using ARMeilleure.Translation; using Avalonia; using Avalonia.Controls; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Input; using Avalonia.Threading; using LibHac.Tools.FsSystem; using Ryujinx.Audio.Backends.Dummy; using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Audio.Integration; using Ryujinx.Ava.Common; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Input; using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Models; using Ryujinx.Ava.UI.Renderer; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Multiplayer; using Ryujinx.Common.Logging; using Ryujinx.Common.SystemInterop; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.SystemState; using Ryujinx.Input; using Ryujinx.Input.HLE; using Ryujinx.Ui.App.Common; using Ryujinx.Ui.Common; using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Helper; using Silk.NET.Vulkan; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; using SPB.Graphics.Vulkan; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; using System.Threading.Tasks; using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop; using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing; using Image = SixLabors.ImageSharp.Image; using InputManager = Ryujinx.Input.HLE.InputManager; using IRenderer = Ryujinx.Graphics.GAL.IRenderer; using Key = Ryujinx.Input.Key; using MouseButton = Ryujinx.Input.MouseButton; using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter; using Size = Avalonia.Size; using Switch = Ryujinx.HLE.Switch; namespace Ryujinx.Ava { internal class AppHost { private const int CursorHideIdleTime = 5; // Hide Cursor seconds. private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping. private const int TargetFps = 60; private const float VolumeDelta = 0.05f; private static readonly Cursor _invisibleCursor = new(StandardCursorType.None); private readonly IntPtr _invisibleCursorWin; private readonly IntPtr _defaultCursorWin; private readonly long _ticksPerFrame; private readonly Stopwatch _chrono; private long _ticks; private readonly AccountManager _accountManager; private readonly UserChannelPersistence _userChannelPersistence; private readonly InputManager _inputManager; private readonly MainWindowViewModel _viewModel; private readonly IKeyboard _keyboardInterface; private readonly TopLevel _topLevel; public RendererHost RendererHost; private readonly GraphicsDebugLevel _glLogLevel; private float _newVolume; private KeyboardHotkeyState _prevHotkeyState; private long _lastCursorMoveTime; private bool _isCursorInRenderer = true; private bool _isStopped; private bool _isActive; private bool _renderingStarted; private readonly ManualResetEvent _gpuDoneEvent; private IRenderer _renderer; private readonly Thread _renderingThread; private readonly CancellationTokenSource _gpuCancellationTokenSource; private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; private bool _dialogShown; private readonly bool _isFirmwareTitle; private readonly object _lockObject = new(); public event EventHandler AppExit; public event EventHandler StatusUpdatedEvent; public VirtualFileSystem VirtualFileSystem { get; } public ContentManager ContentManager { get; } public NpadManager NpadManager { get; } public TouchScreenManager TouchScreenManager { get; } public Switch Device { get; set; } public int Width { get; private set; } public int Height { get; private set; } public string ApplicationPath { get; private set; } public bool ScreenshotRequested { get; set; } public AppHost( RendererHost renderer, InputManager inputManager, string applicationPath, VirtualFileSystem virtualFileSystem, ContentManager contentManager, AccountManager accountManager, UserChannelPersistence userChannelPersistence, MainWindowViewModel viewmodel, TopLevel topLevel) { _viewModel = viewmodel; _inputManager = inputManager; _accountManager = accountManager; _userChannelPersistence = userChannelPersistence; _renderingThread = new Thread(RenderLoop) { Name = "GUI.RenderThread" }; _lastCursorMoveTime = Stopwatch.GetTimestamp(); _glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel; _topLevel = topLevel; _inputManager.SetMouseDriver(new AvaloniaMouseDriver(_topLevel, renderer)); _keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0"); NpadManager = _inputManager.CreateNpadManager(); TouchScreenManager = _inputManager.CreateTouchScreenManager(); ApplicationPath = applicationPath; VirtualFileSystem = virtualFileSystem; ContentManager = contentManager; RendererHost = renderer; _chrono = new Stopwatch(); _ticksPerFrame = Stopwatch.Frequency / TargetFps; if (ApplicationPath.StartsWith("@SystemContent")) { ApplicationPath = VirtualFileSystem.SwitchPathToSystemPath(ApplicationPath); _isFirmwareTitle = true; } ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed; _topLevel.PointerMoved += TopLevel_PointerEnteredOrMoved; _topLevel.PointerEntered += TopLevel_PointerEnteredOrMoved; _topLevel.PointerExited += TopLevel_PointerExited; if (OperatingSystem.IsWindows()) { _invisibleCursorWin = CreateEmptyCursor(); _defaultCursorWin = CreateArrowCursor(); } ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState; ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState; ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState; ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState; ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState; ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState; ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing; ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel; ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough; ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState; ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState; ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState; _gpuCancellationTokenSource = new CancellationTokenSource(); _gpuDoneEvent = new ManualResetEvent(false); } private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e) { if (sender is MainWindow window) { _lastCursorMoveTime = Stopwatch.GetTimestamp(); var point = e.GetCurrentPoint(window).Position; var bounds = RendererHost.EmbeddedWindow.Bounds; _isCursorInRenderer = point.X >= bounds.X && point.X <= bounds.Width + bounds.X && point.Y >= bounds.Y && point.Y <= bounds.Height + bounds.Y; } } private void TopLevel_PointerExited(object sender, PointerEventArgs e) { _isCursorInRenderer = false; } private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs e) { _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); } private void UpdateScalingFilter(object sender, ReactiveEventArgs e) { _renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); } private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs e) { _renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); } private void ShowCursor() { Dispatcher.UIThread.Post(() => { _viewModel.Cursor = Cursor.Default; if (OperatingSystem.IsWindows()) { SetCursor(_defaultCursorWin); } }); } private void HideCursor() { Dispatcher.UIThread.Post(() => { _viewModel.Cursor = _invisibleCursor; if (OperatingSystem.IsWindows()) { SetCursor(_invisibleCursorWin); } }); } private void SetRendererWindowSize(Size size) { if (_renderer != null) { double scale = _topLevel.RenderScaling; _renderer.Window?.SetSize((int)(size.Width * scale), (int)(size.Height * scale)); } } private void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e) { if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0) { Task.Run(() => { lock (_lockObject) { DateTime currentTime = DateTime.Now; string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png"; string directory = AppDataManager.Mode switch { AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"), _ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx"), }; string path = Path.Combine(directory, filename); try { Directory.CreateDirectory(directory); } catch (Exception ex) { Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot"); return; } Image image = e.IsBgra ? Image.LoadPixelData(e.Data, e.Width, e.Height) : Image.LoadPixelData(e.Data, e.Width, e.Height); if (e.FlipX) { image.Mutate(x => x.Flip(FlipMode.Horizontal)); } if (e.FlipY) { image.Mutate(x => x.Flip(FlipMode.Vertical)); } image.SaveAsPng(path, new PngEncoder { ColorType = PngColorType.Rgb, }); image.Dispose(); Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot"); } }); } else { Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot"); } } public void Start() { if (OperatingSystem.IsWindows()) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } DisplaySleep.Prevent(); NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse); TouchScreenManager.Initialize(Device); _viewModel.IsGameRunning = true; Dispatcher.UIThread.InvokeAsync(() => { _viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version); }); _viewModel.SetUiProgressHandlers(Device); RendererHost.BoundsChanged += Window_BoundsChanged; _isActive = true; _renderingThread.Start(); _viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value; MainLoop(); Exit(); } private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs args) { if (Device != null) { Device.Configuration.IgnoreMissingServices = args.NewValue; } } private void UpdateAspectRatioState(object sender, ReactiveEventArgs args) { if (Device != null) { Device.Configuration.AspectRatio = args.NewValue; } } private void UpdateAntiAliasing(object sender, ReactiveEventArgs e) { _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue); } private void UpdateDockedModeState(object sender, ReactiveEventArgs e) { Device?.System.ChangeDockedModeState(e.NewValue); } private void UpdateAudioVolumeState(object sender, ReactiveEventArgs e) { Device?.SetVolume(e.NewValue); Dispatcher.UIThread.Post(() => { _viewModel.Volume = e.NewValue; }); } private void UpdateEnableInternetAccessState(object sender, ReactiveEventArgs e) { Device.Configuration.EnableInternetAccess = e.NewValue; } private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs e) { Device.Configuration.MultiplayerLanInterfaceId = e.NewValue; } private void UpdateMultiplayerModeState(object sender, ReactiveEventArgs e) { Device.Configuration.MultiplayerMode = e.NewValue; } public void Stop() { _isActive = false; } private void Exit() { (_keyboardInterface as AvaloniaKeyboard)?.Clear(); if (_isStopped) { return; } _isStopped = true; _isActive = false; } public void DisposeContext() { Dispose(); _isActive = false; // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose. // We only need to wait for all commands submitted during the main gpu loop to be processed. _gpuDoneEvent.WaitOne(); _gpuDoneEvent.Dispose(); DisplaySleep.Restore(); NpadManager.Dispose(); TouchScreenManager.Dispose(); Device.Dispose(); DisposeGpu(); AppExit?.Invoke(this, EventArgs.Empty); } private void Dispose() { if (Device.Processes != null) { MainWindowViewModel.UpdateGameMetadata(Device.Processes.ActiveApplication.ProgramIdText); } ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState; ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState; ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState; ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState; ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter; ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel; ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing; ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event -= UpdateColorSpacePassthrough; _topLevel.PointerMoved -= TopLevel_PointerEnteredOrMoved; _topLevel.PointerEntered -= TopLevel_PointerEnteredOrMoved; _topLevel.PointerExited -= TopLevel_PointerExited; _gpuCancellationTokenSource.Cancel(); _gpuCancellationTokenSource.Dispose(); _chrono.Stop(); } public void DisposeGpu() { if (OperatingSystem.IsWindows()) { _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; } if (RendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow) { // Try to bind the OpenGL context before calling the shutdown event. openGlWindow.MakeCurrent(false, false); Device.DisposeGpu(); // Unbind context and destroy everything. openGlWindow.MakeCurrent(true, false); } else { Device.DisposeGpu(); } } private void HideCursorState_Changed(object sender, ReactiveEventArgs state) { if (state.NewValue == HideCursorMode.OnIdle) { _lastCursorMoveTime = Stopwatch.GetTimestamp(); } } public async Task LoadGuestApplication() { InitializeSwitchInstance(); MainWindow.UpdateGraphicsConfig(); SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion(); if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) { if (!SetupValidator.CanStartApplication(ContentManager, ApplicationPath, out UserError userError)) { { if (SetupValidator.CanFixStartApplication(ContentManager, ApplicationPath, userError, out firmwareVersion)) { if (userError == UserError.NoFirmware) { UserResult result = await ContentDialogHelper.CreateConfirmationDialog( LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage], LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString), LocaleManager.Instance[LocaleKeys.InputDialogYes], LocaleManager.Instance[LocaleKeys.InputDialogNo], ""); if (result != UserResult.Yes) { await UserErrorDialog.ShowUserErrorDialog(userError); Device.Dispose(); return false; } } if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _)) { await UserErrorDialog.ShowUserErrorDialog(userError); Device.Dispose(); return false; } // Tell the user that we installed a firmware for them. if (userError == UserError.NoFirmware) { firmwareVersion = ContentManager.GetCurrentFirmwareVersion(); _viewModel.RefreshFirmwareStatus(); await ContentDialogHelper.CreateInfoDialog( LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstalledMessage, firmwareVersion.VersionString), LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedSuccessMessage, firmwareVersion.VersionString), LocaleManager.Instance[LocaleKeys.InputDialogOk], "", LocaleManager.Instance[LocaleKeys.RyujinxInfo]); } } else { await UserErrorDialog.ShowUserErrorDialog(userError); Device.Dispose(); return false; } } } } Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}"); if (_isFirmwareTitle) { Logger.Info?.Print(LogClass.Application, "Loading as Firmware Title (NCA)."); if (!Device.LoadNca(ApplicationPath)) { Device.Dispose(); return false; } } else if (Directory.Exists(ApplicationPath)) { string[] romFsFiles = Directory.GetFiles(ApplicationPath, "*.istorage"); if (romFsFiles.Length == 0) { romFsFiles = Directory.GetFiles(ApplicationPath, "*.romfs"); } if (romFsFiles.Length > 0) { Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS."); if (!Device.LoadCart(ApplicationPath, romFsFiles[0])) { Device.Dispose(); return false; } } else { Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS."); if (!Device.LoadCart(ApplicationPath)) { Device.Dispose(); return false; } } } else if (File.Exists(ApplicationPath)) { switch (Path.GetExtension(ApplicationPath).ToLowerInvariant()) { case ".xci": { Logger.Info?.Print(LogClass.Application, "Loading as XCI."); if (!Device.LoadXci(ApplicationPath)) { Device.Dispose(); return false; } break; } case ".nca": { Logger.Info?.Print(LogClass.Application, "Loading as NCA."); if (!Device.LoadNca(ApplicationPath)) { Device.Dispose(); return false; } break; } case ".nsp": case ".pfs0": { Logger.Info?.Print(LogClass.Application, "Loading as NSP."); if (!Device.LoadNsp(ApplicationPath)) { Device.Dispose(); return false; } break; } default: { Logger.Info?.Print(LogClass.Application, "Loading as homebrew."); try { if (!Device.LoadProgram(ApplicationPath)) { Device.Dispose(); return false; } } catch (ArgumentOutOfRangeException) { Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx."); Device.Dispose(); return false; } break; } } } else { Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file."); Device.Dispose(); return false; } DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name); ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata => { appMetadata.UpdatePreGame(); }); return true; } internal void Resume() { Device?.System.TogglePauseEmulation(false); _viewModel.IsPaused = false; _viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version); Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed"); } internal void Pause() { Device?.System.TogglePauseEmulation(true); _viewModel.IsPaused = true; _viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, LocaleManager.Instance[LocaleKeys.Paused]); Logger.Info?.Print(LogClass.Emulation, "Emulation was paused"); } private void InitializeSwitchInstance() { // Initialize KeySet. VirtualFileSystem.ReloadKeySet(); // Initialize Renderer. IRenderer renderer; if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan) { renderer = new VulkanRenderer( Vk.GetApi(), (RendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface, VulkanHelper.GetRequiredInstanceExtensions, ConfigurationState.Instance.Graphics.PreferredGpu.Value); } else { renderer = new OpenGLRenderer(); } BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; var isGALThreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); if (isGALThreaded) { renderer = new ThreadedRenderer(renderer); } Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}"); // Initialize Configuration. var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB; HLEConfiguration configuration = new(VirtualFileSystem, _viewModel.LibHacHorizonManager, ContentManager, _accountManager, _userChannelPersistence, renderer, InitializeAudio(), memoryConfiguration, _viewModel.UiHandler, (SystemLanguage)ConfigurationState.Instance.System.Language.Value, (RegionCode)ConfigurationState.Instance.System.Region.Value, ConfigurationState.Instance.Graphics.EnableVsync, ConfigurationState.Instance.System.EnableDockedMode, ConfigurationState.Instance.System.EnablePtc, ConfigurationState.Instance.System.EnableInternetAccess, ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, ConfigurationState.Instance.System.FsGlobalAccessLogMode, ConfigurationState.Instance.System.SystemTimeOffset, ConfigurationState.Instance.System.TimeZone, ConfigurationState.Instance.System.MemoryManagerMode, ConfigurationState.Instance.System.IgnoreMissingServices, ConfigurationState.Instance.Graphics.AspectRatio, ConfigurationState.Instance.System.AudioVolume, ConfigurationState.Instance.System.UseHypervisor, ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value, ConfigurationState.Instance.Multiplayer.Mode); Device = new Switch(configuration); } private static IHardwareDeviceDriver InitializeAudio() { var availableBackends = new List { AudioBackend.SDL2, AudioBackend.SoundIo, AudioBackend.OpenAl, AudioBackend.Dummy, }; AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value; for (int i = 0; i < availableBackends.Count; i++) { if (availableBackends[i] == preferredBackend) { availableBackends.RemoveAt(i); availableBackends.Insert(0, preferredBackend); break; } } static IHardwareDeviceDriver InitializeAudioBackend(AudioBackend backend, AudioBackend nextBackend) where T : IHardwareDeviceDriver, new() { if (T.IsSupported) { return new T(); } Logger.Warning?.Print(LogClass.Audio, $"{backend} is not supported, falling back to {nextBackend}."); return null; } IHardwareDeviceDriver deviceDriver = null; for (int i = 0; i < availableBackends.Count; i++) { AudioBackend currentBackend = availableBackends[i]; AudioBackend nextBackend = i + 1 < availableBackends.Count ? availableBackends[i + 1] : AudioBackend.Dummy; deviceDriver = currentBackend switch { AudioBackend.SDL2 => InitializeAudioBackend(AudioBackend.SDL2, nextBackend), AudioBackend.SoundIo => InitializeAudioBackend(AudioBackend.SoundIo, nextBackend), AudioBackend.OpenAl => InitializeAudioBackend(AudioBackend.OpenAl, nextBackend), _ => new DummyHardwareDeviceDriver(), }; if (deviceDriver != null) { ConfigurationState.Instance.System.AudioBackend.Value = currentBackend; break; } } MainWindowViewModel.SaveConfig(); return deviceDriver; } private void Window_BoundsChanged(object sender, Size e) { Width = (int)e.Width; Height = (int)e.Height; SetRendererWindowSize(e); } private void MainLoop() { while (_isActive) { UpdateFrame(); // Polling becomes expensive if it's not slept. Thread.Sleep(1); } } private void RenderLoop() { Dispatcher.UIThread.InvokeAsync(() => { if (_viewModel.StartGamesInFullscreen) { _viewModel.WindowState = WindowState.FullScreen; } if (_viewModel.WindowState == WindowState.FullScreen) { _viewModel.ShowMenuAndStatusBar = false; } }); _renderer = Device.Gpu.Renderer is ThreadedRenderer tr ? tr.BaseRenderer : Device.Gpu.Renderer; _renderer.ScreenCaptured += Renderer_ScreenCaptured; (RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.InitializeBackgroundContext(_renderer); Device.Gpu.Renderer.Initialize(_glLogLevel); _renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value); _renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value); _renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value); _renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value); Width = (int)RendererHost.Bounds.Width; Height = (int)RendererHost.Bounds.Height; _renderer.Window.SetSize((int)(Width * _topLevel.RenderScaling), (int)(Height * _topLevel.RenderScaling)); _chrono.Start(); Device.Gpu.Renderer.RunLoop(() => { Device.Gpu.SetGpuThread(); Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token); Translator.IsReadyForTranslation.Set(); _renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync); while (_isActive) { _ticks += _chrono.ElapsedTicks; _chrono.Restart(); if (Device.WaitFifo()) { Device.Statistics.RecordFifoStart(); Device.ProcessFrame(); Device.Statistics.RecordFifoEnd(); } while (Device.ConsumeFrameAvailable()) { if (!_renderingStarted) { _renderingStarted = true; _viewModel.SwitchToRenderer(false); } Device.PresentFrame(() => (RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.SwapBuffers()); } if (_ticks >= _ticksPerFrame) { UpdateStatus(); } } // Make sure all commands in the run loop are fully executed before leaving the loop. if (Device.Gpu.Renderer is ThreadedRenderer threaded) { threaded.FlushThreadedCommands(); } _gpuDoneEvent.Set(); }); (RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true); } public void UpdateStatus() { // Run a status update only when a frame is to be drawn. This prevents from updating the ui and wasting a render when no frame is queued. string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld]; if (GraphicsConfig.ResScale != 1) { dockedMode += $" ({GraphicsConfig.ResScale}x)"; } StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( Device.EnableDeviceVsync, LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%", ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan ? "Vulkan" : "OpenGL", dockedMode, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(), LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"FIFO: {Device.Statistics.GetFifoPercent():00.00} %", $"GPU: {_renderer.GetHardwareInfo().GpuVendor}")); } public async Task ShowExitPrompt() { bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit; if (!shouldExit) { if (_dialogShown) { return; } _dialogShown = true; shouldExit = await ContentDialogHelper.CreateStopEmulationDialog(); _dialogShown = false; } if (shouldExit) { Stop(); } } private bool UpdateFrame() { if (!_isActive) { return false; } NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()); if (_viewModel.IsActive) { if (_isCursorInRenderer) { if (ConfigurationState.Instance.Hid.EnableMouse) { HideCursor(); } else { switch (ConfigurationState.Instance.HideCursor.Value) { case HideCursorMode.Never: ShowCursor(); break; case HideCursorMode.OnIdle: if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency) { HideCursor(); } else { ShowCursor(); } break; case HideCursorMode.Always: HideCursor(); break; } } } else { ShowCursor(); } Dispatcher.UIThread.Post(() => { if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen) { Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel(); } }); KeyboardHotkeyState currentHotkeyState = GetHotkeyState(); if (currentHotkeyState != _prevHotkeyState) { switch (currentHotkeyState) { case KeyboardHotkeyState.ToggleVSync: Device.EnableDeviceVsync = !Device.EnableDeviceVsync; break; case KeyboardHotkeyState.Screenshot: ScreenshotRequested = true; break; case KeyboardHotkeyState.ShowUi: _viewModel.ShowMenuAndStatusBar = !_viewModel.ShowMenuAndStatusBar; break; case KeyboardHotkeyState.Pause: if (_viewModel.IsPaused) { Resume(); } else { Pause(); } break; case KeyboardHotkeyState.ToggleMute: if (Device.IsAudioMuted()) { Device.SetVolume(_viewModel.VolumeBeforeMute); } else { _viewModel.VolumeBeforeMute = Device.GetVolume(); Device.SetVolume(0); } _viewModel.Volume = Device.GetVolume(); break; case KeyboardHotkeyState.ResScaleUp: GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1; break; case KeyboardHotkeyState.ResScaleDown: GraphicsConfig.ResScale = (MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1; break; case KeyboardHotkeyState.VolumeUp: _newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2); Device.SetVolume(_newVolume); _viewModel.Volume = Device.GetVolume(); break; case KeyboardHotkeyState.VolumeDown: _newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2); Device.SetVolume(_newVolume); _viewModel.Volume = Device.GetVolume(); break; case KeyboardHotkeyState.None: (_keyboardInterface as AvaloniaKeyboard).Clear(); break; } } _prevHotkeyState = currentHotkeyState; if (ScreenshotRequested) { ScreenshotRequested = false; _renderer.Screenshot(); } } // Touchscreen. bool hasTouch = false; if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse) { hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()); } if (!hasTouch) { Device.Hid.Touchscreen.Update(); } Device.Hid.DebugPad.Update(); return true; } private KeyboardHotkeyState GetHotkeyState() { KeyboardHotkeyState state = KeyboardHotkeyState.None; if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync)) { state = KeyboardHotkeyState.ToggleVSync; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot)) { state = KeyboardHotkeyState.Screenshot; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi)) { state = KeyboardHotkeyState.ShowUi; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause)) { state = KeyboardHotkeyState.Pause; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute)) { state = KeyboardHotkeyState.ToggleMute; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp)) { state = KeyboardHotkeyState.ResScaleUp; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown)) { state = KeyboardHotkeyState.ResScaleDown; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp)) { state = KeyboardHotkeyState.VolumeUp; } else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown)) { state = KeyboardHotkeyState.VolumeDown; } return state; } } }