A fix for some games.

Apparently the audio rendering buffer size has something to do with games booting.
This commit is contained in:
Starlet 2018-04-30 00:29:25 -04:00 committed by GitHub
parent 7cda630aba
commit e4b703ec16
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@ -45,7 +45,7 @@ namespace Ryujinx.Core.OsHle.Services.Aud
Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed."); Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
Context.ResponseData.Write(0x400L); Context.ResponseData.Write(0x800L);
return 0; return 0;
} }
@ -59,4 +59,4 @@ namespace Ryujinx.Core.OsHle.Services.Aud
return 0; return 0;
} }
} }
} }