2018-12-20 17:09:21 -05:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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2019-06-04 21:44:06 -04:00
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#include "video_core/shader/node_helper.h"
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2018-12-20 17:09:21 -05:00
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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2020-02-01 00:57:01 -05:00
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using std::move;
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2018-12-20 17:09:21 -05:00
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::ShfType;
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using Tegra::Shader::ShfXmode;
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namespace {
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2020-02-01 19:18:36 -05:00
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Node IsFull(Node shift) {
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return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
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}
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2020-02-01 00:57:01 -05:00
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Node Shift(OperationCode opcode, Node value, Node shift) {
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Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32));
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Node shifted = Operation(opcode, move(value), shift);
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return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
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}
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Node ClampShift(Node shift, s32 size = 32) {
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shift = Operation(OperationCode::IMax, move(shift), Immediate(0));
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return Operation(OperationCode::IMin, move(shift), Immediate(size));
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}
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Node WrapShift(Node shift, s32 size = 32) {
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return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
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}
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2020-02-01 19:18:36 -05:00
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Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
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// These values are used when the shift value is less than 32
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Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
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Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
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Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
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if (type == ShfType::Bits32) {
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// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
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return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
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}
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// And these when it's larger than or 32
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const bool is_signed = type == ShfType::S64;
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const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
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Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
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Node greater = Shift(opcode, high, move(reduced));
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Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
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Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
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Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
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return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
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}
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Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
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// These values are used when the shift value is less than 32
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Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
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Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
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Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
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if (type == ShfType::Bits32) {
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// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
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return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
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}
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// And these when it's larger than or 32
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Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
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Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
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Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
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Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
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Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
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return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
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}
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2020-02-01 00:57:01 -05:00
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} // Anonymous namespace
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u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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Node op_a = GetRegister(instr.gpr8);
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Node op_b = [this, instr] {
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if (instr.is_b_imm) {
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return Immediate(instr.alu.GetSignedImm20_20());
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} else if (instr.is_b_gpr) {
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return GetRegister(instr.gpr20);
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} else {
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return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
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}
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}();
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switch (const auto opid = opcode->get().GetId(); opid) {
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case OpCode::Id::SHR_C:
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case OpCode::Id::SHR_R:
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case OpCode::Id::SHR_IMM: {
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op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b));
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2019-08-31 16:06:00 -04:00
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Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
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move(op_a), move(op_b));
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetRegister(bb, instr.gpr0, move(value));
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break;
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}
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case OpCode::Id::SHL_C:
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case OpCode::Id::SHL_R:
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case OpCode::Id::SHL_IMM: {
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Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetRegister(bb, instr.gpr0, move(value));
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break;
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}
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2020-02-01 19:18:36 -05:00
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case OpCode::Id::SHF_RIGHT_R:
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case OpCode::Id::SHF_RIGHT_IMM:
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case OpCode::Id::SHF_LEFT_R:
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case OpCode::Id::SHF_LEFT_IMM: {
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UNIMPLEMENTED_IF(instr.generates_cc);
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UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}",
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static_cast<int>(instr.shf.xmode.Value()));
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if (instr.is_b_imm) {
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op_b = Immediate(static_cast<u32>(instr.shf.immediate));
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}
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const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64;
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Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size);
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Node negated_shift = Operation(OperationCode::INegate, shift);
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Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
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2020-02-01 19:18:36 -05:00
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const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
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Node value = (is_right ? ShiftRight : ShiftLeft)(
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move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
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SetRegister(bb, instr.gpr0, move(value));
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2018-12-21 00:05:59 -05:00
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break;
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2018-12-27 14:50:36 -05:00
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}
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2018-12-21 00:05:52 -05:00
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default:
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UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
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}
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2018-12-20 17:09:21 -05:00
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return pc;
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}
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2019-05-22 17:24:35 -04:00
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} // namespace VideoCommon::Shader
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