Ryujinx/src/Ryujinx.Graphics.Metal
2024-09-28 19:03:01 -04:00
..
Effects Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
Shaders Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
BufferInfo.cs Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
ComputePipelineCache.cs Metal: Compute Shaders (#19) 2024-09-28 19:03:01 -04:00
Constants.cs override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
CounterEvent.cs Revise ISampler 2024-09-28 19:03:01 -04:00
DepthStencilCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
EncoderState.cs Depth Bias 2024-09-28 19:03:01 -04:00
EncoderStateManager.cs Depth Bias 2024-09-28 19:03:01 -04:00
EnumConversion.cs Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
FormatTable.cs Map R5G5B5A1Unorm 2024-09-28 19:03:01 -04:00
Handle.cs Vertex buffer data 2024-09-28 19:03:01 -04:00
HardwareInfo.cs Formatting 2024-09-28 19:03:01 -04:00
HelperShader.cs Fix Clear Viewport 2024-09-28 19:03:01 -04:00
MetalRenderer.cs Don’t use DidModifyRange 2024-09-28 19:03:01 -04:00
Pipeline.cs Depth Bias 2024-09-28 19:03:01 -04:00
Program.cs Metal: Compute Shaders (#19) 2024-09-28 19:03:01 -04:00
RenderPipelineCache.cs override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Sampler.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
StateCache.cs Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
StringHelper.cs Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Texture.cs Fix 3D -> 3D Texture Copies 2024-09-28 19:03:01 -04:00
TextureBase.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
TextureBuffer.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
Window.cs Make dotnet format happy 2024-09-28 19:03:01 -04:00