Added option to set idle time before cursor is hidden (Ryujinx#4390)
In SettingsWindow.cs and SettingsWindow.glade: Replaced Always/On Idle/Never radio buttons with a dropdown (combo box). When selecting "On Idle", a "Seconds" label and numeric text box (spinner) appear. The spinner is limited 1-10. In ConfigurationFileFormat.cs and ConfigurationState.cs, and SettingsViewModel.cs: Load the saved value, or default 5 seconds if no value exists. Save the custom set value to the config file. In SettingsViewModel.cs: Catch when the idle time setting is changed while a game is running, and change the value live.
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1 changed files with 10 additions and 1 deletions
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@ -632,10 +632,15 @@ namespace Ryujinx.UI.Common.Configuration
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public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; }
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/// <summary>
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/// Hide Cursor on Idle
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/// Whether to hide cursor on idle, always or never
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/// </summary>
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public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
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/// <summary>
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/// How many seconds to wait before hiding the cursor when set to hide on idle
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/// </summary>
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public ReactiveObject<int> HideCursorIdleTime { get; private set; }
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private ConfigurationState()
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{
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UI = new UISection();
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@ -649,6 +654,7 @@ namespace Ryujinx.UI.Common.Configuration
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ShowConfirmExit = new ReactiveObject<bool>();
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EnableHardwareAcceleration = new ReactiveObject<bool>();
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HideCursor = new ReactiveObject<HideCursorMode>();
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HideCursorIdleTime = new ReactiveObject<int>();
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}
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public ConfigurationFileFormat ToFileFormat()
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@ -686,6 +692,7 @@ namespace Ryujinx.UI.Common.Configuration
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ShowConfirmExit = ShowConfirmExit,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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HideCursor = HideCursor,
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HideCursorIdleTime = HideCursorIdleTime,
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EnableVsync = Graphics.EnableVsync,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnableTextureRecompression = Graphics.EnableTextureRecompression,
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@ -794,6 +801,7 @@ namespace Ryujinx.UI.Common.Configuration
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ShowConfirmExit.Value = true;
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EnableHardwareAcceleration.Value = true;
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HideCursor.Value = HideCursorMode.OnIdle;
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HideCursorIdleTime.Value = 5;
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Graphics.EnableVsync.Value = true;
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Graphics.EnableShaderCache.Value = true;
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Graphics.EnableTextureRecompression.Value = false;
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@ -1491,6 +1499,7 @@ namespace Ryujinx.UI.Common.Configuration
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ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
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EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
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HideCursor.Value = configurationFileFormat.HideCursor;
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HideCursorIdleTime.Value = configurationFileFormat.HideCursorIdleTime;
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
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