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AutoDeleteCache.cs
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Memory Read/Write Tracking using Region Handles (#1272)
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2020-10-16 17:18:35 -03:00 |
FormatInfo.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FormatTable.cs
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gpu: Implement missing texture formats (#1867)
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2021-01-05 06:02:49 +01:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
ReductionFilter.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
Sampler.cs
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Add seamless cubemap flag in sampler parameters. (#1658)
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2020-11-02 17:03:06 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
Texture.cs
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Do not flush multisample textures (#1973)
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2021-02-01 08:30:16 +01:00 |
TextureBindingInfo.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
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Support for resources on non-contiguous GPU memory regions (#1905)
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2021-01-17 19:44:34 +01:00 |
TextureCompatibility.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureComponent.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
TextureDescriptorType.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureInfo.cs
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Support for resources on non-contiguous GPU memory regions (#1905)
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2021-01-17 19:44:34 +01:00 |
TextureManager.cs
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Match texture if the physical range is the same (#1934)
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2021-01-23 13:38:00 +01:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TexturePool.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
TexturePoolCache.cs
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Remove unused texture and sampler pool invalidation code (#1648)
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2020-11-01 15:17:29 -03:00 |
TextureScaleMode.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
TextureSearchFlags.cs
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Fix depth stencil formats copy by matching equivalent color formats (#1198)
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2020-07-13 21:41:30 +10:00 |
TextureTarget.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
TextureViewCompatibility.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |