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Effects
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2023-04-27 23:51:14 +02:00 |
MoltenVK
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Queries
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Shaders
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Auto.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
AutoFlushCounter.cs
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BackgroundResources.cs
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BitMap.cs
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BufferAllocationType.cs
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BufferHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
BufferManager.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
BufferState.cs
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BufferUsageBitmap.cs
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CacheByRange.cs
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CommandBufferPool.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
CommandBufferScoped.cs
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Constants.cs
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DescriptorSetCollection.cs
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DescriptorSetManager.cs
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DescriptorSetUpdater.cs
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DisposableBuffer.cs
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DisposableBufferView.cs
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DisposableFramebuffer.cs
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DisposableImage.cs
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DisposableImageView.cs
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DisposableMemory.cs
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DisposablePipeline.cs
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DisposableRenderPass.cs
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DisposableSampler.cs
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EnumConversion.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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FenceHelper.cs
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FenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
FormatCapabilities.cs
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FormatConverter.cs
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FormatTable.cs
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FramebufferParams.cs
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HardwareCapabilities.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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HashTableSlim.cs
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2023-04-27 23:51:14 +02:00 |
HelperShader.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
HostMemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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IdList.cs
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IndexBufferPattern.cs
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IndexBufferState.cs
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2023-04-27 23:51:14 +02:00 |
MemoryAllocation.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
MemoryAllocator.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
MemoryAllocatorBlockList.cs
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MultiFenceHolder.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
NativeArray.cs
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2023-04-27 23:51:14 +02:00 |
PersistentFlushBuffer.cs
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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
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2023-05-08 12:45:12 +02:00 |
PipelineBase.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
PipelineConverter.cs
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PipelineDynamicState.cs
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PipelineFull.cs
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PipelineHelperShader.cs
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PipelineLayoutCache.cs
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PipelineLayoutCacheEntry.cs
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PipelineLayoutFactory.cs
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PipelineState.cs
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PipelineUid.cs
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Ryujinx.Graphics.Vulkan.csproj
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SamplerHolder.cs
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SemaphoreHolder.cs
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Shader.cs
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ShaderCollection.cs
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SpecInfo.cs
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StagingBuffer.cs
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2023-04-27 23:51:14 +02:00 |
SyncManager.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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TextureBuffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
TextureCopy.cs
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TextureStorage.cs
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TextureView.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Vendor.cs
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VertexBufferState.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
VertexBufferUpdater.cs
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Vulkan: Batch vertex buffer updates (#4843)
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2023-05-08 10:59:26 +02:00 |
VulkanConfiguration.cs
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2023-04-27 23:51:14 +02:00 |
VulkanDebugMessenger.cs
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VulkanException.cs
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VulkanInitialization.cs
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vulkan: Avoid hardcoding features in CreateDevice (#4858)
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2023-05-08 10:48:16 +00:00 |
VulkanInstance.cs
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VulkanPhysicalDevice.cs
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VulkanRenderer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Window.cs
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WindowBase.cs
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