54b79dffa8
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class TickBasedSteadyClockCore : SteadyClockCore
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{
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private static TickBasedSteadyClockCore _instance;
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public static TickBasedSteadyClockCore Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new TickBasedSteadyClockCore();
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}
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return _instance;
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}
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}
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private TickBasedSteadyClockCore() {}
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public override SteadyClockTimePoint GetTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = new SteadyClockTimePoint
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{
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TimePoint = 0,
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ClockSourceId = GetClockSourceId()
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};
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0);
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result.TimePoint = ticksTimeSpan.ToSeconds();
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return result;
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}
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}
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}
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