suyu/src/core/mem_map.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
#include "common/common_types.h"
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namespace Memory {
// TODO: It would be nice to eventually replace these with strong types that prevent accidental
// conversion between each other.
typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space.
typedef u32 PAddr; ///< Represents a pointer in the physical address space.
////////////////////////////////////////////////////////////////////////////////////////////////////
enum : u32 {
BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size
MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size
AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
FCRAM_SIZE = 0x08000000, ///< FCRAM size
FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space
FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space
FCRAM_MASK = (FCRAM_SIZE - 1), ///< FCRAM mask
SHARED_MEMORY_SIZE = 0x04000000, ///< Shared memory size
SHARED_MEMORY_VADDR = 0x10000000, ///< Shared memory
SHARED_MEMORY_VADDR_END = (SHARED_MEMORY_VADDR + SHARED_MEMORY_SIZE),
SHARED_MEMORY_MASK = (SHARED_MEMORY_SIZE - 1),
DSP_MEMORY_SIZE = 0x00080000, ///< DSP memory size
DSP_MEMORY_VADDR = 0x1FF00000, ///< DSP memory virtual address
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CONFIG_MEMORY_SIZE = 0x00001000, ///< Configuration memory size
CONFIG_MEMORY_VADDR = 0x1FF80000, ///< Configuration memory virtual address
CONFIG_MEMORY_VADDR_END = (CONFIG_MEMORY_VADDR + CONFIG_MEMORY_SIZE),
CONFIG_MEMORY_MASK = (CONFIG_MEMORY_SIZE - 1),
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KERNEL_MEMORY_SIZE = 0x00001000, ///< Kernel memory size
KERNEL_MEMORY_VADDR = 0xFFFF0000, ///< Kernel memory where the kthread objects etc are
KERNEL_MEMORY_VADDR_END = (KERNEL_MEMORY_VADDR + KERNEL_MEMORY_SIZE),
KERNEL_MEMORY_MASK = (KERNEL_MEMORY_SIZE - 1),
EXEFS_CODE_SIZE = 0x03F00000,
EXEFS_CODE_VADDR = 0x00100000, ///< ExeFS:/.code is loaded here
EXEFS_CODE_VADDR_END = (EXEFS_CODE_VADDR + EXEFS_CODE_SIZE),
EXEFS_CODE_MASK = 0x03FFFFFF,
// Region of FCRAM used by system
SYSTEM_MEMORY_SIZE = 0x02C00000, ///< 44MB
SYSTEM_MEMORY_VADDR = 0x04000000,
SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
SYSTEM_MEMORY_MASK = 0x03FFFFFF,
HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
//HEAP_PADDR = HEAP_GSP_SIZE,
//HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
HEAP_VADDR = 0x08000000,
HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
HEAP_MASK = (HEAP_SIZE - 1),
HEAP_GSP_SIZE = 0x02000000, ///< GSP heap size... TODO: Define correctly?
HEAP_GSP_VADDR = 0x14000000,
HEAP_GSP_VADDR_END = (HEAP_GSP_VADDR + HEAP_GSP_SIZE),
HEAP_GSP_PADDR = 0x00000000,
HEAP_GSP_PADDR_END = (HEAP_GSP_PADDR + HEAP_GSP_SIZE),
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HEAP_GSP_MASK = (HEAP_GSP_SIZE - 1),
HARDWARE_IO_SIZE = 0x01000000,
HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
HARDWARE_IO_PADDR_END = (HARDWARE_IO_PADDR + HARDWARE_IO_SIZE),
HARDWARE_IO_VADDR_END = (HARDWARE_IO_VADDR + HARDWARE_IO_SIZE),
VRAM_SIZE = 0x00600000,
VRAM_PADDR = 0x18000000,
VRAM_VADDR = 0x1F000000,
VRAM_PADDR_END = (VRAM_PADDR + VRAM_SIZE),
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VRAM_VADDR_END = (VRAM_VADDR + VRAM_SIZE),
VRAM_MASK = 0x007FFFFF,
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SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
SCRATCHPAD_VADDR_END = 0x10000000,
SCRATCHPAD_VADDR = (SCRATCHPAD_VADDR_END - SCRATCHPAD_SIZE), ///< Stack space
SCRATCHPAD_MASK = (SCRATCHPAD_SIZE - 1), ///< Scratchpad memory mask
};
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////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
struct MemoryBlock {
MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) {
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}
u32 handle;
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u32 base_address;
u32 address;
u32 size;
u32 operation;
u32 permissions;
const u32 GetVirtualAddress() const{
return base_address + address;
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
// some things are mirrored too many times, but eh... it works.
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
// so be sure to load it into a 64-bit register.
extern u8 *g_base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_heap_gsp; ///< GSP heap (main memory)
extern u8* g_heap; ///< Application heap (main memory)
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extern u8* g_vram; ///< Video memory (VRAM)
extern u8* g_shared_mem; ///< Shared memory
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extern u8* g_kernel_mem; ///< Kernel memory
extern u8* g_system_mem; ///< System memory
extern u8* g_exefs_code; ///< ExeFS:/.code is loaded here
void Init();
void Shutdown();
template <typename T>
inline void Read(T &var, VAddr addr);
template <typename T>
inline void Write(VAddr addr, T data);
u8 Read8(VAddr addr);
u16 Read16(VAddr addr);
u32 Read32(VAddr addr);
u32 Read8_ZX(VAddr addr);
u32 Read16_ZX(VAddr addr);
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void Write8(VAddr addr, u8 data);
void Write16(VAddr addr, u16 data);
void Write32(VAddr addr, u32 data);
void Write64(VAddr addr, u64 data);
void WriteBlock(VAddr addr, const u8* data, size_t size);
u8* GetPointer(VAddr virtual_address);
/**
* Maps a block of memory on the heap
* @param size Size of block in bytes
* @param operation Memory map operation type
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* @param permissions Memory allocation permissions
*/
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
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/**
* Maps a block of memory on the GSP heap
* @param size Size of block in bytes
* @param operation Memory map operation type
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* @param permissions Control memory permissions
*/
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
inline const char* GetCharPointer(const VAddr address) {
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return (const char *)GetPointer(address);
}
/// Converts a physical address to virtual address
VAddr PhysicalToVirtualAddress(PAddr addr);
/// Converts a virtual address to physical address
PAddr VirtualToPhysicalAddress(VAddr addr);
} // namespace
// These are used often, so re-export then on the root namespace
using Memory::VAddr;
using Memory::PAddr;