596b61ce1f
* IPC services refactoring - Use custom Attributes to handle services. - Add a way to set the permissions and fix the bsd service to use it. - Little cleanup. - C#7.1 is required. * fix var name * fix syntax * Change Permission to Parameter * Delete BsdServicePermissionLevel.cs * Fix Linq
116 lines
No EOL
3.2 KiB
C#
116 lines
No EOL
3.2 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Mm
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{
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[Service("mm:u")]
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class IRequest : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public IRequest(ServiceCtx context)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, InitializeOld },
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{ 1, FinalizeOld },
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{ 2, SetAndWaitOld },
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{ 3, GetOld },
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{ 4, Initialize },
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{ 5, Finalize },
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{ 6, SetAndWait },
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{ 7, Get }
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};
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}
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// InitializeOld(u32, u32, u32)
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public long InitializeOld(ServiceCtx context)
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{
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int unknown0 = context.RequestData.ReadInt32();
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int unknown1 = context.RequestData.ReadInt32();
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int unknown2 = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
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return 0;
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}
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// FinalizeOld(u32)
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public long FinalizeOld(ServiceCtx context)
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{
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context.Device.Gpu.UninitializeVideoDecoder();
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Logger.PrintStub(LogClass.ServiceMm);
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return 0;
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}
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// SetAndWaitOld(u32, u32, u32)
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public long SetAndWaitOld(ServiceCtx context)
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{
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int unknown0 = context.RequestData.ReadInt32();
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int unknown1 = context.RequestData.ReadInt32();
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int unknown2 = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
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return 0;
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}
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// GetOld(u32) -> u32
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public long GetOld(ServiceCtx context)
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{
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int unknown0 = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
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context.ResponseData.Write(0);
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return 0;
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}
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// Initialize()
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public long Initialize(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceMm);
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return 0;
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}
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// Finalize(u32)
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public long Finalize(ServiceCtx context)
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{
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context.Device.Gpu.UninitializeVideoDecoder();
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Logger.PrintStub(LogClass.ServiceMm);
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return 0;
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}
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// SetAndWait(u32, u32, u32)
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public long SetAndWait(ServiceCtx context)
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{
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int unknown0 = context.RequestData.ReadInt32();
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int unknown1 = context.RequestData.ReadInt32();
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int unknown2 = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
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return 0;
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}
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// Get(u32) -> u32
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public long Get(ServiceCtx context)
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{
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int unknown0 = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
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context.ResponseData.Write(0);
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return 0;
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}
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}
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} |