suyu/src/video_core/shader/registry.h

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/guest_driver.h"
namespace VideoCommon::Shader {
using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
using BindlessSamplerMap =
std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
struct GraphicsInfo {
Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology primitive_topology{};
Tegra::Engines::Maxwell3D::Regs::TessellationPrimitive tessellation_primitive{};
Tegra::Engines::Maxwell3D::Regs::TessellationSpacing tessellation_spacing{};
bool tessellation_clockwise = false;
};
static_assert(std::is_trivially_copyable_v<GraphicsInfo> &&
std::is_standard_layout_v<GraphicsInfo>);
struct ComputeInfo {
std::array<u32, 3> workgroup_size{};
u32 shared_memory_size_in_words = 0;
u32 local_memory_size_in_words = 0;
};
static_assert(std::is_trivially_copyable_v<ComputeInfo> && std::is_standard_layout_v<ComputeInfo>);
struct SerializedRegistryInfo {
VideoCore::GuestDriverProfile guest_driver_profile;
u32 bound_buffer = 0;
GraphicsInfo graphics;
ComputeInfo compute;
};
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/**
* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
* With it, the shader can obtain required data from GPU state and store it for disk shader
* compilation.
*/
class Registry {
public:
explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
explicit Registry(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine);
~Registry();
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/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
/// not it will obtain it from maxwell3d and register it.
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
/// Inserts a key.
void InsertKey(u32 buffer, u32 offset, u32 value);
/// Inserts a bound sampler key.
void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Inserts a bindless sampler key.
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Checks keys and samplers against engine's current const buffers.
/// Returns true if they are the same value, false otherwise.
bool IsConsistent() const;
/// Returns true if the keys are equal to the other ones in the registry.
bool HasEqualKeys(const Registry& rhs) const;
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/// Returns graphics information from this shader
const GraphicsInfo& GetGraphicsInfo() const;
/// Returns compute information from this shader
const ComputeInfo& GetComputeInfo() const;
/// Gives an getter to the const buffer keys in the database.
const KeyMap& GetKeys() const {
return keys;
}
/// Gets samplers database.
const BoundSamplerMap& GetBoundSamplers() const {
return bound_samplers;
}
/// Gets bindless samplers database.
const BindlessSamplerMap& GetBindlessSamplers() const {
return bindless_samplers;
}
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/// Gets bound buffer used on this shader
u32 GetBoundBuffer() const {
return bound_buffer;
}
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/// Obtains access to the guest driver's profile.
VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
}
private:
const Tegra::Engines::ShaderType stage;
VideoCore::GuestDriverProfile stored_guest_driver_profile;
Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
KeyMap keys;
BoundSamplerMap bound_samplers;
BindlessSamplerMap bindless_samplers;
u32 bound_buffer;
GraphicsInfo graphics_info;
ComputeInfo compute_info;
};
} // namespace VideoCommon::Shader