40d47b7aa2
* amadeus: Fix wrong channel mapping check This was always going to happens, as a result quadratic would break and move index after the channel count point, effectively breaking input/output indices. * amadeus: Fix reverb 3d early delay wrong output index |
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.. | ||
Backends | ||
Common | ||
Input | ||
Integration | ||
Output | ||
Renderer | ||
AudioManager.cs | ||
Constants.cs | ||
ResultCode.cs | ||
Ryujinx.Audio.csproj |