2018-01-13 16:22:39 -05:00
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// Copyright 2018 yuzu emulator team
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2018-01-07 21:25:57 -05:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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2018-01-08 21:30:22 -05:00
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#include "core/hle/service/nvdrv/nvdrv.h"
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2018-01-09 10:41:13 -05:00
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#include "core/hle/service/service.h"
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2018-01-07 21:25:57 -05:00
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2018-11-26 18:34:07 -05:00
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namespace Kernel {
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class WritableEvent;
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}
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2018-04-19 21:41:44 -04:00
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namespace Service::Nvidia {
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2018-01-09 10:41:13 -05:00
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2018-01-15 18:30:49 -05:00
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class NVDRV final : public ServiceFramework<NVDRV> {
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2018-01-07 21:25:57 -05:00
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public:
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2018-01-15 18:30:49 -05:00
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NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
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2019-04-04 12:16:56 -04:00
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~NVDRV() override;
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2018-01-07 21:25:57 -05:00
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2019-06-12 07:52:49 -04:00
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void SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
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2019-06-07 18:41:55 -04:00
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2018-01-07 21:25:57 -05:00
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private:
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void Open(Kernel::HLERequestContext& ctx);
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void Ioctl(Kernel::HLERequestContext& ctx);
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2018-01-17 11:08:46 -05:00
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void Close(Kernel::HLERequestContext& ctx);
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2018-01-07 21:25:57 -05:00
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void Initialize(Kernel::HLERequestContext& ctx);
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-05 21:19:31 -05:00
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void QueryEvent(Kernel::HLERequestContext& ctx);
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2018-01-18 23:50:18 -05:00
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void SetClientPID(Kernel::HLERequestContext& ctx);
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-05 21:19:31 -05:00
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void FinishInitialize(Kernel::HLERequestContext& ctx);
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2018-11-23 14:55:41 -05:00
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void GetStatus(Kernel::HLERequestContext& ctx);
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void DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx);
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2018-01-07 21:25:57 -05:00
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2018-01-15 17:39:00 -05:00
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std::shared_ptr<Module> nvdrv;
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2018-01-21 17:59:50 -05:00
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u64 pid{};
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2018-01-07 21:25:57 -05:00
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};
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2018-04-19 21:41:44 -04:00
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} // namespace Service::Nvidia
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