Ryujinx/Ryujinx.Graphics.Shader
gdkchan 8e0a421264
Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
..
CodeGen Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
Decoders Fix remap when handle is 0 (#1882) 2021-01-10 10:11:31 +11:00
Instructions Support conditional on BRK and SYNC shader instructions (#1878) 2021-01-08 22:55:55 -03:00
IntermediateRepresentation
StructuredIr
Translation
BufferDescriptor.cs
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs