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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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void EmitBranch(EmitContext& ctx, IR::Block* label) {
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ctx.OpBranch(label->Definition<Id>());
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}
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void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
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IR::Block* false_label) {
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ctx.OpBranchConditional(condition, true_label->Definition<Id>(), false_label->Definition<Id>());
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}
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void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label) {
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ctx.OpLoopMerge(merge_label->Definition<Id>(), continue_label->Definition<Id>(),
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spv::LoopControlMask::MaskNone);
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}
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void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label) {
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ctx.OpSelectionMerge(merge_label->Definition<Id>(), spv::SelectionControlMask::MaskNone);
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}
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void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
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}
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} // namespace Shader::Backend::SPIRV
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