Implement Fsqrt for SPIR-V
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1 changed files with 6 additions and 0 deletions
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@ -129,6 +129,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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{ ShaderIrInst.Fsqrt, GetFsqrtExpr },
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{ ShaderIrInst.Ftos, GetFtosExpr },
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{ ShaderIrInst.Ftos, GetFtosExpr },
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Kil, GetKilExpr },
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{ ShaderIrInst.Kil, GetKilExpr },
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@ -1615,6 +1616,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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=> Glsl450.Sin(
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=> Glsl450.Sin(
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TypeFloat,
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TypeFloat,
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GetOperExpr(Op, Op.OperandA));
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GetOperExpr(Op, Op.OperandA));
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private Instruction GetFsqrtExpr(ShaderIrOp Op)
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=> Glsl450.Sqrt(
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TypeFloat,
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GetOperExpr(Op, Op.OperandA));
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private Instruction GetKilExpr(ShaderIrOp Op)
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private Instruction GetKilExpr(ShaderIrOp Op)
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=> new OpKill();
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=> new OpKill();
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