9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
145 lines
No EOL
8 KiB
C#
145 lines
No EOL
8 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Globalization;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|
{
|
|
static class IoMap
|
|
{
|
|
public static (string, AggregateType) GetGlslVariable(
|
|
ShaderConfig config,
|
|
IoVariable ioVariable,
|
|
int location,
|
|
int component,
|
|
bool isOutput,
|
|
bool isPerPatch)
|
|
{
|
|
return ioVariable switch
|
|
{
|
|
IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
|
IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
|
IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
|
|
IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
|
|
IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
|
|
IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
|
|
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
|
|
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
|
|
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
|
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
|
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
|
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
|
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
|
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
|
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
|
IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
|
|
IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
|
|
IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
|
|
IoVariable.Layer => ("gl_Layer", AggregateType.S32),
|
|
IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
|
|
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
|
|
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
|
|
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
|
|
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
|
|
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
|
|
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
|
|
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
|
|
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
|
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
|
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
|
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
|
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
|
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
|
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
|
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
|
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
|
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
|
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
|
|
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
|
|
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
|
|
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
|
|
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
|
|
IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
|
|
_ => (null, AggregateType.Invalid)
|
|
};
|
|
}
|
|
|
|
public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
|
|
{
|
|
switch (ioVariable)
|
|
{
|
|
case IoVariable.Layer:
|
|
case IoVariable.ViewportIndex:
|
|
case IoVariable.PointSize:
|
|
case IoVariable.Position:
|
|
case IoVariable.ClipDistance:
|
|
case IoVariable.PointCoord:
|
|
case IoVariable.ViewportMask:
|
|
if (isOutput)
|
|
{
|
|
return stage == ShaderStage.TessellationControl;
|
|
}
|
|
else
|
|
{
|
|
return stage == ShaderStage.TessellationControl ||
|
|
stage == ShaderStage.TessellationEvaluation ||
|
|
stage == ShaderStage.Geometry;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
|
|
{
|
|
if (location < 0)
|
|
{
|
|
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
|
|
}
|
|
|
|
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
|
|
|
|
return (name, config.GetFragmentOutputColorType(location));
|
|
}
|
|
|
|
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
|
|
{
|
|
// The geometry stage has an additional gl_PrimitiveIDIn variable.
|
|
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
|
|
}
|
|
|
|
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
|
|
{
|
|
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
|
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
|
|
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
|
|
}
|
|
|
|
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
|
|
{
|
|
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
|
? ("gl_SubGroupInvocationARB", AggregateType.U32)
|
|
: ("gl_SubgroupInvocationID", AggregateType.U32);
|
|
}
|
|
|
|
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
|
|
{
|
|
string name = isPerPatch
|
|
? DefaultNames.PerPatchAttributePrefix
|
|
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
|
|
|
|
if (location < 0)
|
|
{
|
|
return (name, config.GetUserDefinedType(0, isOutput));
|
|
}
|
|
|
|
name += location.ToString(CultureInfo.InvariantCulture);
|
|
|
|
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
|
{
|
|
name += "_" + "xyzw"[component & 3];
|
|
}
|
|
|
|
return (name, config.GetUserDefinedType(location, isOutput));
|
|
}
|
|
}
|
|
} |