* IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted
- Add nifm:a and nifm:u with a max sessions as comment since sm don't take care of sessions for now.
- Implement IGeneralService GetClientId based on RE (close#623).
- Implement IGeneralService IsAnyInternetRequestAccepted based on RE (close#624).
- Add some informations in IGeneralService CreateRequest.
- Fix a comment in IAccountService.
* Fix requested changes
* Added GUI to Ryujinx
* Updated to use Glade
Also added scrollbar and default dark theme
* Added support for loading icon from .nro files and cleaned up the code a bit
* Added General Settings Menu (read-only for now) and moved some functionality from MainMenu.cs to ApplicationLibrary.cs
* Added custom GUI theme support and changed the defualt theme to one I just wrote
* Added GTK to process path, fixed a bug and minor edits
* some more edits and a bug fix
* general settings menu is now fully functional. also fixed the bug where ryujinx crashes when it trys to load an invalid gamedir
* big rewrite
* aesthetic changes to General Settings menu
* Added Control Settings
one day done feature :P
* minor changes
* 1st wave of changes
* 2nd wave of changes
* 3rd wave of changes
* Cleanup settings ui
* minor edits
* new about window added, still needs styling
* added spin button for new option and tooltips to settings
* Game icons and names are now shown in the games list
* add nuget package which contains gtk dependencies
* requested changes have been changed
* put CreateGameWindow on a new thread and stopped destroying the main menu when a game loads
* fixed bug that allowed a user to attempt to load multiple games at a time which causes a crash
* Added LastPlayed and TimePlayed columns to the game list
* Did some testing and fixed some bugs
Im not happy with one of the fixes so i will do it properly an upcoming commit
* did some more bug testing and fixed another 2 bugs
* caught an exception when ryujinx tries to load non-homebrew as homebrew
* Large changes
Rewrote ApplicationLibrary.cs (added comments too) so any devs reading it wont get eye cancer, also its probably more efficient now. Added 2 new columns (Developer name and application version) to the game list and wrote the logic for it. Ryujinx now loads NRO's TitleName and TitleID from the NACP file instead of the default NPDM. I also killed a lot of bugs
* Moved Files
moved ApplicationLibrary.cs to Ryujinx.HLE as that is a better place for it. Moved contents of GUI folder to Ui folder and changed the namespaces of the gui files from Ryujinx to Ryujinx.Ui
* Added 'Open Ryujinx Folder' button to the file menu and did some small fixes
* New features
* updated nuget package with missing dlls and changed emmauss' requested changes
* fixed some minor issues
* all requested changes marked as resolved have been changed
* gdkchan's requested changes
* fixed an issue with settings window getting chopped on small res
* fixed 2 problems caused by rebase
* changed the default theme
* applied Thog's patch to fix issue on linux
* fixed issue caused by rebase
* added update check button that runs ryujinx-updater
* reads version info from installer and displays it in about menu
* changes completed
* requested changes changed
* fixed issue with default theme
* fixed a bug and completed requested changes
* added more tooltips and changed some text
- Implement accurate setter for SetPriority.
- Implement accurate setter for SetTimeslice (close#666).
- Implement basic setter for SetSubmitTimeout (close#678).
(plus some comments and a missing `PrintStub` call)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
* Abstract SteadyClockCore to follow Nintendo changes in 4.x
This is the ground work for 4.0.0 support
* Implement TickBasedSteadyClockCore
Preparation for the ephemeral clock.
* Refactor SystemClockCore to follow 4.0.0 changes
* Implement EphemeralNetworkSystemClock
* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext
* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween
* Remove an outdated comment & unused import
* Fix a nit and GetClockSnapshot
* Address comment
* Finish ISteadyClock implementation
* Implement IsStandardNetworkSystemClockAccuracySufficient
Also use signed values for offsets and TimeSpanType
* Address comments
* Fix one missing nit and improve one comment
Since the reflection code didn't take care about `private`, this cause regression, so I have added the flag just in case and fix calls who are declared with `private` to `public`.
* refactoring result codes
- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.
* NvResult is back
* Fix
* Refactoring commands handling
- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.
* Fix order in IProfile
* IPC services refactoring
- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.
* fix var name
* fix syntax
* Change Permission to Parameter
* Delete BsdServicePermissionLevel.cs
* Fix Linq
* Clean up ITimeZoneService
Add error codes and simplify parsing
* Add accurate timezone logic
TOOD: LoadTimeZoneRule and location name cmds.
* Integrate the new TimeZone logic
* SCREAMING_UNIX_CASE => PascalCase
* Address comments
* Reduce use of pointer in the LoadTimeZoneRule logic
* Address comments
* Realign tzIfStream logic in LoadTimeZoneRule
* Address gdk's comments
* Refactor the friend namespace and UInt128
This commit also:
- Fix GetFriendsList arguments ordering.
- Add GetFriendListIds.
- Expose the permission level of the port instance.
- InvalidUUID => InvalidArgument
* friend: add all cmds as commments
* add Friend structure layout
* Rename FriendErr to FriendError
* Accurately implement INotificationService
* Fix singleton lock of NotificationEventHandler
* Address comments
* Add comments for IDaemonSuspendSessionService cmds
* Explicitly define the Charset when needed
Also make "Nickname" a string
* Address gdk's comments
* Fix typos
* Remove unneeded using statements
* Enforce var style more
* Remove redundant qualifiers
* Fix some indentation
* Disable naming warnings on files with external enum names
* Fix build
* Mass find & replace for comments with no spacing
* Standardize todo capitalization and for/if spacing
* friends: INotificationService Implementation of GetEvent
According to the RE, the event isn't signaled when handle is returned.
```C
long nn::friends::detail::service::NotificationService::GetEvent(long this, uint *output_handle)
{
long inner_struct_event;
int result;
if (this->event_created)
{
inner_struct_event = &this->event_object;
}
else
{
inner_struct_event = &this->event_object;
result = CreateEvent(&this->event_object, 0, 1);
if ( result )
{
Assert();
}
this->event_created = true;
}
uint event_handle = nn::os::detail::DetachReadableHandleOfInterProcessEvent(inner_struct_event);
*output_handle = event_handle;
int unknown = *((char *)output_handle + 4);
*((char *)output_handle + 4) = 1;
if (unknown)
{
CloseHandle(*output_handle);
}
return 0LL;
}
```
Co-Authored-By: Thomas Guillemard <me@thog.eu>
* settings: Fix GetAvailableLanguageCodes* implementations
Make the implementation match settings. Also add GetAvailableLanguageCodesCount2
* set: define all missing commands in ISettingsServer for a better workflow
* set: Implement MakeLanguageCode
* set: stub GetQuestFlag
* Address comments
* Refactoring of acc:u0
- Move all account things to the account service
- More accurate IAccountServiceForApplication
- Add helper to UInt128
* FIx my engrish
* FIx my engrish #2
* It compiles
* Print correct name when loading an exefs
* Use DirectorySaveDataFileSystem for savedata
* Handle more errors in IFileSystem
* Remove structs replaced by LibHac structs
* Fix alignment
* Fix alignment again
* Fix IFile and IFileSystem IPC
* Alignment
* Use released libhac version
* Profiler initial setup
* Capture actual timing data
* Profiling data dumped to file on close
* Support for multiple sessions under the same name
* Service profiling
* Sort output for easier read
* csv output
* Split session into 2 seperate values
* Refactor name to category
* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle
* Simple font rendering
* Display some actual timing data
* Fix font bearing being ignored
* x bearing and advance. Fixed y bearing calc
* Different coloured lines to make reading easier
* Scrolling
* Multiple columns for name
* Column titles
* display in ms rather than ticks
* Bars to display times
* Sortable columns
* Regex filtering
* Better instant timing calculation
Fixed minor regex bug
* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight
* Variable update rate
* Show/hide inactive button
Some other touchups
* Add missing project reference
* Hide inactive and pause
* Fix viewport errors
* Update initial window position
* Variable name cleanup
* Disable timing dump by default
* Internal Profile refactor and cleanup
* Timing info cleanup
* Profile config cleanup
* Settings cleanup
* Button refactor
* Profile refactor
* Profile window cleanup
* Window manager refactor
* Font service cleanup
* Fixed bug in profiling method where method was called twice without profiling enabled
* Allow update rates of less than 1hz
* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed
* Improved time tracking to keep history
* Profile window was getting too long so I added regions and split bar rendering out into partial class
* Dummy graph view with button to toggle
* Realtime graphing initial commit
* Display totals on new bar
* Simple zooming support with arrow keys
* Limit graph zoom and label start and stop
* Added support for timing flags
* Stop data running away when paused and frame updated
* Manual step button
* Update at when flag issued (ie every frame)
* Removed useless finish profiling call
* Enable and disable profiling at compile time.
* Better plage for frame swap flag, also kept enough flags to cover larger time spans
* No more stopwatches created, uses PerformanceCounter now
* public and internal fields to props
* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too
* Fixed optimization settings for profiled builds
* Appveyer script guess to add profiling builds
* Quotes
* 1 less quote
* Maybe escape space?
* Specify config
* Different approach
* Fix file paths
* Fix another path
* Better artifact naming
* Missing -
* test string
* Removed for, to test
* readd for
* moved dashes around so artifacts can begin with letters
* quote env vars
* martix
* Removed configs
* Much more efficient capture, ConcurrentDictionary was causing too much overhead
* Skip repeating pixels during draw
* Stop ram usage getting too high. Compensating for cleanup doing more now
* Profile CPU, execute skipped because it's just too much work
* Fixed bug with skipping draws. Furthest needed to be reset every loop
* Less distracting colour for timing flags
* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot
* Null check for category, group and item
* Forgot to reset instant count/time
* Increment line when blank
* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer
* Fixed bug in time rendering where times were being trimmed to an int.
Also added microsecond/millisecond formatting to reduce the number of decimal places needed
* Support for multiple profiling levels
* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked
* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start
* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp
* Couple alignment changes
* Custom equals overload for profile config. The default implpmentation was just too slow
* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently
* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line
* Stopped blocking memory disposal so much. Also parralised(?) cleanup call
* Uses Arial for font.
* Enable AA
* Inital seperated config support
* Fix profile input from keyboard
* Check toggle visible key from profiler
* Can't use conditional here as _profileWindow doesn't exist it non-profiling build
* Removed junk from merge in sln
* Fromatting cleanup for review
* Fiked small bug caused by race condition
* Added multiple flags with colours
Added way to set max flags
* Fixed flag times
Dispays time flags in window
* Colors for text frame times
* enable and disable flags button added
better fix for race crash
* Re factored npad out
* Explicitly specified type in foreach
* Removed extra line
* Added s to fix nit
* Comment to clarify default time
* Another s nit
* Ordering nit
* Uses Interlocked.Increment over lock
* Unindented #if's and #regions
* Comment to clarify these are indexes in the list
* Uses iequatable over override equals to avoid conversion and checks at runtime
* Removed no longer used variable
* Fix GetAudioRendererWorkBufferSize for REV5
This should be close#669.
Based of my own RE.
* Fix nit
Co-Authored-By: AcK77 <Acoustik666@gmail.com>
* Fix RE mistake
* Fix nit 2
* Implement IIrSensorServer GetNpadIrCameraHandle
Resolves#618
* Throw ArgumentOutOfRange instead of IOE
* Revise for changes in later firmware
Based on RE work from 6.1.0
* Nits
* Print Guest Stack Trace in ServiceNotImplemented Exception
* Remove PrintGuestStackTrace
* Print Process Name and PID at the start of guest stack trace
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
* Initial non 2D textures support
- Shaders still need to be changed
- Some types aren't yet implemented
* Start implementing texture instructions suffixes
Fix wrong texture type with cube and TEXS
Also support array textures in TEX and TEX.B
Clean up TEX and TEXS coords managment
Fix TEXS.LL with non-2d textures
Implement TEX.AOFFI
Get the right arguments for TEX, TEXS and TLDS
Also, store suffix operands in appropriate values to support multiple
suffix combinaisons
* Support depth in read/writeTexture
Also support WrapR and detect mipmap
* Proper cube map textures support + fix TEXS.LZ
* Implement depth compare
* some code clean up
* Implement CubeMap textures in OGLTexture.Create
* Implement TLD4 and TLD4S
* Add Texture 1D support
* updates comments
* fix some code style issues
* Fix some nits + rename some things to be less confusing
* Remove GetSuffix local functions
* AOFFI => AOffI
* TextureType => GalTextureTarget
* finish renaming TextureType to TextureTarget
* Disable LL, LZ and LB support in the decompiler
This needs more work at the GL level (GLSL implementation should be
right)
* Revert "Disable LL, LZ and LB support in the decompiler"
This reverts commit 64536c3d9f673645faff3152838d1413c3203395.
* Fix TEXS ARRAY_2D index
* ImageFormat depth should be 1 for all image format
* Fix shader build issues with sampler1DShadow and texture
* Fix DC & AOFFI combinaison with TEX/TEXS
* Support AOFFI with TLD4 and TLD4S
* Fix shader compilation error for TLD4.AOFFI with no DC
* Fix binding isuses on the 2d copy engine
TODO: support 2d array copy
* Support 2D array copy operation in the 2D engine
This make every copy right in the GPU side.
Thie CPU copy probably needs to be updated
* Implement GetGpuSize + fix somes issues with 2d engine copies
TODO: mipmap level in it
* Don't throw an exception in the layer handling
* Fix because of rebase
* Reject 2d layers of non textures in 2d copy engine
* Add 3D textures and mipmap support on BlockLinearSwizzle
* Fix naming on new BitUtils methods
* gpu cache: Make sure to invalidate textures that doesn't have the same target
* Add the concept of layer count for array instead of using depth
Also cleanup GetGpuSize as Swizzle can compute the size with mipmap
* Support multi layer with mip map in ReadTexture
* Add more check for cache invalidation & remove cubemap and cubemap array code for now
Also fix compressed 2d array
* Fix texelFetchOffset shader build error
* Start looking into cube map again
Also add some way to log write in register in engines
* fix write register log levles
* Remove debug logs in WriteRegister
* Disable AOFFI support on non NVIDIA drivers
* Fix code align
* Implement faster address translation and write tracking on the MMU
* Rename MemoryAlloc to MemoryManagement, and other nits
* Support multi-level page tables
* Fix typo
* Reword comment a bit
* Support scalar vector loads/stores on the memory fast path, and minor fixes
* Add missing cast
* Alignment
* Fix VirtualFree function signature
* Change MemoryProtection enum to uint aswell for consistency