2018-01-13 16:22:39 -05:00
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// Copyright 2018 yuzu emulator team
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2018-01-07 21:25:57 -05:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2018-01-08 21:30:22 -05:00
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#include <memory>
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#include <unordered_map>
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2018-01-07 21:25:57 -05:00
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#include <vector>
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#include "common/common_types.h"
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2019-06-07 20:41:06 -04:00
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#include "core/hle/kernel/writable_event.h"
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2019-06-07 11:34:55 -04:00
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#include "core/hle/service/nvdrv/nvdata.h"
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2020-10-27 00:58:59 -04:00
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#include "core/hle/service/nvdrv/syncpoint_manager.h"
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2018-01-07 21:25:57 -05:00
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#include "core/hle/service/service.h"
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2019-06-10 12:03:30 -04:00
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namespace Core {
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class System;
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}
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2018-08-07 09:17:09 -04:00
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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2018-04-19 21:41:44 -04:00
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namespace Service::Nvidia {
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class SyncpointManager;
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2018-01-15 17:39:00 -05:00
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namespace Devices {
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class nvdevice;
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}
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2018-01-07 21:25:57 -05:00
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2020-10-27 00:58:59 -04:00
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/// Represents an Nvidia event
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struct NvEvent {
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Kernel::EventPair event;
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Fence fence{};
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};
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struct EventInterface {
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// Mask representing currently busy events
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u64 events_mask{};
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// Each kernel event associated to an NV event
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std::array<NvEvent, MaxNvEvents> events;
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// The status of the current NVEvent
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std::array<EventState, MaxNvEvents> status{};
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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// This is the value of the GPU interrupt for which the NVEvent is waiting
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// for.
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std::array<u32, MaxNvEvents> assigned_value{};
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// Constant to denote an unasigned syncpoint.
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static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
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std::optional<u32> GetFreeEvent() const {
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u64 mask = events_mask;
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for (u32 i = 0; i < MaxNvEvents; i++) {
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const bool is_free = (mask & 0x1) == 0;
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if (is_free) {
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if (status[i] == EventState::Registered || status[i] == EventState::Free) {
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return {i};
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}
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}
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mask = mask >> 1;
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}
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return std::nullopt;
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}
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void SetEventStatus(const u32 event_id, EventState new_status) {
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EventState old_status = status[event_id];
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if (old_status == new_status) {
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return;
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}
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status[event_id] = new_status;
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if (new_status == EventState::Registered) {
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registered[event_id] = true;
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}
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if (new_status == EventState::Waiting || new_status == EventState::Busy) {
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events_mask |= (1ULL << event_id);
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}
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}
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void RegisterEvent(const u32 event_id) {
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registered[event_id] = true;
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if (status[event_id] == EventState::Free) {
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status[event_id] = EventState::Registered;
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}
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}
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void UnregisterEvent(const u32 event_id) {
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registered[event_id] = false;
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if (status[event_id] == EventState::Registered) {
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status[event_id] = EventState::Free;
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}
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}
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void LiberateEvent(const u32 event_id) {
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status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
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events_mask &= ~(1ULL << event_id);
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assigned_syncpt[event_id] = unassigned_syncpt;
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assigned_value[event_id] = 0;
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}
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};
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class Module final {
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public:
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Module(Core::System& system);
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hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 21:20:52 -04:00
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~Module();
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/// Returns a pointer to one of the available devices, identified by its name.
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template <typename T>
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std::shared_ptr<T> GetDevice(const std::string& name) {
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auto itr = devices.find(name);
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if (itr == devices.end())
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return nullptr;
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return std::static_pointer_cast<T>(itr->second);
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}
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/// Opens a device node and returns a file descriptor to it.
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u32 Open(const std::string& device_name);
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/// Sends an ioctl command to the specified file descriptor.
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u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, const std::vector<u8>& input2,
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std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
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IoctlVersion version);
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/// Closes a device file descriptor and returns operation success.
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ResultCode Close(u32 fd);
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void SignalSyncpt(const u32 syncpoint_id, const u32 value);
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std::shared_ptr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
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std::shared_ptr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
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private:
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/// Manages syncpoints on the host
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SyncpointManager syncpoint_manager;
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/// Id to use for the next open file descriptor.
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u32 next_fd = 1;
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/// Mapping of file descriptors to the devices they reference.
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std::unordered_map<u32, std::shared_ptr<Devices::nvdevice>> open_files;
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/// Mapping of device node names to their implementation.
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std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
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EventInterface events_interface;
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};
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/// Registers all NVDRV services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
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Core::System& system);
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2018-04-19 21:41:44 -04:00
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} // namespace Service::Nvidia
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