21c9ac6240
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory |
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.. | ||
CodeGen | ||
Decoders | ||
Instructions | ||
IntermediateRepresentation | ||
StructuredIr | ||
Translation | ||
AlphaTestOp.cs | ||
AttributeType.cs | ||
BufferDescriptor.cs | ||
BufferUsageFlags.cs | ||
Constants.cs | ||
IGpuAccessor.cs | ||
InputTopology.cs | ||
OutputTopology.cs | ||
Ryujinx.Graphics.Shader.csproj | ||
SamplerType.cs | ||
ShaderIdentification.cs | ||
ShaderProgram.cs | ||
ShaderProgramInfo.cs | ||
ShaderStage.cs | ||
SupportBuffer.cs | ||
TessPatchType.cs | ||
TessSpacing.cs | ||
TextureDescriptor.cs | ||
TextureFormat.cs | ||
TextureHandle.cs | ||
TextureUsageFlags.cs |