Ryujinx/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
gdkchan c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00

40 lines
1.1 KiB
C#

namespace Ryujinx.Graphics.Shader
{
public readonly struct TextureDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly SamplerType Type;
public readonly TextureFormat Format;
public readonly int CbufSlot;
public readonly int HandleIndex;
public readonly int ArrayLength;
public readonly bool Separate;
public readonly TextureUsageFlags Flags;
public TextureDescriptor(
int binding,
SamplerType type,
TextureFormat format,
int cbufSlot,
int handleIndex,
int arrayLength,
bool separate,
TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
ArrayLength = arrayLength;
Separate = separate;
Flags = flags;
}
}
}