* Enable from Ryujinx.conf
* Adapt to use OpenTK.NetStandard
* Implement usage of UBOs for GLSL and SPIR-V
* Fix a NVidia related issue
* Use constant from UniformBinding
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup