using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal.Shader; using System; using System.IO; using System.Text; namespace Ryujinx.ShaderTools { class Program { static void Main(string[] args) { if (args.Length == 4) { GalShaderType ShaderType = GalShaderType.Vertex; switch (args[1].ToLower()) { case "v": ShaderType = GalShaderType.Vertex; break; case "tc": ShaderType = GalShaderType.TessControl; break; case "te": ShaderType = GalShaderType.TessEvaluation; break; case "g": ShaderType = GalShaderType.Geometry; break; case "f": ShaderType = GalShaderType.Fragment; break; } using (FileStream Output = new FileStream(args[3], FileMode.Create)) using (FileStream FS = new FileStream(args[2], FileMode.Open, FileAccess.Read)) { Memory Mem = new Memory(FS); switch (args[0].ToLower()) { case "glsl": { GlslDecompiler GlslDecompiler = new GlslDecompiler(); GlslProgram Program = GlslDecompiler.Decompile(Mem, 0, ShaderType); Output.Write(System.Text.Encoding.UTF8.GetBytes(Program.Code)); break; } case "spirv": { SpirvDecompiler SpirvDecompiler = new SpirvDecompiler(); SpirvProgram Program = SpirvDecompiler.Decompile(Mem, 0, ShaderType); Output.Write(Program.Bytecode); break; } } } } else { Console.WriteLine("Usage: Ryujinx.ShaderTools [spirv|glsl] [v|tc|te|g|f] shader.bin output.bin"); } } } }