greggameplayer
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7436e37ae2
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Merge branch 'master' into patch-10
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2018-06-23 07:54:40 +02:00 |
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gdkchan
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c26ddd6259
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Fix 3 graphics related issues (#180)
* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
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2018-06-23 02:00:44 -03:00 |
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Starlet
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5182361f4b
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Better audren implementation (#179)
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2018-06-23 02:00:14 -03:00 |
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greggameplayer
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dd54e684fe
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convert method to long
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2018-06-22 05:00:07 +02:00 |
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greggameplayer
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2edb8e5582
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optimizing coding style
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2018-06-22 04:56:01 +02:00 |
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greggameplayer
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ad05840327
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Implement RequestUpdateAudioRendererAuto with a method
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2018-06-22 04:34:04 +02:00 |
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gdkchan
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3e6afeb513
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Fix some thread sync issues (#172)
* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
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2018-06-21 23:05:42 -03:00 |
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Jules Blok
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35e695552e
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NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173)
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2018-06-18 10:59:03 -03:00 |
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gdkchan
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46f18af6be
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Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
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2018-06-18 01:32:11 -03:00 |
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Ac_K
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4e430760b4
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Implement NPDM files parser (#169)
* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
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2018-06-17 23:28:11 -03:00 |
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Ac_K
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3c4dafff3f
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Merge pull request #152 from greggameplayer/patch-5
Implement ListAudioOutsAuto & OpenAudioOutAuto
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2018-06-17 04:16:16 +00:00 |
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greggameplayer
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5a3449f5d9
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delete mixed tabs & spaces & use void for methods
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2018-06-15 17:54:18 +02:00 |
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greggameplayer
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e40db09bed
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add a new Method for OpenAudioOut & OpenAudioOutAuto
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2018-06-15 17:41:07 +02:00 |
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greggameplayer
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4397049c6a
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Implement ListAudioOutsAuto & OpenAudioOutAuto
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2018-06-15 17:24:02 +02:00 |
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Ac_K
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e581abb2f5
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Merge pull request #160 from greggameplayer/patch-7
Implement GetAvailableLanguageCodes2 with a method
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2018-06-13 15:40:37 +00:00 |
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greggameplayer
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644a328b88
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change places of the args of GetAvailableLanguagesCodesMethod
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2018-06-13 17:38:19 +02:00 |
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gdkchan
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36827c2355
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Partial GPU DMA support (#158)
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2018-06-13 10:55:01 -03:00 |
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greggameplayer
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940de631ab
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correct whitespaces
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2018-06-13 15:12:03 +02:00 |
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greggameplayer
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d70ed99fb1
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Implement GetAvailableLanguageCodes2 with a method
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2018-06-13 15:08:11 +02:00 |
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Ac_K
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f1e866e248
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Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
[PCTL] Add CreateServiceWithoutInitialize and Initialize
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2018-06-13 00:53:54 +00:00 |
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Starlet
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c646a00918
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Compliant with review.
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2018-06-12 20:51:59 -04:00 |
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Lordmau5
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5b9ce52108
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Remove comment
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2018-06-13 01:29:39 +02:00 |
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Lordmau5
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e6f6c6ad57
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Merge branch 'master' into ICommonStateGetter
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2018-06-13 01:28:49 +02:00 |
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Starlet
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8442a5917f
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
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2018-06-12 14:28:45 -04:00 |
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Lordmau5
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98e6a34608
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Implement R16 texture format (#147)
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2018-06-12 09:29:44 -03:00 |
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DatBoiJay3
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274c996ff1
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Neatness counts
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2018-06-11 19:53:44 -07:00 |
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DatBoiJay3
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39b8e6bc37
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Fix input in SMO
Unsure if this will break other games though.
Please test. :)
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2018-06-11 19:29:12 -07:00 |
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Lordmau5
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c636c74dd2
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Merge branch 'master' into ICommonStateGetter
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2018-06-11 06:03:37 +02:00 |
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gdkchan
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76f3b1b3a4
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
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