2019-01-23 22:17:55 -05:00
|
|
|
// Copyright 2019 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/microprofile.h"
|
2019-03-30 20:08:09 -04:00
|
|
|
#include "core/core.h"
|
2020-02-17 15:38:56 -05:00
|
|
|
#include "core/frontend/scope_acquire_context.h"
|
2019-01-23 22:17:55 -05:00
|
|
|
#include "video_core/dma_pusher.h"
|
|
|
|
#include "video_core/gpu.h"
|
|
|
|
#include "video_core/gpu_thread.h"
|
|
|
|
#include "video_core/renderer_base.h"
|
|
|
|
|
|
|
|
namespace VideoCommon::GPUThread {
|
|
|
|
|
|
|
|
/// Runs the GPU thread
|
|
|
|
static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher,
|
|
|
|
SynchState& state) {
|
|
|
|
MicroProfileOnThreadCreate("GpuThread");
|
|
|
|
|
|
|
|
// Wait for first GPU command before acquiring the window context
|
2019-06-18 16:58:29 -04:00
|
|
|
while (state.queue.Empty())
|
|
|
|
;
|
2019-01-23 22:17:55 -05:00
|
|
|
|
|
|
|
// If emulation was stopped during disk shader loading, abort before trying to acquire context
|
|
|
|
if (!state.is_running) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-02-17 15:38:56 -05:00
|
|
|
Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
|
2019-01-23 22:17:55 -05:00
|
|
|
|
2019-02-18 20:58:32 -05:00
|
|
|
CommandDataContainer next;
|
2019-01-23 22:17:55 -05:00
|
|
|
while (state.is_running) {
|
2019-11-23 15:17:28 -05:00
|
|
|
next = state.queue.PopWait();
|
|
|
|
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
|
|
|
dma_pusher.Push(std::move(submit_list->entries));
|
|
|
|
dma_pusher.DispatchCalls();
|
|
|
|
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
|
|
|
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
|
|
|
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
|
|
|
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
|
|
|
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
|
|
|
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
|
|
|
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
UNREACHABLE();
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
2019-11-23 15:17:28 -05:00
|
|
|
state.signaled_fence.store(next.fence);
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-04-09 14:02:00 -04:00
|
|
|
ThreadManager::ThreadManager(Core::System& system) : system{system} {}
|
2019-01-23 22:17:55 -05:00
|
|
|
|
|
|
|
ThreadManager::~ThreadManager() {
|
2019-04-09 14:02:00 -04:00
|
|
|
if (!thread.joinable()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-02-18 20:58:32 -05:00
|
|
|
// Notify GPU thread that a shutdown is pending
|
|
|
|
PushCommand(EndProcessingCommand());
|
2019-01-23 22:17:55 -05:00
|
|
|
thread.join();
|
|
|
|
}
|
|
|
|
|
2019-04-09 14:02:00 -04:00
|
|
|
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
|
|
|
|
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
|
|
|
|
}
|
|
|
|
|
2019-01-23 22:17:55 -05:00
|
|
|
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
2019-09-25 19:43:23 -04:00
|
|
|
PushCommand(SubmitListCommand(std::move(entries)));
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
|
2019-08-21 00:55:25 -04:00
|
|
|
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
2019-11-27 17:46:07 -05:00
|
|
|
PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
|
2019-02-18 20:58:32 -05:00
|
|
|
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
|
|
|
|
PushCommand(FlushRegionCommand(addr, size));
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
|
2019-02-18 20:58:32 -05:00
|
|
|
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
|
2019-06-08 17:04:41 -04:00
|
|
|
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
|
2019-02-18 20:58:32 -05:00
|
|
|
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
|
|
|
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
|
2019-02-09 02:55:45 -05:00
|
|
|
InvalidateRegion(addr, size);
|
2019-01-23 22:17:55 -05:00
|
|
|
}
|
|
|
|
|
2019-09-26 19:08:22 -04:00
|
|
|
void ThreadManager::WaitIdle() const {
|
2019-10-11 13:41:15 -04:00
|
|
|
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
|
2019-09-26 19:08:22 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-30 20:08:09 -04:00
|
|
|
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
|
|
|
const u64 fence{++state.last_fence};
|
|
|
|
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
|
|
|
return fence;
|
|
|
|
}
|
|
|
|
|
2019-01-23 22:17:55 -05:00
|
|
|
} // namespace VideoCommon::GPUThread
|