f39e89ece7
* Add area sampling scaler to allow for super-sampled anti-aliasing. * Area scaling filter doesn't have a scaling level. * Add further clarification to the tooltip on how to achieve supersampling. * ShaderHelper: Merge the two CompileProgram functions. * Convert tabs to spaces in area scaling shaders * Fixup Vulkan and OpenGL project files. * AreaScaling: Replace texture() by texelFetch() and use integer vectors. No functional difference, but it cleans up the code a bit. * AreaScaling: Delete unused sharpening level member. Also rename _scale to _sharpeningLevel for clarity and consistency. * AreaScaling: Delete unused scaleX/scaleY uniforms. * AreaScaling: Force the alpha to 1 when storing the pixel. * AreaScaling: Remove left-over sharpening buffer. |
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.. | ||
AreaScaling.glsl | ||
AreaScaling.spv | ||
FsrScaling.glsl | ||
FsrScaling.spv | ||
FsrSharpening.glsl | ||
FsrSharpening.spv | ||
Fxaa.glsl | ||
Fxaa.spv | ||
SmaaBlend.glsl | ||
SmaaBlend.spv | ||
SmaaEdge.glsl | ||
SmaaEdge.spv | ||
SmaaNeighbour.glsl | ||
SmaaNeighbour.spv |