32 lines
No EOL
1.1 KiB
C#
32 lines
No EOL
1.1 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public class ShaderProgramInfo
|
|
{
|
|
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
|
|
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
|
|
|
public ReadOnlyCollection<InterpolationQualifier> InterpolationQualifiers { get; }
|
|
|
|
public bool UsesInstanceId { get; }
|
|
|
|
internal ShaderProgramInfo(
|
|
BufferDescriptor[] cBuffers,
|
|
BufferDescriptor[] sBuffers,
|
|
TextureDescriptor[] textures,
|
|
InterpolationQualifier[] interpolationQualifiers,
|
|
bool usesInstanceId)
|
|
{
|
|
CBuffers = Array.AsReadOnly(cBuffers);
|
|
SBuffers = Array.AsReadOnly(sBuffers);
|
|
Textures = Array.AsReadOnly(textures);
|
|
|
|
InterpolationQualifiers = Array.AsReadOnly(interpolationQualifiers);
|
|
|
|
UsesInstanceId = usesInstanceId;
|
|
}
|
|
}
|
|
} |