169 lines
No EOL
5.8 KiB
C#
169 lines
No EOL
5.8 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
|
|
/// </summary>
|
|
class Buffer : IRange<Buffer>, IDisposable
|
|
{
|
|
private GpuContext _context;
|
|
|
|
private IBuffer _buffer;
|
|
|
|
/// <summary>
|
|
/// Host buffer object.
|
|
/// </summary>
|
|
public IBuffer HostBuffer => _buffer;
|
|
|
|
/// <summary>
|
|
/// Start address of the buffer in guest memory.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// Size of the buffer in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
/// <summary>
|
|
/// End address of the buffer in guest memory.
|
|
/// </summary>
|
|
public ulong EndAddress => Address + Size;
|
|
|
|
private int[] _sequenceNumbers;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the buffer.
|
|
/// </summary>
|
|
/// <param name="context">GPU context that the buffer belongs to</param>
|
|
/// <param name="address">Start address of the buffer</param>
|
|
/// <param name="size">Size of the buffer in bytes</param>
|
|
public Buffer(GpuContext context, ulong address, ulong size)
|
|
{
|
|
_context = context;
|
|
Address = address;
|
|
Size = size;
|
|
|
|
_buffer = context.Renderer.CreateBuffer((int)size);
|
|
|
|
_sequenceNumbers = new int[size / MemoryManager.PageSize];
|
|
|
|
Invalidate();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a sub-range from the buffer.
|
|
/// This can be used to bind and use sub-ranges of the buffer on the host API.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the sub-range, must be greater or equal to the buffer address</param>
|
|
/// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
|
|
/// <returns>The buffer sub-range</returns>
|
|
public BufferRange GetRange(ulong address, ulong size)
|
|
{
|
|
int offset = (int)(address - Address);
|
|
|
|
return new BufferRange(_buffer, offset, (int)size);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a given range overlaps with the buffer.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <returns>True if the range overlaps, false otherwise</returns>
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs guest to host memory synchronization of the buffer data.
|
|
/// This causes the buffer data to be overwritten if a write was detected from the CPU,
|
|
/// since the last call to this method.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range to synchronize</param>
|
|
/// <param name="size">Size in bytes of the range to synchronize</param>
|
|
public void SynchronizeMemory(ulong address, ulong size)
|
|
{
|
|
int currentSequenceNumber = _context.SequenceNumber;
|
|
|
|
bool needsSync = false;
|
|
|
|
ulong buffOffset = address - Address;
|
|
|
|
ulong buffEndOffset = (buffOffset + size + MemoryManager.PageMask) & ~MemoryManager.PageMask;
|
|
|
|
int startIndex = (int)(buffOffset / MemoryManager.PageSize);
|
|
int endIndex = (int)(buffEndOffset / MemoryManager.PageSize);
|
|
|
|
for (int index = startIndex; index < endIndex; index++)
|
|
{
|
|
if (_sequenceNumbers[index] != currentSequenceNumber)
|
|
{
|
|
_sequenceNumbers[index] = currentSequenceNumber;
|
|
|
|
needsSync = true;
|
|
}
|
|
}
|
|
|
|
if (!needsSync)
|
|
{
|
|
return;
|
|
}
|
|
|
|
(ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size, ResourceName.Buffer);
|
|
|
|
for (int index = 0; index < modifiedRanges.Length; index++)
|
|
{
|
|
(ulong mAddress, ulong mSize) = modifiedRanges[index];
|
|
|
|
int offset = (int)(mAddress - Address);
|
|
|
|
_buffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs copy of all the buffer data from one buffer to another.
|
|
/// </summary>
|
|
/// <param name="destination">The destination buffer to copy the data into</param>
|
|
/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
|
|
public void CopyTo(Buffer destination, int dstOffset)
|
|
{
|
|
_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flushes a range of the buffer.
|
|
/// This writes the range data back into guest memory.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
public void Flush(ulong address, ulong size)
|
|
{
|
|
int offset = (int)(address - Address);
|
|
|
|
byte[] data = _buffer.GetData(offset, (int)size);
|
|
|
|
_context.PhysicalMemory.Write(address, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invalidates all the buffer data, causing it to be read from guest memory.
|
|
/// </summary>
|
|
public void Invalidate()
|
|
{
|
|
_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disposes the host buffer.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
_buffer.Dispose();
|
|
}
|
|
}
|
|
} |