Hold reference for render targets in use (#2156)
This commit is contained in:
parent
9ae60207c4
commit
f665e1b409
2 changed files with 38 additions and 29 deletions
|
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
public bool ChangedSize { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Set when a texture's GPU VA has ever been partially or fully unmapped.
|
||||
/// Set when a texture's GPU VA has ever been partially or fully unmapped.
|
||||
/// This indicates that the range must be fully checked when matching the texture.
|
||||
/// </summary>
|
||||
public bool ChangedMapping { get; private set; }
|
||||
|
@ -628,7 +628,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fully synchronizes guest and host memory.
|
||||
/// Fully synchronizes guest and host memory.
|
||||
/// This will replace the entire texture with the data present in guest memory.
|
||||
/// </summary>
|
||||
public void SynchronizeFull()
|
||||
|
@ -1127,7 +1127,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities, ScaleFactor);
|
||||
|
||||
ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
|
||||
ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
|
||||
|
||||
view.ReplaceView(parent, view.Info, newView, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
|
||||
}
|
||||
|
@ -1188,6 +1188,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
IsModified = true;
|
||||
Group.SignalModifying(this, bound, !wasModified);
|
||||
}
|
||||
|
||||
if (bound)
|
||||
{
|
||||
IncrementReferenceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
DecrementReferenceCount();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -197,6 +197,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the render target depth-stencil buffer.
|
||||
/// </summary>
|
||||
/// <param name="depthStencil">The depth-stencil buffer texture</param>
|
||||
/// <returns>True if render target scale must be updated.</returns>
|
||||
public bool SetRenderTargetDepthStencil(Texture depthStencil)
|
||||
{
|
||||
bool hasValue = depthStencil != null;
|
||||
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
||||
|
||||
if (_rtDepthStencil != depthStencil)
|
||||
{
|
||||
_rtDepthStencil?.SignalModifying(false);
|
||||
depthStencil?.SignalModifying(true);
|
||||
|
||||
_rtDepthStencil = depthStencil;
|
||||
}
|
||||
|
||||
return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first available bound colour target, or the depth stencil target if not present.
|
||||
/// </summary>
|
||||
|
@ -290,27 +311,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
RenderTargetScale = targetScale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the render target depth-stencil buffer.
|
||||
/// </summary>
|
||||
/// <param name="depthStencil">The depth-stencil buffer texture</param>
|
||||
/// <returns>True if render target scale must be updated.</returns>
|
||||
public bool SetRenderTargetDepthStencil(Texture depthStencil)
|
||||
{
|
||||
bool hasValue = depthStencil != null;
|
||||
bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
|
||||
|
||||
if (_rtDepthStencil != depthStencil)
|
||||
{
|
||||
_rtDepthStencil?.SignalModifying(false);
|
||||
depthStencil?.SignalModifying(true);
|
||||
|
||||
_rtDepthStencil = depthStencil;
|
||||
}
|
||||
|
||||
return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits bindings on the compute pipeline.
|
||||
/// </summary>
|
||||
|
@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// If they don't, it may still be mapped to the same physical region, so we
|
||||
// do a more expensive check to tell if they are mapped into the same physical regions.
|
||||
// If the GPU VA for the texture has ever been unmapped, then the range must be checked regardless.
|
||||
if ((overlap.Info.GpuAddress != info.GpuAddress || overlap.ChangedMapping) &&
|
||||
if ((overlap.Info.GpuAddress != info.GpuAddress || overlap.ChangedMapping) &&
|
||||
!_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress))
|
||||
{
|
||||
continue;
|
||||
|
@ -775,7 +775,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
Array.Resize(ref _overlapInfo, _textureOverlaps.Length);
|
||||
}
|
||||
|
||||
// =============== Find Texture View of Existing Texture ===============
|
||||
// =============== Find Texture View of Existing Texture ===============
|
||||
|
||||
int fullyCompatible = 0;
|
||||
|
||||
|
@ -841,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (texture != null)
|
||||
{
|
||||
// This texture could be a view of multiple parent textures with different storages, even if it is a view.
|
||||
// When a texture is created, make sure all possible dependencies to other textures are created as copies.
|
||||
// When a texture is created, make sure all possible dependencies to other textures are created as copies.
|
||||
// (even if it could be fulfilled without a copy)
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
|
@ -859,7 +859,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
texture.SynchronizeMemory();
|
||||
}
|
||||
|
||||
// =============== Create a New Texture ===============
|
||||
// =============== Create a New Texture ===============
|
||||
|
||||
// No match, create a new texture.
|
||||
if (texture == null)
|
||||
|
@ -993,7 +993,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
overlap.ReplaceView(texture, overlapInfo, newView, oInfo.FirstLayer, oInfo.FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
texture.SynchronizeMemory();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue