Commit graph

26 commits

Author SHA1 Message Date
Isaac Marovitz
d6d3cdd573
Ava UI: Refactor async usage (#5516)
* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-26 00:04:58 +02:00
TSRBerry
53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN

* Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

* We may just be "initialized". Ignore this for now.

* Lots of WIP

* Add Disconnect packet

* Improve signalling of internal events.

* Fix scan.

* Fix some more stupid things.

* Enable NoDelay on all sockets.

* Add station accept policy, disconnect function.

* Limit max number of games.

* Split out networking stuff from HLE, so it can be swapped.

* Update logging calls.

* Missed a spot.

* Call SignalDisconnect instead of SetState

* Add comment to GetNetworkInfo

* Update configuration + UI

Now has its own tab, more options.

* Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

* some cleanup

* More fix

* Correctly handle errors when connecting.

* Disable *Private call and clean symbols

* Structs cleanup

* Big cleanup

* Fix InvalidHandle (in MK8D and other games)

* Add Reject and Private Network support (v1)

RyuLdn Version bumped to 1.

* Add Initialize Packet

Allows users to keep Mac Addresses assigned by the server.

* Add SetWirelessControllerRestriction and some cleanup

* LDN-2 Initial Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

* Misc Changes

* Fix GetNetworkInfo

* Fix some small issues

* Implement GetNetworkInfoLatestUpdate

* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

* Fix ARMS Scan (and other games using wrong LocalCommunicationId

* Fix latest update when host leaves

* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

* Fix the localCommunicationId = -1

* Don't set Connect flag for nodes already in the room before joining.

* Make IUserLocalCommunicationService disposable

* Don't dispose if there's no client.

* LDN-2-2 Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Put sockets behind an interface, so that they can be swapped for something proxyable

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

Misc Changes

Fix GetNetworkInfo

Fix some small issues

Disable LAN by default til the config is added.

Fix Splatoon 2

- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.

Cleanup previous fixes

Stub IAudioInManager/IAudioIn for Splatoon 2 LAN

Add LAN settings to multiplayer tab

LAN Play > LAN Mode

Implement GetNetworkInfoLatestUpdate

Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

Fix ARMS Scan (and other games using wrong LocalCommunicationId

Fix latest update when host leaves

Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

Fix the localCommunicationId = -1

Don't set Connect flag for nodes already in the room before joining.

Make IUserLocalCommunicationService disposable

Fix crash when using LAN mode on linux.

Actually use that call

Don't dispose if there's no client.

Fix the settings window crash

Fix configurationFileUpdated

* Make LDN compatible with Ryujinx/Ryujinx#3805

* Ava: Add Ldn options to SettingsNetworkTab

* Ava: Add update events for multiplayer options

* Apply formatting

* Remove LdnHelper

* ldn: Fix hardcoded /24 subnet mask

* Fix naming rule violations

* Add missing summary doc tag

* Remove NetCoreServer dependency

* Address code style issues and typos

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Call CloseStation/CloseAccessPoint to reduce code duplication

* Fix typo

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix missing trailing commas

* Extract AddressList from AddressEntry

* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy

* Add Flags attribute to ScanFilterFlag

* Rename struct members for LdnNetworkInfo

* Remove extra line

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Extract NetworkErrorMessage from NetworkError

* Fix missing trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-25 23:50:43 +02:00
MutantAura
2efd74b9cb
Ava UI: Make some settings methods async (#5332)
* Ava: Asynchronously load Vulkan device settings items.

* Sound checks, timezones and network interface async

* Refresh UI items once awaited tasks complete

* Remove unused dep

* Timezone UI update

* Use UIThread dispatcher for thread-unsafe collections + simplify GPU collection.

* Remove empty lines

* Remove unused string

* Dispatch property changes

* format changes

* format 2

* Use Tasks instead of async void

* Make NetworkInterfaceIndex access thread safe.
2023-08-12 22:43:03 +02:00
Isaac Marovitz
7b2225c6b0
Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
* It builds

(Doesn’t run waiting on FluentAvalonia Preview 5 Release)

* Enable CompiledBindings by default

* Ignore `PointerPressedEventArgs` Init warning

* Define MIME and UTI Types

* Update `UserProfileImageSelectorView` to StorageProvider API

* PFS0 Magic

* Update `MainWindowViewModel` to StorageProvider API

* Update `SettingsUIView` to StorageProvider API

* Update `ApplicationHelper` to StorageProvider API

* Use `IsCheckChanged`

* Rename events

* Update Fluent Avalonia to Preivew 5

* More package updates

* Fix long selection bar

* return glyph value directly, instead of using a binding

* fix menu item checkboxes

* Fix build

* Update to Preview 6

Unicorn conflict

Fix remaining package oopsie

* Fix issues from merge

* Fix some warnings

* Warnings

* Squashed commit of the following:

commit 79d1c190db
Author: Mary <mary@mary.zone>
Date:   Sun Apr 16 11:38:07 2023 +0200

    chore: Update Silk.NET to 2.17.1 (#4686)

commit 2bc88467eb
Author: Ac_K <Acoustik666@gmail.com>
Date:   Sun Apr 16 09:37:31 2023 +0000

    Update README.md

commit baf8752e74
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date:   Sun Apr 16 11:19:33 2023 +0200

    Ensure the updater doesn't delete hidden or system files (#4626)

    * Copy desktop.ini to update directory if it exists in HomeDir

    * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes

commit d5e4378aea
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Sun Apr 16 09:02:06 2023 +0000

    nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)

    Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
    - [Release notes](https://github.com/reactiveui/DynamicData/releases)
    - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
    - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

    ---
    updated-dependencies:
    - dependency-name: DynamicData
      dependency-type: direct:production
      update-type: version-update:semver-patch
    ...

    Signed-off-by: dependabot[bot] <support@github.com>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit 6dbcdfea47
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Sun Apr 16 09:09:02 2023 +0200

    Ava: Fix nca extraction window never closing & minor cleanup (#4569)

    * ava: Remove unused doWhileDeferred parameters

    * ava: Minimally improve swkbd dialog

    It's currently impossible to get the dialog to redirect focus to the InputBox.

    * ava: Fix nca extraction dialog never closing

    Also contains some minor cleanup

commit c5258cf082
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date:   Sun Apr 16 11:03:35 2023 +1000

    Ability to hide file types in Game List (#4555)

    * Added HiddenFileTypes to config state, and check to file enumeration

    * Added hiddenfiletypes checkboxes to the UI

    * Added Ava version of HiddenFileTypes

    * Inverted Hide to Show with file types, minor formatting

    * all variables with a reference to 'hidden' is now 'shown'

    * one more variable name changed

    * review feedback

    * added FileTypes extension methof to get the correlating config value

    * moved extension method to new folder and file in Ryujinx.Ui.Common

    * added default case for ToggleFileType

    * changed exception type to OutOfRangeException

commit 5c89e22bb9
Author: Daniel Shala <daniel.shala08@gmail.com>
Date:   Sat Apr 15 18:11:24 2023 +0200

    Added check for eventual symlink when displaying game files. (#4526)

    * Added check for eventual symlink when displaying game files.

    * Moved symlink check logic

    * Moved symlink check logic

    * Fixed prev commit

    ---------

    Co-authored-by: Daniel Shala <danielshala00@gmail.com>

commit 11ecff2ff0
Author: Alex Barney <thealexbarney@gmail.com>
Date:   Fri Apr 14 16:00:34 2023 -0700

    Rename Hipc to Cmif where appropriate (#3880)

commit 4c3f09644a
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Wed Apr 12 20:18:40 2023 +0100

    Move swkbd message null check into constructor (#4671)

commit e187a8870a
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Wed Apr 12 03:09:47 2023 +0200

    HLE: Deal with empty title names properly (#4643)

    * hle: Deal with empty titleNames in some languages

    * gui: Fix displaying the wrong title name

    * Remove unnecessary bounds check

    * Fix a NRE when getting the version string

    * Restore empty string logic

commit a64fee29dc
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 08:23:41 2023 +0100

    Vulkan: add situational "Fast Flush" mode (#4667)

    * Flush in the middle of long command buffers.

    * Vulkan: add situational "Fast Flush" mode

    The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

    However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

    The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

    The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

    This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

    Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

    * Add conversions in milliseconds next to flush timers.

commit 9ef94c8292
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:55:04 2023 +0100

    ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

    * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

    Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

    Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

    * Remove unreachable code.

    * Add ulong conversion for offsets

    * Nit

commit 915d6d044c
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:32:31 2023 +0100

    OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

    This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

    I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.

commit a4780ab33b
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Mon Apr 10 23:04:31 2023 +0100

    Force activate parent window before dialog is shown (#4663)

* Fix build

Extraction dialogue not working

* Avalonia Preview 7

Needs Fluent Avalonia update still…

* Fix Render Scaling

* Update Fluent Avalonia

* Remove `pfs0` as runnable file type

* Restore Info.plist formatting

* Plist Format

* Update Avalonia.Svg.Skia

* Update theme code (TODO)

* swtich to using theme variants  for light dark

* Fix crashes

* Text centering issues

* Update `TitleUpdateViewModel` to StorageProvider API

* Fixed for new PR

(Will crash on launch)

* Fixes…

* UI: Fix sections extraction (#4820)

* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback

* Fix issues…

* Preview 8

* Fix fuck ups

* Fixes

* More cleanup

* Ava 11 RC

Maybe there is a god

* Update FluentAvalonia

* update svg

* Second RC (kill me)

* It builds

* Ava 11

* Remove unnecessary usings

* Fix build

* Formatting

* GAS GAS GAS!!!!

* Fix DLC Window Crash

* Linux runner try not to crash challenge (impossible)

* Add app.manifest

* Fix accidental Silk.NET.Vulkan bump

* Try fix truncation

* Linux fix popup Windows

* Fix cutoff text on windows

* Status bar styling fixes

* Volume Toggle Split Button Fixes

* Fix load bar color

* Fix shortcuts

* Best we're gonna get

* Fix spacing

Co-authored-by: Exhigh <exhigh01@gmail.com>

* Formatting

* Fix Profile Dropdown

* Fix Window Startup Position

* Format Fixes

* Fix stupid mistake

* Fix accidental change

* Scaling Handler (peri pls make sure is working)

* Remove Locale Reflection Binding Use + Unsued Usings

* Fix formatting

Code styling

Ughhhh

Fix interface

Make TimeZoneConverter internal

* Remove bell workaround (no longer needed)

* Disable accent menu

* Update to Ava 11.0.2

* Peri suggestions

* Formatting

* Cleanup a bunch of jank

* Dependency update

* Berry fixes and suggestions

* Final suggestions

* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia

---------

Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-08-12 02:47:22 +02:00
jcm
773e239db7
Implement color space passthrough option (#5531)
Co-authored-by: jcm <butt@butts.com>
2023-08-07 18:54:05 +01:00
TSRBerry
326749498b
[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00
TSRBerry
6c515e1822
[Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-07 23:03:27 +02:00
Mary
8a363b5df2
Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439)
This reverts commit 2b5abac809.
2023-07-06 18:08:14 +02:00
SuperSamus
2b5abac809
sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly

Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
2023-07-06 17:11:26 +02:00
TSRBerry
fbaf62c230
Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
Marco Carvalho
efbd29463d
"Find" method should be used instead of the "FirstOrDefault" extension (#5344) 2023-06-23 01:42:23 +02:00
Ac_K
9367e3c35d
ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
Théo Arrouye
dd514a115c
Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
Isaac Marovitz
b53e7ffd46
Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
jhorv
ac66643346
Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
SamusAranX
531da8a1c0
Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
2435043xia
42f7f98666
Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
Mary
a8950d6ac4
vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
Ac_K
adf4ebcd60
Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
Nico
4c3d2d5d75
UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
Ac_K
3b8ac1641a
UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
Mary
b7d2bff6aa
Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
TSRBerry
cc1a933a2f
ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
TSRBerry
dd574146fb
Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
MutantAura
21c4176157
Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

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Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-04-28 22:59:53 +02:00
TSR Berry
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00