Keep = 0 ,
Xor = 5 ,
} ;
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struct {
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union {
// If false, logic blending is used
BitField < 8 , 1 , u32 > alphablend_enable ;
} ;
union {
BitField < 0 , 8 , BlendEquation > blend_equation_rgb ;
BitField < 8 , 8 , BlendEquation > blend_equation_a ;
BitField < 16 , 4 , BlendFactor > factor_source_rgb ;
BitField < 20 , 4 , BlendFactor > factor_dest_rgb ;
BitField < 24 , 4 , BlendFactor > factor_source_a ;
BitField < 28 , 4 , BlendFactor > factor_dest_a ;
} alpha_blending ;
union {
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BitField < 0 , 4 , LogicOp > logic_op ;
} ;
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union {
BitField < 0 , 8 , u32 > r ;
BitField < 8 , 8 , u32 > g ;
BitField < 16 , 8 , u32 > b ;
BitField < 24 , 8 , u32 > a ;
} blend_const ;
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union {
BitField < 0 , 1 , u32 > enable ;
BitField < 4 , 3 , CompareFunc > func ;
BitField < 8 , 8 , u32 > ref ;
} alpha_test ;
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struct {
union {
// If true, enable stencil testing
BitField < 0 , 1 , u32 > enable ;
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// Comparison operation for stencil testing
BitField < 4 , 3 , CompareFunc > func ;
// Value to calculate the new stencil value from
BitField < 8 , 8 , u32 > replacement_value ;
// Value to compare against for stencil testing
BitField < 16 , 8 , u32 > reference_value ;
// Mask to apply on stencil test inputs
BitField < 24 , 8 , u32 > mask ;
} ;
union {
// Action to perform when the stencil test fails
BitField < 0 , 3 , StencilAction > action_stencil_fail ;
// Action to perform when stencil testing passed but depth testing fails
BitField < 4 , 3 , StencilAction > action_depth_fail ;
// Action to perform when both stencil and depth testing pass
BitField < 8 , 3 , StencilAction > action_depth_pass ;
} ;
} stencil_test ;
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union {
BitField < 0 , 1 , u32 > depth_test_enable ;
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BitField < 4 , 3 , CompareFunc > depth_test_func ;
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BitField < 8 , 1 , u32 > red_enable ;
BitField < 9 , 1 , u32 > green_enable ;
BitField < 10 , 1 , u32 > blue_enable ;
BitField < 11 , 1 , u32 > alpha_enable ;
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BitField < 12 , 1 , u32 > depth_write_enable ;
} ;
INSERT_PADDING_WORDS ( 0x8 ) ;
} output_merger ;
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// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
RGBA8 = 0 ,
RGB8 = 1 ,
RGB5A1 = 2 ,
RGB565 = 3 ,
RGBA4 = 4 ,
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} ;
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enum class DepthFormat : u32 {
D16 = 0 ,
D24 = 2 ,
D24S8 = 3 ,
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} ;
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// Returns the number of bytes in the specified color format
static unsigned BytesPerColorPixel ( ColorFormat format ) {
switch ( format ) {
case ColorFormat : : RGBA8 :
return 4 ;
case ColorFormat : : RGB8 :
return 3 ;
case ColorFormat : : RGB5A1 :
case ColorFormat : : RGB565 :
case ColorFormat : : RGBA4 :
return 2 ;
default :
LOG_CRITICAL ( HW_GPU , " Unknown color format %u " , format ) ;
UNIMPLEMENTED ( ) ;
}
}
struct {
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INSERT_PADDING_WORDS ( 0x6 ) ;
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DepthFormat depth_format ; // TODO: Should be a BitField!
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BitField < 16 , 3 , ColorFormat > color_format ;
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INSERT_PADDING_WORDS ( 0x4 ) ;
u32 depth_buffer_address ;
u32 color_buffer_address ;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField < 0 , 11 , u32 > width ;
BitField < 12 , 10 , u32 > height ;
} ;
INSERT_PADDING_WORDS ( 0x1 ) ;
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inline u32 GetColorBufferPhysicalAddress ( ) const {
return DecodeAddressRegister ( color_buffer_address ) ;
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}
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inline u32 GetDepthBufferPhysicalAddress ( ) const {
return DecodeAddressRegister ( depth_buffer_address ) ;
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}
inline u32 GetWidth ( ) const {
return width ;
}
inline u32 GetHeight ( ) const {
return height + 1 ;
}
} framebuffer ;
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// Returns the number of bytes in the specified depth format
static u32 BytesPerDepthPixel ( DepthFormat format ) {
switch ( format ) {
case DepthFormat : : D16 :
return 2 ;
case DepthFormat : : D24 :
return 3 ;
case DepthFormat : : D24S8 :
return 4 ;
default :
LOG_CRITICAL ( HW_GPU , " Unknown depth format %u " , format ) ;
UNIMPLEMENTED ( ) ;
}
}
// Returns the number of bits per depth component of the specified depth format
static u32 DepthBitsPerPixel ( DepthFormat format ) {
switch ( format ) {
case DepthFormat : : D16 :
return 16 ;
case DepthFormat : : D24 :
case DepthFormat : : D24S8 :
return 24 ;
default :
LOG_CRITICAL ( HW_GPU , " Unknown depth format %u " , format ) ;
UNIMPLEMENTED ( ) ;
}
}
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INSERT_PADDING_WORDS ( 0xe0 ) ;
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enum class VertexAttributeFormat : u64 {
BYTE = 0 ,
UBYTE = 1 ,
SHORT = 2 ,
FLOAT = 3 ,
} ;
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struct {
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BitField < 0 , 29 , u32 > base_address ;
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u32 GetPhysicalBaseAddress ( ) const {
return DecodeAddressRegister ( base_address ) ;
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}
// Descriptor for internal vertex attributes
union {
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BitField < 0 , 2 , VertexAttributeFormat > format0 ; // size of one element
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BitField < 2 , 2 , u64 > size0 ; // number of elements minus 1
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BitField < 4 , 2 , VertexAttributeFormat > format1 ;
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BitField < 6 , 2 , u64 > size1 ;
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BitField < 8 , 2 , VertexAttributeFormat > format2 ;
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BitField < 10 , 2 , u64 > size2 ;
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BitField < 12 , 2 , VertexAttributeFormat > format3 ;
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BitField < 14 , 2 , u64 > size3 ;
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BitField < 16 , 2 , VertexAttributeFormat > format4 ;
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BitField < 18 , 2 , u64 > size4 ;
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BitField < 20 , 2 , VertexAttributeFormat > format5 ;
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BitField < 22 , 2 , u64 > size5 ;
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BitField < 24 , 2 , VertexAttributeFormat > format6 ;
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BitField < 26 , 2 , u64 > size6 ;
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BitField < 28 , 2 , VertexAttributeFormat > format7 ;
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BitField < 30 , 2 , u64 > size7 ;
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BitField < 32 , 2 , VertexAttributeFormat > format8 ;
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BitField < 34 , 2 , u64 > size8 ;
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BitField < 36 , 2 , VertexAttributeFormat > format9 ;
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BitField < 38 , 2 , u64 > size9 ;
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BitField < 40 , 2 , VertexAttributeFormat > format10 ;
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BitField < 42 , 2 , u64 > size10 ;
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BitField < 44 , 2 , VertexAttributeFormat > format11 ;
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BitField < 46 , 2 , u64 > size11 ;
BitField < 48 , 12 , u64 > attribute_mask ;
// number of total attributes minus 1
BitField < 60 , 4 , u64 > num_extra_attributes ;
} ;
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inline VertexAttributeFormat GetFormat ( int n ) const {
VertexAttributeFormat formats [ ] = {
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format0 , format1 , format2 , format3 ,
format4 , format5 , format6 , format7 ,
format8 , format9 , format10 , format11
} ;
return formats [ n ] ;
}
inline int GetNumElements ( int n ) const {
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u64 sizes [ ] = {
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size0 , size1 , size2 , size3 ,
size4 , size5 , size6 , size7 ,
size8 , size9 , size10 , size11
} ;
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return ( int ) sizes [ n ] + 1 ;
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}
inline int GetElementSizeInBytes ( int n ) const {
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return ( GetFormat ( n ) = = VertexAttributeFormat : : FLOAT ) ? 4 :
( GetFormat ( n ) = = VertexAttributeFormat : : SHORT ) ? 2 : 1 ;
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}
inline int GetStride ( int n ) const {
return GetNumElements ( n ) * GetElementSizeInBytes ( n ) ;
}
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inline bool IsDefaultAttribute ( int id ) const {
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return ( id > = 12 ) | | ( attribute_mask & ( 1ULL < < id ) ) ! = 0 ;
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}
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inline int GetNumTotalAttributes ( ) const {
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return ( int ) num_extra_attributes + 1 ;
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}
// Attribute loaders map the source vertex data to input attributes
// This e.g. allows to load different attributes from different memory locations
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struct {
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// Source attribute data offset from the base address
u32 data_offset ;
union {
BitField < 0 , 4 , u64 > comp0 ;
BitField < 4 , 4 , u64 > comp1 ;
BitField < 8 , 4 , u64 > comp2 ;
BitField < 12 , 4 , u64 > comp3 ;
BitField < 16 , 4 , u64 > comp4 ;
BitField < 20 , 4 , u64 > comp5 ;
BitField < 24 , 4 , u64 > comp6 ;
BitField < 28 , 4 , u64 > comp7 ;
BitField < 32 , 4 , u64 > comp8 ;
BitField < 36 , 4 , u64 > comp9 ;
BitField < 40 , 4 , u64 > comp10 ;
BitField < 44 , 4 , u64 > comp11 ;
// bytes for a single vertex in this loader
BitField < 48 , 8 , u64 > byte_count ;
BitField < 60 , 4 , u64 > component_count ;
} ;
inline int GetComponent ( int n ) const {
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u64 components [ ] = {
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comp0 , comp1 , comp2 , comp3 ,
comp4 , comp5 , comp6 , comp7 ,
comp8 , comp9 , comp10 , comp11
} ;
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return ( int ) components [ n ] ;
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}
} attribute_loaders [ 12 ] ;
} vertex_attributes ;
struct {
enum IndexFormat : u32 {
BYTE = 0 ,
SHORT = 1 ,
} ;
union {
BitField < 0 , 31 , u32 > offset ; // relative to base attribute address
BitField < 31 , 1 , IndexFormat > format ;
} ;
} index_array ;
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// Number of vertices to render
u32 num_vertices ;
INSERT_PADDING_WORDS ( 0x5 ) ;
// These two trigger rendering of triangles
u32 trigger_draw ;
u32 trigger_draw_indexed ;
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INSERT_PADDING_WORDS ( 0x2 ) ;
// These registers are used to setup the default "fall-back" vertex shader attributes
struct {
// Index of the current default attribute
u32 index ;
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// Writing to these registers sets the "current" default attribute.
u32 set_value [ 3 ] ;
} vs_default_attributes_setup ;
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INSERT_PADDING_WORDS ( 0x2 ) ;
struct {
// There are two channels that can be used to configure the next command buffer, which
// can be then executed by writing to the "trigger" registers. There are two reasons why a
// game might use this feature:
// 1) With this, an arbitrary number of additional command buffers may be executed in
// sequence without requiring any intervention of the CPU after the initial one is
// kicked off.
// 2) Games can configure these registers to provide a command list subroutine mechanism.
BitField < 0 , 20 , u32 > size [ 2 ] ; ///< Size (in bytes / 8) of each channel's command buffer
BitField < 0 , 28 , u32 > addr [ 2 ] ; ///< Physical address / 8 of each channel's command buffer
u32 trigger [ 2 ] ; ///< Triggers execution of the channel's command buffer when written to
unsigned GetSize ( unsigned index ) const {
ASSERT ( index < 2 ) ;
return 8 * size [ index ] ;
}
PAddr GetPhysicalAddress ( unsigned index ) const {
ASSERT ( index < 2 ) ;
return ( PAddr ) ( 8 * addr [ index ] ) ;
}
} command_buffer ;
INSERT_PADDING_WORDS ( 0x20 ) ;
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enum class TriangleTopology : u32 {
List = 0 ,
Strip = 1 ,
Fan = 2 ,
ListIndexed = 3 , // TODO: No idea if this is correct
} ;
BitField < 8 , 2 , TriangleTopology > triangle_topology ;
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INSERT_PADDING_WORDS ( 0x51 ) ;
BitField < 0 , 16 , u32 > vs_bool_uniforms ;
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union {
BitField < 0 , 8 , u32 > x ;
BitField < 8 , 8 , u32 > y ;
BitField < 16 , 8 , u32 > z ;
BitField < 24 , 8 , u32 > w ;
} vs_int_uniforms [ 4 ] ;
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INSERT_PADDING_WORDS ( 0x5 ) ;
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// Offset to shader program entry point (in words)
BitField < 0 , 16 , u32 > vs_main_offset ;
union {
BitField < 0 , 4 , u64 > attribute0_register ;
BitField < 4 , 4 , u64 > attribute1_register ;
BitField < 8 , 4 , u64 > attribute2_register ;
BitField < 12 , 4 , u64 > attribute3_register ;
BitField < 16 , 4 , u64 > attribute4_register ;
BitField < 20 , 4 , u64 > attribute5_register ;
BitField < 24 , 4 , u64 > attribute6_register ;
BitField < 28 , 4 , u64 > attribute7_register ;
BitField < 32 , 4 , u64 > attribute8_register ;
BitField < 36 , 4 , u64 > attribute9_register ;
BitField < 40 , 4 , u64 > attribute10_register ;
BitField < 44 , 4 , u64 > attribute11_register ;
BitField < 48 , 4 , u64 > attribute12_register ;
BitField < 52 , 4 , u64 > attribute13_register ;
BitField < 56 , 4 , u64 > attribute14_register ;
BitField < 60 , 4 , u64 > attribute15_register ;
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int GetRegisterForAttribute ( int attribute_index ) const {
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u64 fields [ ] = {
attribute0_register , attribute1_register , attribute2_register , attribute3_register ,
attribute4_register , attribute5_register , attribute6_register , attribute7_register ,
attribute8_register , attribute9_register , attribute10_register , attribute11_register ,
attribute12_register , attribute13_register , attribute14_register , attribute15_register ,
} ;
return ( int ) fields [ attribute_index ] ;
}
} vs_input_register_map ;
INSERT_PADDING_WORDS ( 0x3 ) ;
struct {
enum Format : u32
{
FLOAT24 = 0 ,
FLOAT32 = 1
} ;
bool IsFloat32 ( ) const {
return format = = FLOAT32 ;
}
union {
// Index of the next uniform to write to
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
BitField < 0 , 7 , u32 > index ;
BitField < 31 , 1 , Format > format ;
} ;
// Writing to these registers sets the "current" uniform.
// TODO: It's not clear how the hardware stores what the "current" uniform is.
u32 set_value [ 8 ] ;
} vs_uniform_setup ;
INSERT_PADDING_WORDS ( 0x2 ) ;
struct {
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// Offset of the next instruction to write code to.
// Incremented with each instruction write.
u32 offset ;
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// Writing to these registers sets the "current" word in the shader program.
// TODO: It's not clear how the hardware stores what the "current" word is.
u32 set_word [ 8 ] ;
} vs_program ;
INSERT_PADDING_WORDS ( 0x1 ) ;
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
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// Offset of the next swizzle pattern to write code to.
// Incremented with each instruction write.
u32 offset ;
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// Writing to these registers sets the "current" swizzle pattern in the table.
// TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
u32 set_word [ 8 ] ;
} vs_swizzle_patterns ;
INSERT_PADDING_WORDS ( 0x22 ) ;
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// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std : : string GetCommandName ( int index ) {
std : : map < u32 , std : : string > map ;
# define ADD_FIELD(name) \
do { \
map . insert ( { PICA_REG_INDEX ( name ) , # name } ) ; \
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/* TODO: change to Regs::name when VS2015 and other compilers support it */ \
for ( u32 i = PICA_REG_INDEX ( name ) + 1 ; i < PICA_REG_INDEX ( name ) + sizeof ( Regs ( ) . name ) / 4 ; + + i ) \
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map . insert ( { i , # name + std : : string ( " + " ) + std : : to_string ( i - PICA_REG_INDEX ( name ) ) } ) ; \
} while ( false )
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ADD_FIELD ( trigger_irq ) ;
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ADD_FIELD ( cull_mode ) ;
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ADD_FIELD ( viewport_size_x ) ;
ADD_FIELD ( viewport_size_y ) ;
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ADD_FIELD ( viewport_depth_range ) ;
ADD_FIELD ( viewport_depth_far_plane ) ;
ADD_FIELD ( viewport_corner ) ;
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ADD_FIELD ( texture0_enable ) ;
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ADD_FIELD ( texture0 ) ;
ADD_FIELD ( texture0_format ) ;
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ADD_FIELD ( texture1 ) ;
ADD_FIELD ( texture1_format ) ;
ADD_FIELD ( texture2 ) ;
ADD_FIELD ( texture2_format ) ;
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ADD_FIELD ( tev_stage0 ) ;
ADD_FIELD ( tev_stage1 ) ;
ADD_FIELD ( tev_stage2 ) ;
ADD_FIELD ( tev_stage3 ) ;
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ADD_FIELD ( tev_combiner_buffer_input ) ;
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ADD_FIELD ( tev_stage4 ) ;
ADD_FIELD ( tev_stage5 ) ;
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ADD_FIELD ( tev_combiner_buffer_color ) ;
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ADD_FIELD ( output_merger ) ;
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ADD_FIELD ( framebuffer ) ;
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ADD_FIELD ( vertex_attributes ) ;
ADD_FIELD ( index_array ) ;
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ADD_FIELD ( num_vertices ) ;
ADD_FIELD ( trigger_draw ) ;
ADD_FIELD ( trigger_draw_indexed ) ;
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ADD_FIELD ( vs_default_attributes_setup ) ;
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ADD_FIELD ( command_buffer ) ;
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ADD_FIELD ( triangle_topology ) ;
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ADD_FIELD ( vs_bool_uniforms ) ;
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ADD_FIELD ( vs_int_uniforms ) ;
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ADD_FIELD ( vs_main_offset ) ;
ADD_FIELD ( vs_input_register_map ) ;
ADD_FIELD ( vs_uniform_setup ) ;
ADD_FIELD ( vs_program ) ;
ADD_FIELD ( vs_swizzle_patterns ) ;
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# undef ADD_FIELD
// Return empty string if no match is found
return map [ index ] ;
}
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static inline size_t NumIds ( ) {
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return sizeof ( Regs ) / sizeof ( u32 ) ;
}
u32 & operator [ ] ( int index ) const {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
u32 & operator [ ] ( int index ) {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
private :
/*
* Most physical addresses which Pica registers refer to are 8 - byte aligned .
* This function should be used to get the address from a raw register value .
*/
static inline u32 DecodeAddressRegister ( u32 register_value ) {
return register_value * 8 ;
}
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} ;
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// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
# ifndef _MSC_VER
# define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
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ASSERT_REG_POSITION ( trigger_irq , 0x10 ) ;
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ASSERT_REG_POSITION ( cull_mode , 0x40 ) ;
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ASSERT_REG_POSITION ( viewport_size_x , 0x41 ) ;
ASSERT_REG_POSITION ( viewport_size_y , 0x43 ) ;
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ASSERT_REG_POSITION ( viewport_depth_range , 0x4d ) ;
ASSERT_REG_POSITION ( viewport_depth_far_plane , 0x4e ) ;
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ASSERT_REG_POSITION ( vs_output_attributes [ 0 ] , 0x50 ) ;
ASSERT_REG_POSITION ( vs_output_attributes [ 1 ] , 0x51 ) ;
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ASSERT_REG_POSITION ( viewport_corner , 0x68 ) ;
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ASSERT_REG_POSITION ( texture0_enable , 0x80 ) ;
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ASSERT_REG_POSITION ( texture0 , 0x81 ) ;
ASSERT_REG_POSITION ( texture0_format , 0x8e ) ;
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ASSERT_REG_POSITION ( texture1 , 0x91 ) ;
ASSERT_REG_POSITION ( texture1_format , 0x96 ) ;
ASSERT_REG_POSITION ( texture2 , 0x99 ) ;
ASSERT_REG_POSITION ( texture2_format , 0x9e ) ;
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ASSERT_REG_POSITION ( tev_stage0 , 0xc0 ) ;
ASSERT_REG_POSITION ( tev_stage1 , 0xc8 ) ;
ASSERT_REG_POSITION ( tev_stage2 , 0xd0 ) ;
ASSERT_REG_POSITION ( tev_stage3 , 0xd8 ) ;
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ASSERT_REG_POSITION ( tev_combiner_buffer_input , 0xe0 ) ;
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ASSERT_REG_POSITION ( tev_stage4 , 0xf0 ) ;
ASSERT_REG_POSITION ( tev_stage5 , 0xf8 ) ;
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ASSERT_REG_POSITION ( tev_combiner_buffer_color , 0xfd ) ;
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ASSERT_REG_POSITION ( output_merger , 0x100 ) ;
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ASSERT_REG_POSITION ( framebuffer , 0x110 ) ;
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ASSERT_REG_POSITION ( vertex_attributes , 0x200 ) ;
ASSERT_REG_POSITION ( index_array , 0x227 ) ;
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ASSERT_REG_POSITION ( num_vertices , 0x228 ) ;
ASSERT_REG_POSITION ( trigger_draw , 0x22e ) ;
ASSERT_REG_POSITION ( trigger_draw_indexed , 0x22f ) ;
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ASSERT_REG_POSITION ( vs_default_attributes_setup , 0x232 ) ;
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ASSERT_REG_POSITION ( command_buffer , 0x238 ) ;
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ASSERT_REG_POSITION ( triangle_topology , 0x25e ) ;
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ASSERT_REG_POSITION ( vs_bool_uniforms , 0x2b0 ) ;
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ASSERT_REG_POSITION ( vs_int_uniforms , 0x2b1 ) ;
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ASSERT_REG_POSITION ( vs_main_offset , 0x2ba ) ;
ASSERT_REG_POSITION ( vs_input_register_map , 0x2bb ) ;
ASSERT_REG_POSITION ( vs_uniform_setup , 0x2c0 ) ;
ASSERT_REG_POSITION ( vs_program , 0x2cb ) ;
ASSERT_REG_POSITION ( vs_swizzle_patterns , 0x2d5 ) ;
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# undef ASSERT_REG_POSITION
# endif // !defined(_MSC_VER)
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// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
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static_assert ( sizeof ( Regs ) < = 0x300 * sizeof ( u32 ) , " Register set structure larger than it should be " ) ;
static_assert ( sizeof ( Regs ) > = 0x300 * sizeof ( u32 ) , " Register set structure smaller than it should be " ) ;
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struct float24 {
static float24 FromFloat32 ( float val ) {
float24 ret ;
ret . value = val ;
return ret ;
}
// 16 bit mantissa, 7 bit exponent, 1 bit sign
// TODO: No idea if this works as intended
static float24 FromRawFloat24 ( u32 hex ) {
float24 ret ;
if ( ( hex & 0xFFFFFF ) = = 0 ) {
ret . value = 0 ;
} else {
u32 mantissa = hex & 0xFFFF ;
u32 exponent = ( hex > > 16 ) & 0x7F ;
u32 sign = hex > > 23 ;
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ret . value = std : : pow ( 2.0f , ( float ) exponent - 63.0f ) * ( 1.0f + mantissa * std : : pow ( 2.0f , - 16.f ) ) ;
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if ( sign )
ret . value = - ret . value ;
}
return ret ;
}
// Not recommended for anything but logging
float ToFloat32 ( ) const {
return value ;
}
float24 operator * ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) * flt . ToFloat32 ( ) ) ;
}
float24 operator / ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) / flt . ToFloat32 ( ) ) ;
}
float24 operator + ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) + flt . ToFloat32 ( ) ) ;
}
float24 operator - ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) - flt . ToFloat32 ( ) ) ;
}
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float24 & operator * = ( const float24 & flt ) {
value * = flt . ToFloat32 ( ) ;
return * this ;
}
float24 & operator / = ( const float24 & flt ) {
value / = flt . ToFloat32 ( ) ;
return * this ;
}
float24 & operator + = ( const float24 & flt ) {
value + = flt . ToFloat32 ( ) ;
return * this ;
}
float24 & operator - = ( const float24 & flt ) {
value - = flt . ToFloat32 ( ) ;
return * this ;
}
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float24 operator - ( ) const {
return float24 : : FromFloat32 ( - ToFloat32 ( ) ) ;
}
bool operator < ( const float24 & flt ) const {
return ToFloat32 ( ) < flt . ToFloat32 ( ) ;
}
bool operator > ( const float24 & flt ) const {
return ToFloat32 ( ) > flt . ToFloat32 ( ) ;
}
bool operator > = ( const float24 & flt ) const {
return ToFloat32 ( ) > = flt . ToFloat32 ( ) ;
}
bool operator < = ( const float24 & flt ) const {
return ToFloat32 ( ) < = flt . ToFloat32 ( ) ;
}
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bool operator = = ( const float24 & flt ) const {
return ToFloat32 ( ) = = flt . ToFloat32 ( ) ;
}
bool operator ! = ( const float24 & flt ) const {
return ToFloat32 ( ) ! = flt . ToFloat32 ( ) ;
}
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private :
// Stored as a regular float, merely for convenience
// TODO: Perform proper arithmetic on this!
float value ;
} ;
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/// Struct used to describe current Pica state
struct State {
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/// Pica registers
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Regs regs ;
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/// Vertex shader memory
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struct {
struct {
Math : : Vec4 < float24 > f [ 96 ] ;
std : : array < bool , 16 > b ;
std : : array < Math : : Vec4 < u8 > , 4 > i ;
} uniforms ;
Math : : Vec4 < float24 > default_attributes [ 16 ] ;
std : : array < u32 , 1024 > program_code ;
std : : array < u32 , 1024 > swizzle_data ;
} vs ;
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/// Current Pica command list
struct {
const u32 * head_ptr ;
const u32 * current_ptr ;
u32 length ;
} cmd_list ;
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} ;
/// Initialize Pica state
void Init ( ) ;
/// Shutdown Pica state
void Shutdown ( ) ;
extern State g_state ; ///< Current Pica state
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} // namespace