Implement S8D24 texture format and tweak depth range detection (#2458)

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gdkchan 2022-03-14 23:42:08 -03:00 committed by GitHub
parent 79becc4b78
commit e5ad1dfa48
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10 changed files with 196 additions and 30 deletions

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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.GAL
R32G32B32A32Sint, R32G32B32A32Sint,
S8Uint, S8Uint,
D16Unorm, D16Unorm,
D24X8Unorm, S8UintD24Unorm,
D32Float, D32Float,
D24UnormS8Uint, D24UnormS8Uint,
D32FloatS8Uint, D32FloatS8Uint,
@ -266,7 +266,7 @@ namespace Ryujinx.Graphics.GAL
{ {
case Format.D16Unorm: case Format.D16Unorm:
case Format.D24UnormS8Uint: case Format.D24UnormS8Uint:
case Format.D24X8Unorm: case Format.S8UintD24Unorm:
case Format.D32Float: case Format.D32Float:
case Format.D32FloatS8Uint: case Format.D32FloatS8Uint:
case Format.S8Uint: case Format.S8Uint:

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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1), ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2), ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1), ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2), ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1), ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2), ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
_ => FormatInfo.Default _ => FormatInfo.Default

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@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ 0x4912b, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) }, { 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) }, { 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) }, { 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },

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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint || if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm) lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }

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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return DepthStencilMode.Depth; return DepthStencilMode.Depth;
} }
if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint) if (format == Format.D24UnormS8Uint)
{ {
return component == SwizzleComponent.Red return component == SwizzleComponent.Red
? DepthStencilMode.Stencil ? DepthStencilMode.Stencil

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@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
{ {
struct FormatTable struct FormatTable
{ {
private static FormatInfo[] Table; private static FormatInfo[] _table;
private static SizedInternalFormat[] TableImage; private static SizedInternalFormat[] _tableImage;
static FormatTable() static FormatTable()
{ {
int tableSize = Enum.GetNames<Format>().Length; int tableSize = Enum.GetNames<Format>().Length;
Table = new FormatInfo[tableSize]; _table = new FormatInfo[tableSize];
TableImage = new SizedInternalFormat[tableSize]; _tableImage = new SizedInternalFormat[tableSize];
Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte)); Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte)); Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.R32G32B32A32Sint, new FormatInfo(4, false, false, All.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int)); Add(Format.R32G32B32A32Sint, new FormatInfo(4, false, false, All.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int));
Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte)); Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort)); Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
Add(Format.D24X8Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt)); Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float)); Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev)); Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
@ -218,22 +218,22 @@ namespace Ryujinx.Graphics.OpenGL
private static void Add(Format format, FormatInfo info) private static void Add(Format format, FormatInfo info)
{ {
Table[(int)format] = info; _table[(int)format] = info;
} }
private static void Add(Format format, SizedInternalFormat sif) private static void Add(Format format, SizedInternalFormat sif)
{ {
TableImage[(int)format] = sif; _tableImage[(int)format] = sif;
} }
public static FormatInfo GetFormatInfo(Format format) public static FormatInfo GetFormatInfo(Format format)
{ {
return Table[(int)format]; return _table[(int)format];
} }
public static SizedInternalFormat GetImageFormat(Format format) public static SizedInternalFormat GetImageFormat(Format format)
{ {
return TableImage[(int)format]; return _tableImage[(int)format];
} }
} }
} }

View file

@ -127,14 +127,13 @@ namespace Ryujinx.Graphics.OpenGL
private static bool IsPackedDepthStencilFormat(Format format) private static bool IsPackedDepthStencilFormat(Format format)
{ {
return format == Format.D24UnormS8Uint || return format == Format.D24UnormS8Uint ||
format == Format.D32FloatS8Uint; format == Format.D32FloatS8Uint ||
format == Format.S8UintD24Unorm;
} }
private static bool IsDepthOnlyFormat(Format format) private static bool IsDepthOnlyFormat(Format format)
{ {
return format == Format.D16Unorm || return format == Format.D16Unorm || format == Format.D32Float;
format == Format.D24X8Unorm ||
format == Format.D32Float;
} }
public void Dispose() public void Dispose()

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@ -0,0 +1,149 @@
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Graphics.OpenGL.Image
{
static class FormatConverter
{
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
{
byte[] output = new byte[data.Length];
int start = 0;
if (Avx2.IsSupported)
{
var mask = Vector256.Create(
(byte)3, (byte)0, (byte)1, (byte)2,
(byte)7, (byte)4, (byte)5, (byte)6,
(byte)11, (byte)8, (byte)9, (byte)10,
(byte)15, (byte)12, (byte)13, (byte)14,
(byte)19, (byte)16, (byte)17, (byte)18,
(byte)23, (byte)20, (byte)21, (byte)22,
(byte)27, (byte)24, (byte)25, (byte)26,
(byte)31, (byte)28, (byte)29, (byte)30);
int sizeAligned = data.Length & ~31;
fixed (byte* pInput = data, pOutput = output)
{
for (uint i = 0; i < sizeAligned; i += 32)
{
var dataVec = Avx.LoadVector256(pInput + i);
dataVec = Avx2.Shuffle(dataVec, mask);
Avx.Store(pOutput + i, dataVec);
}
}
start = sizeAligned;
}
else if (Ssse3.IsSupported)
{
var mask = Vector128.Create(
(byte)3, (byte)0, (byte)1, (byte)2,
(byte)7, (byte)4, (byte)5, (byte)6,
(byte)11, (byte)8, (byte)9, (byte)10,
(byte)15, (byte)12, (byte)13, (byte)14);
int sizeAligned = data.Length & ~15;
fixed (byte* pInput = data, pOutput = output)
{
for (uint i = 0; i < sizeAligned; i += 16)
{
var dataVec = Sse2.LoadVector128(pInput + i);
dataVec = Ssse3.Shuffle(dataVec, mask);
Sse2.Store(pOutput + i, dataVec);
}
}
start = sizeAligned;
}
var outSpan = MemoryMarshal.Cast<byte, uint>(output);
var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
{
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
}
return output;
}
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
{
byte[] output = new byte[data.Length];
int start = 0;
if (Avx2.IsSupported)
{
var mask = Vector256.Create(
(byte)1, (byte)2, (byte)3, (byte)0,
(byte)5, (byte)6, (byte)7, (byte)4,
(byte)9, (byte)10, (byte)11, (byte)8,
(byte)13, (byte)14, (byte)15, (byte)12,
(byte)17, (byte)18, (byte)19, (byte)16,
(byte)21, (byte)22, (byte)23, (byte)20,
(byte)25, (byte)26, (byte)27, (byte)24,
(byte)29, (byte)30, (byte)31, (byte)28);
int sizeAligned = data.Length & ~31;
fixed (byte* pInput = data, pOutput = output)
{
for (uint i = 0; i < sizeAligned; i += 32)
{
var dataVec = Avx.LoadVector256(pInput + i);
dataVec = Avx2.Shuffle(dataVec, mask);
Avx.Store(pOutput + i, dataVec);
}
}
start = sizeAligned;
}
else if (Ssse3.IsSupported)
{
var mask = Vector128.Create(
(byte)1, (byte)2, (byte)3, (byte)0,
(byte)5, (byte)6, (byte)7, (byte)4,
(byte)9, (byte)10, (byte)11, (byte)8,
(byte)13, (byte)14, (byte)15, (byte)12);
int sizeAligned = data.Length & ~15;
fixed (byte* pInput = data, pOutput = output)
{
for (uint i = 0; i < sizeAligned; i += 16)
{
var dataVec = Sse2.LoadVector128(pInput + i);
dataVec = Ssse3.Shuffle(dataVec, mask);
Sse2.Store(pOutput + i, dataVec);
}
}
start = sizeAligned;
}
var outSpan = MemoryMarshal.Cast<byte, uint>(output);
var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
{
outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
}
return output;
}
}
}

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@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
private static ClearBufferMask GetMask(Format format) private static ClearBufferMask GetMask(Format format)
{ {
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint) if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
{ {
return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit; return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
} }
@ -311,9 +311,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
private static bool IsDepthOnly(Format format) private static bool IsDepthOnly(Format format)
{ {
return format == Format.D16Unorm || return format == Format.D16Unorm || format == Format.D32Float;
format == Format.D24X8Unorm ||
format == Format.D32Float;
} }
public TextureView BgraSwap(TextureView from) public TextureView BgraSwap(TextureView from)

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@ -140,9 +140,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
size += Info.GetMipSize(level); size += Info.GetMipSize(level);
} }
ReadOnlySpan<byte> data;
if (HwCapabilities.UsePersistentBufferForFlush) if (HwCapabilities.UsePersistentBufferForFlush)
{ {
return _renderer.PersistentBuffers.Default.GetTextureData(this, size); data = _renderer.PersistentBuffers.Default.GetTextureData(this, size);
} }
else else
{ {
@ -150,8 +152,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
WriteTo(target); WriteTo(target);
return new ReadOnlySpan<byte>(target.ToPointer(), size); data = new ReadOnlySpan<byte>(target.ToPointer(), size);
} }
if (Format == Format.S8UintD24Unorm)
{
data = FormatConverter.ConvertD24S8ToS8D24(data);
}
return data;
} }
public unsafe ReadOnlySpan<byte> GetData(int layer, int level) public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
@ -285,6 +294,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
public void SetData(ReadOnlySpan<byte> data) public void SetData(ReadOnlySpan<byte> data)
{ {
if (Format == Format.S8UintD24Unorm)
{
data = FormatConverter.ConvertS8D24ToD24S8(data);
}
unsafe unsafe
{ {
fixed (byte* ptr = data) fixed (byte* ptr = data)
@ -296,6 +310,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
public void SetData(ReadOnlySpan<byte> data, int layer, int level) public void SetData(ReadOnlySpan<byte> data, int layer, int level)
{ {
if (Format == Format.S8UintD24Unorm)
{
data = FormatConverter.ConvertS8D24ToD24S8(data);
}
unsafe unsafe
{ {
fixed (byte* ptr = data) fixed (byte* ptr = data)