suyu/src/core/hle/kernel/address_arbiter.h

54 lines
1.6 KiB
C
Raw Normal View History

// Copyright 2014 Citra Emulator Project
2014-12-17 00:38:14 -05:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
// Address arbiters are an underlying kernel synchronization object that can be created/used via
// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
// semphores.
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
enum class ArbitrationType : u32 {
Signal,
WaitIfLessThan,
DecrementAndWaitIfLessThan,
WaitIfLessThanWithTimeout,
DecrementAndWaitIfLessThanWithTimeout,
};
class AddressArbiter : public Object {
public:
/**
* Creates an address arbiter.
*
* @param name Optional name used for debugging.
* @returns The created AddressArbiter.
*/
static ResultVal<SharedPtr<AddressArbiter>> Create(std::string name = "Unknown");
std::string GetTypeName() const override { return "Arbiter"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
std::string name; ///< Name of address arbiter object (optional)
ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
private:
AddressArbiter() = default;
};
} // namespace FileSys