2023-03-01 19:27:10 -05:00
|
|
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
|
|
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
#include "common/windows/timer_resolution.h"
|
|
|
|
|
|
|
|
extern "C" {
|
|
|
|
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtQueryTimerResolution.html
|
|
|
|
NTSYSAPI LONG NTAPI NtQueryTimerResolution(PULONG MinimumResolution, PULONG MaximumResolution,
|
|
|
|
PULONG CurrentResolution);
|
|
|
|
|
|
|
|
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtSetTimerResolution.html
|
|
|
|
NTSYSAPI LONG NTAPI NtSetTimerResolution(ULONG DesiredResolution, BOOLEAN SetResolution,
|
|
|
|
PULONG CurrentResolution);
|
|
|
|
|
|
|
|
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FNT%20Objects%2FThread%2FNtDelayExecution.html
|
|
|
|
NTSYSAPI LONG NTAPI NtDelayExecution(BOOLEAN Alertable, PLARGE_INTEGER DelayInterval);
|
|
|
|
}
|
|
|
|
|
2023-03-03 20:54:15 -05:00
|
|
|
// Defines for compatibility with older Windows 10 SDKs.
|
|
|
|
|
|
|
|
#ifndef PROCESS_POWER_THROTTLING_EXECUTION_SPEED
|
|
|
|
#define PROCESS_POWER_THROTTLING_EXECUTION_SPEED 0x1
|
|
|
|
#endif
|
|
|
|
#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
|
|
|
|
#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x4
|
|
|
|
#endif
|
|
|
|
|
2023-03-01 19:27:10 -05:00
|
|
|
namespace Common::Windows {
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
using namespace std::chrono;
|
|
|
|
|
|
|
|
constexpr nanoseconds ToNS(ULONG hundred_ns) {
|
|
|
|
return nanoseconds{hundred_ns * 100};
|
|
|
|
}
|
|
|
|
|
|
|
|
constexpr ULONG ToHundredNS(nanoseconds ns) {
|
|
|
|
return static_cast<ULONG>(ns.count()) / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct TimerResolution {
|
|
|
|
std::chrono::nanoseconds minimum;
|
|
|
|
std::chrono::nanoseconds maximum;
|
|
|
|
std::chrono::nanoseconds current;
|
|
|
|
};
|
|
|
|
|
|
|
|
TimerResolution GetTimerResolution() {
|
|
|
|
ULONG MinimumTimerResolution;
|
|
|
|
ULONG MaximumTimerResolution;
|
|
|
|
ULONG CurrentTimerResolution;
|
|
|
|
NtQueryTimerResolution(&MinimumTimerResolution, &MaximumTimerResolution,
|
|
|
|
&CurrentTimerResolution);
|
|
|
|
return {
|
|
|
|
.minimum{ToNS(MinimumTimerResolution)},
|
|
|
|
.maximum{ToNS(MaximumTimerResolution)},
|
|
|
|
.current{ToNS(CurrentTimerResolution)},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2023-03-03 20:54:15 -05:00
|
|
|
void SetHighQoS() {
|
|
|
|
// https://learn.microsoft.com/en-us/windows/win32/procthread/quality-of-service
|
|
|
|
PROCESS_POWER_THROTTLING_STATE PowerThrottling{
|
|
|
|
.Version{PROCESS_POWER_THROTTLING_CURRENT_VERSION},
|
|
|
|
.ControlMask{PROCESS_POWER_THROTTLING_EXECUTION_SPEED |
|
|
|
|
PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION},
|
|
|
|
.StateMask{},
|
|
|
|
};
|
|
|
|
SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &PowerThrottling,
|
|
|
|
sizeof(PROCESS_POWER_THROTTLING_STATE));
|
|
|
|
}
|
|
|
|
|
2023-03-01 19:27:10 -05:00
|
|
|
} // Anonymous namespace
|
|
|
|
|
|
|
|
nanoseconds GetMinimumTimerResolution() {
|
|
|
|
return GetTimerResolution().minimum;
|
|
|
|
}
|
|
|
|
|
|
|
|
nanoseconds GetMaximumTimerResolution() {
|
|
|
|
return GetTimerResolution().maximum;
|
|
|
|
}
|
|
|
|
|
|
|
|
nanoseconds GetCurrentTimerResolution() {
|
|
|
|
return GetTimerResolution().current;
|
|
|
|
}
|
|
|
|
|
|
|
|
nanoseconds SetCurrentTimerResolution(nanoseconds timer_resolution) {
|
|
|
|
// Set the timer resolution, and return the current timer resolution.
|
|
|
|
const auto DesiredTimerResolution = ToHundredNS(timer_resolution);
|
|
|
|
ULONG CurrentTimerResolution;
|
|
|
|
NtSetTimerResolution(DesiredTimerResolution, TRUE, &CurrentTimerResolution);
|
|
|
|
return ToNS(CurrentTimerResolution);
|
|
|
|
}
|
|
|
|
|
|
|
|
nanoseconds SetCurrentTimerResolutionToMaximum() {
|
2023-03-03 20:54:15 -05:00
|
|
|
SetHighQoS();
|
2023-03-01 19:27:10 -05:00
|
|
|
return SetCurrentTimerResolution(GetMaximumTimerResolution());
|
|
|
|
}
|
|
|
|
|
|
|
|
void SleepForOneTick() {
|
|
|
|
LARGE_INTEGER DelayInterval{
|
|
|
|
.QuadPart{-1},
|
|
|
|
};
|
|
|
|
NtDelayExecution(FALSE, &DelayInterval);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Common::Windows
|