2021-02-11 14:39:06 -05:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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2021-02-16 02:10:22 -05:00
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#include "common/common_types.h"
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2021-02-11 14:39:06 -05:00
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#include <boost/container/static_vector.hpp>
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namespace Shader {
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struct Info {
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{16};
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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};
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2021-02-16 02:10:22 -05:00
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struct StorageBufferDescriptor {
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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2021-02-11 14:39:06 -05:00
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};
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2021-02-16 02:10:22 -05:00
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_fp16{};
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bool uses_fp64{};
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2021-02-20 01:30:13 -05:00
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bool uses_fp16_denorms_flush{};
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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2021-02-16 02:10:22 -05:00
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u32 constant_buffer_mask{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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2021-02-11 14:39:06 -05:00
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};
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} // namespace Shader
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