using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Gpu.Image; using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.State { /// /// GPU state. /// class GpuState { private const int RegistersCount = 0xe00; public delegate void MethodCallback(GpuState state, int argument); private readonly int[] _memory; private readonly int[] _shadow; /// /// GPU register information. /// private struct Register { public MethodCallback Callback; public MethodOffset BaseOffset; public int Stride; public int Count; public bool Modified; } private readonly Register[] _registers; private readonly IDeviceState _deviceState; /// /// Gets or sets the shadow ram control used for this sub-channel. /// public ShadowRamControl ShadowRamControl { get; set; } /// /// GPU channel for the sub-channel state. /// public GpuChannel Channel { get; } /// /// Creates a new instance of the GPU state. /// /// Channel that the sub-channel state belongs to /// Optional device state that will replace the internal backing storage public GpuState(GpuChannel channel, IDeviceState deviceState = null) { Channel = channel; _deviceState = deviceState; _memory = new int[RegistersCount]; _shadow = new int[RegistersCount]; _registers = new Register[RegistersCount]; for (int index = 0; index < _registers.Length; index++) { _registers[index].BaseOffset = (MethodOffset)index; _registers[index].Stride = 1; _registers[index].Count = 1; _registers[index].Modified = true; } foreach (var item in GpuStateTable.Table) { int totalRegs = item.Size * item.Count; for (int regOffset = 0; regOffset < totalRegs; regOffset++) { int index = (int)item.Offset + regOffset; _registers[index].BaseOffset = item.Offset; _registers[index].Stride = item.Size; _registers[index].Count = item.Count; } } InitializeDefaultState(_memory); InitializeDefaultState(_shadow); } /// /// Calls a GPU method, using this state. /// /// The GPU method to be called public void CallMethod(MethodParams meth) { int value = meth.Argument; // Methods < 0x80 shouldn't be affected by shadow RAM at all. if (meth.Method >= 0x80) { ShadowRamControl shadowCtrl = ShadowRamControl; // TODO: Figure out what TrackWithFilter does, compared to Track. if (shadowCtrl == ShadowRamControl.Track || shadowCtrl == ShadowRamControl.TrackWithFilter) { _shadow[meth.Method] = value; } else if (shadowCtrl == ShadowRamControl.Replay) { value = _shadow[meth.Method]; } } if (_deviceState != null) { _deviceState.Write(meth.Method * 4, meth.Argument); } else { Register register = _registers[meth.Method]; if (_memory[meth.Method] != value) { _registers[(int)register.BaseOffset].Modified = true; } _memory[meth.Method] = value; register.Callback?.Invoke(this, value); } } /// /// Reads data from a GPU register at the given offset. /// /// Offset to be read /// Data at the register public int Read(int offset) { if (_deviceState != null) { return _deviceState.Read(offset * 4); } return _memory[offset]; } /// /// Writes data to the GPU register at the given offset. /// /// Offset to be written /// Value to be written public void Write(int offset, int value) { _memory[offset] = value; } /// /// Writes an offset value at the uniform buffer offset register. /// /// The offset to be written public void SetUniformBufferOffset(int offset) { _memory[(int)MethodOffset.UniformBufferState + 3] = offset; } /// /// Initializes registers with the default state. /// private void InitializeDefaultState(int[] memory) { // Enable Rasterizer memory[(int)MethodOffset.RasterizeEnable] = 1; // Depth ranges. for (int index = 0; index < Constants.TotalViewports; index++) { memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0; memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000; // Set swizzle to +XYZW memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420; } // Viewport transform enable. memory[(int)MethodOffset.ViewportTransformEnable] = 1; // Default front stencil mask. memory[0x4e7] = 0xff; // Conditional rendering condition. memory[0x556] = (int)Condition.Always; // Default color mask. for (int index = 0; index < Constants.TotalRenderTargets; index++) { memory[(int)MethodOffset.RtColorMask + index] = 0x1111; } // Default blend states Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default); for (int index = 0; index < Constants.TotalRenderTargets; index++) { Set(MethodOffset.BlendState, index, BlendState.Default); } // Default Point Parameters memory[(int)MethodOffset.PointSpriteEnable] = 1; memory[(int)MethodOffset.PointSize] = 0x3F800000; // 1.0f memory[(int)MethodOffset.PointCoordReplace] = 0x8; // Enable } /// /// Registers a callback that is called every time a GPU method, or methods are called. /// /// Offset of the method /// Word count of the methods region /// Calllback to be called public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback) { for (int index = 0; index < count; index++) { _registers[(int)offset + index].Callback = callback; } } /// /// Registers a callback that is called every time a GPU method is called. /// /// Offset of the method /// Calllback to be called public void RegisterCallback(MethodOffset offset, MethodCallback callback) { _registers[(int)offset].Callback = callback; } /// /// Clear all registered callbacks. /// public void ClearCallbacks() { for (int index = 0; index < _registers.Length; index++) { _registers[index].Callback = null; } } /// /// Forces a full host state update by marking all state as modified, /// and also requests all GPU resources in use to be rebound. /// public void ForceAllDirty() { for (int index = 0; index < _registers.Length; index++) { _registers[index].Modified = true; } Channel.BufferManager.Rebind(); Channel.TextureManager.Rebind(); } /// /// Checks if a given register has been modified since the last call to this method. /// /// Register offset /// True if modified, false otherwise public bool QueryModified(MethodOffset offset) { bool modified = _registers[(int)offset].Modified; _registers[(int)offset].Modified = false; return modified; } /// /// Checks if two registers have been modified since the last call to this method. /// /// First register offset /// Second register offset /// True if any register was modified, false otherwise public bool QueryModified(MethodOffset m1, MethodOffset m2) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; return modified; } /// /// Checks if three registers have been modified since the last call to this method. /// /// First register offset /// Second register offset /// Third register offset /// True if any register was modified, false otherwise public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; return modified; } /// /// Checks if four registers have been modified since the last call to this method. /// /// First register offset /// Second register offset /// Third register offset /// Fourth register offset /// True if any register was modified, false otherwise public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified || _registers[(int)m4].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; _registers[(int)m4].Modified = false; return modified; } /// /// Checks if five registers have been modified since the last call to this method. /// /// First register offset /// Second register offset /// Third register offset /// Fourth register offset /// Fifth register offset /// True if any register was modified, false otherwise public bool QueryModified( MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4, MethodOffset m5) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified || _registers[(int)m4].Modified || _registers[(int)m5].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; _registers[(int)m4].Modified = false; _registers[(int)m5].Modified = false; return modified; } /// /// Checks if six registers have been modified since the last call to this method. /// /// First register offset /// Second register offset /// Third register offset /// Fourth register offset /// Fifth register offset /// Sixth register offset /// True if any register was modified, false otherwise public bool QueryModified( MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4, MethodOffset m5, MethodOffset m6) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified || _registers[(int)m4].Modified || _registers[(int)m5].Modified || _registers[(int)m6].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; _registers[(int)m4].Modified = false; _registers[(int)m5].Modified = false; _registers[(int)m6].Modified = false; return modified; } /// /// Gets indexed data from a given register offset. /// /// Type of the data /// Register offset /// Index for indexed data /// The data at the specified location public T Get(MethodOffset offset, int index) where T : unmanaged { Register register = _registers[(int)offset]; if ((uint)index >= register.Count) { throw new ArgumentOutOfRangeException(nameof(index)); } return Get(offset + index * register.Stride); } /// /// Gets data from a given register offset. /// /// Type of the data /// Register offset /// The data at the specified location public T Get(MethodOffset offset) where T : unmanaged { return MemoryMarshal.Cast(_memory.AsSpan().Slice((int)offset))[0]; } /// /// Gets a span of the data at a given register offset. /// /// Register offset /// Length of the data in bytes /// The data at the specified location public Span GetSpan(MethodOffset offset, int length) { return MemoryMarshal.Cast(_memory.AsSpan().Slice((int)offset)).Slice(0, length); } /// /// Sets indexed data to a given register offset. /// /// Type of the data /// Register offset /// Index for indexed data /// The data to set public void Set(MethodOffset offset, int index, T data) where T : unmanaged { Register register = _registers[(int)offset]; if ((uint)index >= register.Count) { throw new ArgumentOutOfRangeException(nameof(index)); } Set(offset + index * register.Stride, data); } /// /// Sets data to a given register offset. /// /// Type of the data /// Register offset /// The data to set public void Set(MethodOffset offset, T data) where T : unmanaged { ReadOnlySpan intSpan = MemoryMarshal.Cast(MemoryMarshal.CreateReadOnlySpan(ref data, 1)); intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length)); } } }