jlachniet
53fe89210c
Update README.md
2018-06-17 18:34:04 -04:00
jlachniet
ba7a19ab1a
Idiocy 2: Electric Boogaloo
2018-06-15 10:21:07 -04:00
jlachniet
813803c3f0
Idiocy the sequel
2018-06-15 10:19:28 -04:00
jlachniet
c812f8fab8
Idiocy
2018-06-14 23:26:30 -04:00
jlachniet
235937f16f
Update readme at bit
2018-06-14 23:17:22 -04:00
Ac_K
e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
riperiperi
afa5bf81e3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
36827c2355
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
Ac_K
3600de6080
Merge pull request #148 from Lordmau5/ICommonStateGetter
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Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
e6f6c6ad57
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
Lordmau5
46dc89f8dd
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
gdkchan
9176180abb
Minor shader fixes
2018-06-12 09:26:49 -03:00
Ac_K
133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
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Fix input in SMO
2018-06-12 02:54:41 +00:00
DatBoiJay3
274c996ff1
Neatness counts
2018-06-11 19:53:44 -07:00
DatBoiJay3
39b8e6bc37
Fix input in SMO
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Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
c636c74dd2
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
Lordmau5
851f2ded9a
Fix bracket alignment
2018-06-11 02:10:09 +02:00
Lordmau5
f13be6429b
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-11 01:59:36 +02:00
Lordmau5
518fe799da
Update README file ( #143 )
2018-06-10 20:44:48 -03:00
gdkchan
a0ee977ce5
Use sample counter on HID controller layouts
2018-06-10 19:32:39 -03:00
Tobias
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
adeb8793c2
Fix a thread sync bug as is the usual...
2018-06-09 22:41:07 -03:00
gdkchan
aa75957ce2
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
gdkchan
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
gdkchan
91420a402c
Use source texture size when doing reads for texure copy
2018-06-09 00:46:06 -03:00
gdkchan
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
gdkchan
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
greggameplayer
39ebb83453
Add & Correct ErrorModules ( #137 )
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* Add & Correct ErrorModules
* Remove LibNX specific ErrorModules
* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
df33dcc489
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
gdkchan
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
2018-06-04 02:09:41 -03:00
gdkchan
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
Starlet
250e2084f4
SMO stubs and implementations ( #129 )
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
f03a43fa38
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
gdkchan
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
gdkchan
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
Ac_K
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00