cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
185 lines
4.7 KiB
C#
185 lines
4.7 KiB
C#
using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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internal MemoryBlock Memory { get; }
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public GpuContext Gpu { get; }
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public VirtualFileSystem FileSystem => Configuration.VirtualFileSystem;
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public Horizon System { get; }
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public ApplicationLoader Application { get; }
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public PerformanceStatistics Statistics { get; }
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public Hid Hid { get; }
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public TamperMachine TamperMachine { get; }
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public IHostUiHandler UiHandler { get; }
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public bool EnableDeviceVsync { get; set; } = true;
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public Switch(HLEConfiguration configuration)
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{
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if (configuration.GpuRenderer == null)
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{
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throw new ArgumentNullException(nameof(configuration.GpuRenderer));
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}
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if (configuration.AudioDeviceDriver == null)
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{
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throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
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}
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if (configuration.UserChannelPersistence== null)
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{
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throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
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}
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Configuration = configuration;
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UiHandler = configuration.HostUiHandler;
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);
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Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve);
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Gpu = new GpuContext(configuration.GpuRenderer);
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System = new Horizon(this);
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System.InitializeServices();
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidStorage);
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Hid.InitDevices();
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Application = new ApplicationLoader(this);
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TamperMachine = new TamperMachine();
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Initialize();
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}
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private void Initialize()
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{
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System.State.SetLanguage(Configuration.SystemLanguage);
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System.State.SetRegion(Configuration.Region);
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EnableDeviceVsync = Configuration.EnableVsync;
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System.State.DockedMode = Configuration.EnableDockedMode;
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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}
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public void LoadCart(string exeFsDir, string romFsFile = null)
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{
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Application.LoadCart(exeFsDir, romFsFile);
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}
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public void LoadXci(string xciFile)
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{
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Application.LoadXci(xciFile);
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}
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public void LoadNca(string ncaFile)
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{
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Application.LoadNca(ncaFile);
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}
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public void LoadNsp(string nspFile)
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{
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Application.LoadNsp(nspFile);
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}
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public void LoadProgram(string fileName)
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{
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Application.LoadProgram(fileName);
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}
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public bool WaitFifo()
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{
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return Gpu.GPFifo.WaitForCommands();
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}
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public void ProcessFrame()
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{
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Gpu.ProcessShaderCacheQueue();
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Gpu.Renderer.PreFrame();
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Gpu.GPFifo.DispatchCalls();
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}
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public bool ConsumeFrameAvailable()
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{
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return Gpu.Window.ConsumeFrameAvailable();
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}
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public void PresentFrame(Action swapBuffersCallback)
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{
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Gpu.Window.Present(swapBuffersCallback);
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}
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public void SetVolume(float volume)
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{
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System.SetVolume(volume);
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}
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public float GetVolume()
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{
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return System.GetVolume();
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}
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public bool IsAudioMuted()
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{
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return System.GetVolume() == 0;
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}
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public void DisposeGpu()
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{
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Gpu.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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System.Dispose();
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AudioDeviceDriver.Dispose();
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FileSystem.Unload();
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Memory.Dispose();
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}
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}
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}
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}
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