Ryujinx/src/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
gdkchan 1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00

14 lines
273 B
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// GPU Index Buffer information.
/// </summary>
struct IndexBuffer
{
public MultiRange Range;
public IndexType Type;
}
}